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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrContextFactory_DEFINED | 8 #ifndef GrContextFactory_DEFINED |
9 #define GrContextFactory_DEFINED | 9 #define GrContextFactory_DEFINED |
10 | 10 |
11 #include "GrContext.h" | 11 #include "GrContext.h" |
12 #include "GrContextOptions.h" | 12 #include "GrContextOptions.h" |
13 | 13 |
14 #include "gl/SkGLContext.h" | 14 #include "gl/SkGLContext.h" |
15 #include "SkTArray.h" | 15 #include "SkTArray.h" |
16 | 16 |
17 /** | 17 /** |
18 * This is a simple class that is useful in test apps that use different | 18 * This is a simple class that is useful in test apps that use different |
19 * GrContexts backed by different types of GL contexts. It manages creating the | 19 * GrContexts backed by different types of GL contexts. It manages creating the |
20 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the | 20 * GL context and a GrContext that uses it. The GL/Gr contexts persist until the |
21 * factory is destroyed (though the caller can always grab a ref on the returned | 21 * factory is destroyed (though the caller can always grab a ref on the returned |
22 * Gr and GL contexts to make them outlive the factory). | 22 * Gr and GL contexts to make them outlive the factory). |
23 */ | 23 */ |
24 class GrContextFactory : SkNoncopyable { | 24 class GrContextFactory : SkNoncopyable { |
25 public: | 25 public: |
| 26 /** |
| 27 * Types of GL contexts supported. For historical and testing reasons the na
tive GrContext will |
| 28 * not use "GL_NV_path_rendering" even when the driver supports it. There is
a separate context |
| 29 * type that does not remove NVPR support and which will fail when the drive
r does not support |
| 30 * the extension. |
| 31 */ |
26 enum GLContextType { | 32 enum GLContextType { |
27 kNative_GLContextType, | 33 kNative_GLContextType, |
28 #if SK_ANGLE | 34 #if SK_ANGLE |
29 kANGLE_GLContextType, | 35 kANGLE_GLContextType, |
30 kANGLE_GL_GLContextType, | 36 kANGLE_GL_GLContextType, |
31 #endif | 37 #endif |
32 #if SK_COMMAND_BUFFER | 38 #if SK_COMMAND_BUFFER |
33 kCommandBuffer_GLContextType, | 39 kCommandBuffer_GLContextType, |
34 #endif | 40 #endif |
35 #if SK_MESA | 41 #if SK_MESA |
36 kMESA_GLContextType, | 42 kMESA_GLContextType, |
37 #endif | 43 #endif |
38 kNull_GLContextType, | 44 /** Similar to kNative but does not filter NVPR. It will fail if the GL dr
iver does not |
39 kDebug_GLContextType, | 45 support NVPR */ |
40 kLastGLContextType = kDebug_GLContextType | 46 kNVPR_GLContextType, |
| 47 kNull_GLContextType, |
| 48 kDebug_GLContextType, |
| 49 |
| 50 kLastGLContextType = kDebug_GLContextType |
41 }; | 51 }; |
42 | 52 |
43 static const int kGLContextTypeCnt = kLastGLContextType + 1; | 53 static const int kGLContextTypeCnt = kLastGLContextType + 1; |
44 | 54 |
45 /** | |
46 * Options for GL context creation. For historical and testing reasons the o
ptions will default | |
47 * to not using GL_NV_path_rendering extension even when the driver support
s it. | |
48 */ | |
49 enum GLContextOptions { | |
50 kNone_GLContextOptions = 0, | |
51 kEnableNVPR_GLContextOptions = 0x1, | |
52 }; | |
53 | |
54 static bool IsRenderingGLContext(GLContextType type) { | 55 static bool IsRenderingGLContext(GLContextType type) { |
55 switch (type) { | 56 switch (type) { |
56 case kNull_GLContextType: | 57 case kNull_GLContextType: |
57 case kDebug_GLContextType: | 58 case kDebug_GLContextType: |
58 return false; | 59 return false; |
59 default: | 60 default: |
60 return true; | 61 return true; |
61 } | 62 } |
62 } | 63 } |
63 | 64 |
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74 return "angle-gl"; | 75 return "angle-gl"; |
