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Side by Side Diff: Source/core/platform/graphics/GraphicsContext.h

Issue 15137009: Refactor shadow rendering logic. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: merge upstream changes Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2003, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2003, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
3 * Copyright (C) 2008-2009 Torch Mobile, Inc. 3 * Copyright (C) 2008-2009 Torch Mobile, Inc.
4 * Copyright (C) 2013 Google Inc. All rights reserved. 4 * Copyright (C) 2013 Google Inc. All rights reserved.
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions 7 * modification, are permitted provided that the following conditions
8 * are met: 8 * are met:
9 * 1. Redistributions of source code must retain the above copyright 9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28 #ifndef GraphicsContext_h 28 #ifndef GraphicsContext_h
29 #define GraphicsContext_h 29 #define GraphicsContext_h
30 30
31 #include "core/platform/chromium/TraceEvent.h" 31 #include "core/platform/chromium/TraceEvent.h"
32 #include "core/platform/graphics/DashArray.h" 32 #include "core/platform/graphics/DashArray.h"
33 #include "core/platform/graphics/DrawLooper.h"
33 #include "core/platform/graphics/FloatRect.h" 34 #include "core/platform/graphics/FloatRect.h"
34 #include "core/platform/graphics/Font.h" 35 #include "core/platform/graphics/Font.h"
35 #include "core/platform/graphics/GraphicsContextState.h" 36 #include "core/platform/graphics/GraphicsContextState.h"
36 #include "core/platform/graphics/ImageOrientation.h" 37 #include "core/platform/graphics/ImageOrientation.h"
37 #include "core/platform/graphics/skia/OpaqueRegionSkia.h" 38 #include "core/platform/graphics/skia/OpaqueRegionSkia.h"
38 39
39 #include "third_party/skia/include/core/SkBitmap.h" 40 #include "third_party/skia/include/core/SkBitmap.h"
40 #include "third_party/skia/include/core/SkDevice.h" 41 #include "third_party/skia/include/core/SkDevice.h"
41 #include "third_party/skia/include/core/SkPaint.h" 42 #include "third_party/skia/include/core/SkPaint.h"
42 #include "third_party/skia/include/core/SkPath.h" 43 #include "third_party/skia/include/core/SkPath.h"
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309 void setUpdatingControlTints(bool); 310 void setUpdatingControlTints(bool);
310 311
311 void beginTransparencyLayer(float opacity); 312 void beginTransparencyLayer(float opacity);
312 void endTransparencyLayer(); 313 void endTransparencyLayer();
313 // Begins a layer that is clipped to the image |imageBuffer| at the location 314 // Begins a layer that is clipped to the image |imageBuffer| at the location
314 // |rect|. This layer is implicitly restored when the next restore is invoke d. 315 // |rect|. This layer is implicitly restored when the next restore is invoke d.
315 // NOTE: |imageBuffer| may be deleted before the |restore| is invoked. 316 // NOTE: |imageBuffer| may be deleted before the |restore| is invoked.
316 void beginLayerClippedToImage(const FloatRect&, const ImageBuffer*); 317 void beginLayerClippedToImage(const FloatRect&, const ImageBuffer*);
317 318
318 bool hasShadow() const; 319 bool hasShadow() const;
319 void setShadow(const FloatSize&, float blur, const Color&, ColorSpace); 320 void setShadow(const FloatSize& offset, float blur, const Color&,
321 DrawLooper::ShadowAlphaMode = DrawLooper::ShadowRespectsAlpha);
322 void clearShadow() { clearDrawLooper(); }
320 323
321 bool getShadow(FloatSize&, float&, Color&, ColorSpace&) const; 324 // It is assumed that this draw looper is used only for shadows
322 void clearShadow(); 325 // (i.e. a draw looper is set if and only if there is a shadow).
326 void setDrawLooper(DrawLooper&);
327 void clearDrawLooper();
323 328
324 void drawFocusRing(const Vector<IntRect>&, int width, int offset, const Colo r&); 329 void drawFocusRing(const Vector<IntRect>&, int width, int offset, const Colo r&);
325 void drawFocusRing(const Path&, int width, int offset, const Color&); 330 void drawFocusRing(const Path&, int width, int offset, const Color&);
326 331
327 void setLineCap(LineCap); 332 void setLineCap(LineCap);
328 void setLineDash(const DashArray&, float dashOffset); 333 void setLineDash(const DashArray&, float dashOffset);
329 void setLineJoin(LineJoin); 334 void setLineJoin(LineJoin);
330 void setMiterLimit(float); 335 void setMiterLimit(float);
331 336
332 void setAlpha(float); 337 void setAlpha(float);
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504 // FIXME: Make this go away: crbug.com/236892 509 // FIXME: Make this go away: crbug.com/236892
505 bool m_updatingControlTints : 1; 510 bool m_updatingControlTints : 1;
506 bool m_accelerated : 1; 511 bool m_accelerated : 1;
507 bool m_isCertainlyOpaque : 1; 512 bool m_isCertainlyOpaque : 1;
508 bool m_printing : 1; 513 bool m_printing : 1;
509 }; 514 };
510 515
511 } // namespace WebCore 516 } // namespace WebCore
512 517
513 #endif // GraphicsContext_h 518 #endif // GraphicsContext_h
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