| Index: blimp/client/compositor/blimp_layer_tree_settings.cc
|
| diff --git a/blimp/client/compositor/blimp_layer_tree_settings.cc b/blimp/client/compositor/blimp_layer_tree_settings.cc
|
| index e80becd1503e5e7e42bdc06887c7edc701bf1b2d..029e328c78ce21e38462472a33910cf1d1b49733 100644
|
| --- a/blimp/client/compositor/blimp_layer_tree_settings.cc
|
| +++ b/blimp/client/compositor/blimp_layer_tree_settings.cc
|
| @@ -66,13 +66,12 @@
|
| settings->renderer_settings.highp_threshold_min = 2048;
|
| settings->ignore_root_layer_flings = false;
|
| bool use_low_memory_policy = base::SysInfo::IsLowEndDevice();
|
| + settings->renderer_settings.use_rgba_4444_textures = use_low_memory_policy;
|
| if (use_low_memory_policy) {
|
| // On low-end we want to be very carefull about killing other
|
| // apps. So initially we use 50% more memory to avoid flickering
|
| // or raster-on-demand.
|
| settings->max_memory_for_prepaint_percentage = 67;
|
| -
|
| - settings->renderer_settings.preferred_tile_format = cc::RGBA_4444;
|
| } else {
|
| // On other devices we have increased memory excessively to avoid
|
| // raster-on-demand already, so now we reserve 50% _only_ to avoid
|
|
|