75 #endif | 76 #endif |
76 #if SK_COMMAND_BUFFER | 77 #if SK_COMMAND_BUFFER |
77 case kCommandBuffer_GLContextType: | 78 case kCommandBuffer_GLContextType: |
78 return "commandbuffer"; | 79 return "commandbuffer"; |
79 #endif | 80 #endif |
80 #if SK_MESA | 81 #if SK_MESA |
81 case kMESA_GLContextType: | 82 case kMESA_GLContextType: |
82 return "mesa"; | 83 return "mesa"; |
83 #endif | 84 #endif |
| 85 case kNVPR_GLContextType: |
| 86 return "nvpr"; |
84 case kDebug_GLContextType: | 87 case kDebug_GLContextType: |
85 return "debug"; | 88 return "debug"; |
86 default: | 89 default: |
87 SkFAIL("Unknown GL Context type."); | 90 SkFAIL("Unknown GL Context type."); |
88 } | 91 } |
89 } | 92 } |
90 | 93 |
91 explicit GrContextFactory(const GrContextOptions& opts) : fGlobalOptions(opt
s) { } | 94 explicit GrContextFactory(const GrContextOptions& opts) : fGlobalOptions(opt
s) { } |
92 GrContextFactory() { } | 95 GrContextFactory() { } |
93 | 96 |
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109 if (fContexts[i]->fGLContext) { | 112 if (fContexts[i]->fGLContext) { |
110 fContexts[i]->fGLContext->testAbandon(); | 113 fContexts[i]->fGLContext->testAbandon(); |
111 SkSafeSetNull(fContexts[i]->fGLContext); | 114 SkSafeSetNull(fContexts[i]->fGLContext); |
112 } | 115 } |
113 fContexts[i]->fGrContext->abandonContext(); | 116 fContexts[i]->fGrContext->abandonContext(); |
114 } | 117 } |
115 } | 118 } |
116 | 119 |
117 struct ContextInfo { | 120 struct ContextInfo { |
118 GLContextType fType; | 121 GLContextType fType; |
119 GLContextOptions fOptions; | |
120 SkGLContext* fGLContext; | 122 SkGLContext* fGLContext; |
121 GrContext* fGrContext; | 123 GrContext* fGrContext; |
122 }; | 124 }; |
123 /** | 125 /** |
124 * Get a context initialized with a type of GL context. It also makes the GL
context current. | 126 * Get a context initialized with a type of GL context. It also makes the GL
context current. |
125 * Pointer is valid until destroyContexts() is called. | 127 * Pointer is valid until destroyContexts() is called. |
126 */ | 128 */ |
127 ContextInfo* getContextInfo(GLContextType type, GrGLStandard forcedGpuAPI =
kNone_GrGLStandard, | 129 ContextInfo* getContextInfo(GLContextType type, GrGLStandard forcedGpuAPI =
kNone_GrGLStandard); |
128 GLContextOptions options = kNone_GLContextOption
s); | |
129 | 130 |
130 /** | 131 /** |
131 * Get a GrContext initialized with a type of GL context. It also makes the
GL context current. | 132 * Get a GrContext initialized with a type of GL context. It also makes the
GL context current. |
132 */ | 133 */ |
133 GrContext* get(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLSta
ndard, | 134 GrContext* get(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLSta
ndard) { |
134 GLContextOptions options = kNone_GLContextOptions) { | 135 if (ContextInfo* info = this->getContextInfo(type, forcedGpuAPI)) { |
135 if (ContextInfo* info = this->getContextInfo(type, forcedGpuAPI, options
)) { | |
136 return info->fGrContext; | 136 return info->fGrContext; |
137 } | 137 } |
138 return nullptr; | 138 return nullptr; |
139 } | 139 } |
140 const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; } | 140 const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; } |
141 | 141 |
142 private: | 142 private: |
143 SkTArray<SkAutoTDelete<ContextInfo>, true> fContexts; | 143 SkTArray<SkAutoTDelete<ContextInfo>, true> fContexts; |
144 const GrContextOptions fGlobalOptions; | 144 const GrContextOptions fGlobalOptions; |
145 }; | 145 }; |
146 | 146 |
147 #endif | 147 #endif |
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