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| 1 /* | 1 /* |
| 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) | 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) |
| 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) | 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) |
| 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. | 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
| 7 * Copyright (C) 2010 Google Inc. All rights reserved. | 7 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 8 * | 8 * |
| 9 * This library is free software; you can redistribute it and/or | 9 * This library is free software; you can redistribute it and/or |
| 10 * modify it under the terms of the GNU Library General Public | 10 * modify it under the terms of the GNU Library General Public |
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| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "config.h" | 26 #include "config.h" |
| 27 #include "core/rendering/RenderBoxModelObject.h" | 27 #include "core/rendering/RenderBoxModelObject.h" |
| 28 | 28 |
| 29 #include "HTMLNames.h" | 29 #include "HTMLNames.h" |
| 30 #include "core/html/HTMLFrameOwnerElement.h" | 30 #include "core/html/HTMLFrameOwnerElement.h" |
| 31 #include "core/page/Page.h" | 31 #include "core/page/Page.h" |
| 32 #include "core/page/Settings.h" | 32 #include "core/page/Settings.h" |
| 33 #include "core/page/scrolling/ScrollingConstraints.h" | 33 #include "core/page/scrolling/ScrollingConstraints.h" |
| 34 #include "core/platform/graphics/DrawLooper.h" |
| 34 #include "core/platform/graphics/GraphicsContextStateSaver.h" | 35 #include "core/platform/graphics/GraphicsContextStateSaver.h" |
| 35 #include "core/platform/graphics/ImageBuffer.h" | 36 #include "core/platform/graphics/ImageBuffer.h" |
| 36 #include "core/platform/graphics/Path.h" | 37 #include "core/platform/graphics/Path.h" |
| 37 #include "core/platform/graphics/transforms/TransformState.h" | 38 #include "core/platform/graphics/transforms/TransformState.h" |
| 38 #include "core/rendering/ImageQualityController.h" | 39 #include "core/rendering/ImageQualityController.h" |
| 39 #include "core/rendering/RenderBlock.h" | 40 #include "core/rendering/RenderBlock.h" |
| 40 #include "core/rendering/RenderInline.h" | 41 #include "core/rendering/RenderInline.h" |
| 41 #include "core/rendering/RenderLayer.h" | 42 #include "core/rendering/RenderLayer.h" |
| 42 #include "core/rendering/RenderLayerBacking.h" | 43 #include "core/rendering/RenderLayerBacking.h" |
| 43 #include "core/rendering/RenderLayerCompositor.h" | 44 #include "core/rendering/RenderLayerCompositor.h" |
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| 513 return getBackgroundRoundedRect(borderRect, box, boxSize.width(), boxSize.he
ight(), includeLogicalLeftEdge, includeLogicalRightEdge); | 514 return getBackgroundRoundedRect(borderRect, box, boxSize.width(), boxSize.he
ight(), includeLogicalLeftEdge, includeLogicalRightEdge); |
| 514 } | 515 } |
| 515 | 516 |
| 516 static void applyBoxShadowForBackground(GraphicsContext* context, RenderStyle* s
tyle) | 517 static void applyBoxShadowForBackground(GraphicsContext* context, RenderStyle* s
tyle) |
| 517 { | 518 { |
| 518 const ShadowData* boxShadow = style->boxShadow(); | 519 const ShadowData* boxShadow = style->boxShadow(); |
| 519 while (boxShadow->style() != Normal) | 520 while (boxShadow->style() != Normal) |
| 520 boxShadow = boxShadow->next(); | 521 boxShadow = boxShadow->next(); |
| 521 | 522 |
| 522 FloatSize shadowOffset(boxShadow->x(), boxShadow->y()); | 523 FloatSize shadowOffset(boxShadow->x(), boxShadow->y()); |
| 523 context->setShadow(shadowOffset, boxShadow->blur(), boxShadow->color(), styl
e->colorSpace()); | 524 context->setShadow(shadowOffset, boxShadow->blur(), boxShadow->color(), Draw
Looper::ShadowIgnoresAlpha); |
| 524 } | 525 } |
| 525 | 526 |
| 526 void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, co
nst Color& color, const FillLayer* bgLayer, const LayoutRect& rect, | 527 void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, co
nst Color& color, const FillLayer* bgLayer, const LayoutRect& rect, |
| 527 BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSiz
e& boxSize, CompositeOperator op, RenderObject* backgroundObject) | 528 BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSiz
e& boxSize, CompositeOperator op, RenderObject* backgroundObject) |
| 528 { | 529 { |
| 529 GraphicsContext* context = paintInfo.context; | 530 GraphicsContext* context = paintInfo.context; |
| 530 if (context->paintingDisabled() || rect.isEmpty()) | 531 if (context->paintingDisabled() || rect.isEmpty()) |
| 531 return; | 532 return; |
| 532 | 533 |
| 533 bool includeLeftEdge = box ? box->includeLogicalLeftEdge() : true; | 534 bool includeLeftEdge = box ? box->includeLogicalLeftEdge() : true; |
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| 2385 shadowRect.move(shadowOffset); | 2386 shadowRect.move(shadowOffset); |
| 2386 | 2387 |
| 2387 GraphicsContextStateSaver stateSaver(*context); | 2388 GraphicsContextStateSaver stateSaver(*context); |
| 2388 context->clip(shadowRect); | 2389 context->clip(shadowRect); |
| 2389 | 2390 |
| 2390 // Move the fill just outside the clip, adding 1 pixel separation so
that the fill does not | 2391 // Move the fill just outside the clip, adding 1 pixel separation so
that the fill does not |
| 2391 // bleed in (due to antialiasing) if the context is transformed. | 2392 // bleed in (due to antialiasing) if the context is transformed. |
| 2392 IntSize extraOffset(paintRect.pixelSnappedWidth() + max(0, shadowOff
set.width()) + shadowBlur + 2 * shadowSpread + 1, 0); | 2393 IntSize extraOffset(paintRect.pixelSnappedWidth() + max(0, shadowOff
set.width()) + shadowBlur + 2 * shadowSpread + 1, 0); |
| 2393 shadowOffset -= extraOffset; | 2394 shadowOffset -= extraOffset; |
| 2394 fillRect.move(extraOffset); | 2395 fillRect.move(extraOffset); |
| 2395 context->setShadow(shadowOffset, shadowBlur, shadowColor, s->colorSp
ace()); | 2396 context->setShadow(shadowOffset, shadowBlur, shadowColor, DrawLooper
::ShadowIgnoresAlpha); |
| 2396 | 2397 |
| 2397 if (hasBorderRadius) { | 2398 if (hasBorderRadius) { |
| 2398 RoundedRect rectToClipOut = border; | 2399 RoundedRect rectToClipOut = border; |
| 2399 | 2400 |
| 2400 // If the box is opaque, it is unnecessary to clip it out. Howev
er, doing so saves time | 2401 // If the box is opaque, it is unnecessary to clip it out. Howev
er, doing so saves time |
| 2401 // when painting the shadow. On the other hand, it introduces su
bpixel gaps along the | 2402 // when painting the shadow. On the other hand, it introduces su
bpixel gaps along the |
| 2402 // corners. Those are avoided by insetting the clipping path by
one pixel. | 2403 // corners. Those are avoided by insetting the clipping path by
one pixel. |
| 2403 if (hasOpaqueBackground) { | 2404 if (hasOpaqueBackground) { |
| 2404 rectToClipOut.inflateWithRadii(-1); | 2405 rectToClipOut.inflateWithRadii(-1); |
| 2405 } | 2406 } |
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| 2475 Path path; | 2476 Path path; |
| 2476 path.addRoundedRect(border); | 2477 path.addRoundedRect(border); |
| 2477 context->clip(path); | 2478 context->clip(path); |
| 2478 roundedHole.shrinkRadii(shadowSpread); | 2479 roundedHole.shrinkRadii(shadowSpread); |
| 2479 } else | 2480 } else |
| 2480 context->clip(border.rect()); | 2481 context->clip(border.rect()); |
| 2481 | 2482 |
| 2482 IntSize extraOffset(2 * paintRect.pixelSnappedWidth() + max(0, shado
wOffset.width()) + shadowBlur - 2 * shadowSpread + 1, 0); | 2483 IntSize extraOffset(2 * paintRect.pixelSnappedWidth() + max(0, shado
wOffset.width()) + shadowBlur - 2 * shadowSpread + 1, 0); |
| 2483 context->translate(extraOffset.width(), extraOffset.height()); | 2484 context->translate(extraOffset.width(), extraOffset.height()); |
| 2484 shadowOffset -= extraOffset; | 2485 shadowOffset -= extraOffset; |
| 2485 context->setShadow(shadowOffset, shadowBlur, shadowColor, s->colorSp
ace()); | 2486 context->setShadow(shadowOffset, shadowBlur, shadowColor, DrawLooper
::ShadowIgnoresAlpha); |
| 2486 context->fillRectWithRoundedHole(outerRect, roundedHole, fillColor,
s->colorSpace()); | 2487 context->fillRectWithRoundedHole(outerRect, roundedHole, fillColor,
s->colorSpace()); |
| 2487 } | 2488 } |
| 2488 } | 2489 } |
| 2489 } | 2490 } |
| 2490 | 2491 |
| 2491 LayoutUnit RenderBoxModelObject::containingBlockLogicalWidthForContent() const | 2492 LayoutUnit RenderBoxModelObject::containingBlockLogicalWidthForContent() const |
| 2492 { | 2493 { |
| 2493 return containingBlock()->availableLogicalWidth(); | 2494 return containingBlock()->availableLogicalWidth(); |
| 2494 } | 2495 } |
| 2495 | 2496 |
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| 2661 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); | 2662 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); |
| 2662 for (RenderObject* child = startChild; child && child != endChild; ) { | 2663 for (RenderObject* child = startChild; child && child != endChild; ) { |
| 2663 // Save our next sibling as moveChildTo will clear it. | 2664 // Save our next sibling as moveChildTo will clear it. |
| 2664 RenderObject* nextSibling = child->nextSibling(); | 2665 RenderObject* nextSibling = child->nextSibling(); |
| 2665 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); | 2666 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); |
| 2666 child = nextSibling; | 2667 child = nextSibling; |
| 2667 } | 2668 } |
| 2668 } | 2669 } |
| 2669 | 2670 |
| 2670 } // namespace WebCore | 2671 } // namespace WebCore |
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