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1 /* | 1 /* |
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) | 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) |
5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) | 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) |
6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. | 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
7 * Copyright (C) 2010 Google Inc. All rights reserved. | 7 * Copyright (C) 2010 Google Inc. All rights reserved. |
8 * | 8 * |
9 * This library is free software; you can redistribute it and/or | 9 * This library is free software; you can redistribute it and/or |
10 * modify it under the terms of the GNU Library General Public | 10 * modify it under the terms of the GNU Library General Public |
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24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 #include "core/rendering/RenderBoxModelObject.h" | 27 #include "core/rendering/RenderBoxModelObject.h" |
28 | 28 |
29 #include "HTMLNames.h" | 29 #include "HTMLNames.h" |
30 #include "core/html/HTMLFrameOwnerElement.h" | 30 #include "core/html/HTMLFrameOwnerElement.h" |
31 #include "core/page/Page.h" | 31 #include "core/page/Page.h" |
32 #include "core/page/Settings.h" | 32 #include "core/page/Settings.h" |
33 #include "core/page/scrolling/ScrollingConstraints.h" | 33 #include "core/page/scrolling/ScrollingConstraints.h" |
| 34 #include "core/platform/graphics/DrawLooper.h" |
34 #include "core/platform/graphics/GraphicsContextStateSaver.h" | 35 #include "core/platform/graphics/GraphicsContextStateSaver.h" |
35 #include "core/platform/graphics/ImageBuffer.h" | 36 #include "core/platform/graphics/ImageBuffer.h" |
36 #include "core/platform/graphics/Path.h" | 37 #include "core/platform/graphics/Path.h" |
37 #include "core/platform/graphics/transforms/TransformState.h" | 38 #include "core/platform/graphics/transforms/TransformState.h" |
38 #include "core/rendering/ImageQualityController.h" | 39 #include "core/rendering/ImageQualityController.h" |
39 #include "core/rendering/RenderBlock.h" | 40 #include "core/rendering/RenderBlock.h" |
40 #include "core/rendering/RenderInline.h" | 41 #include "core/rendering/RenderInline.h" |
41 #include "core/rendering/RenderLayer.h" | 42 #include "core/rendering/RenderLayer.h" |
42 #include "core/rendering/RenderLayerBacking.h" | 43 #include "core/rendering/RenderLayerBacking.h" |
43 #include "core/rendering/RenderLayerCompositor.h" | 44 #include "core/rendering/RenderLayerCompositor.h" |
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507 return getBackgroundRoundedRect(borderRect, box, boxSize.width(), boxSize.he
ight(), includeLogicalLeftEdge, includeLogicalRightEdge); | 508 return getBackgroundRoundedRect(borderRect, box, boxSize.width(), boxSize.he
ight(), includeLogicalLeftEdge, includeLogicalRightEdge); |
508 } | 509 } |
509 | 510 |
510 static void applyBoxShadowForBackground(GraphicsContext* context, RenderStyle* s
tyle) | 511 static void applyBoxShadowForBackground(GraphicsContext* context, RenderStyle* s
tyle) |
511 { | 512 { |
512 const ShadowData* boxShadow = style->boxShadow(); | 513 const ShadowData* boxShadow = style->boxShadow(); |
513 while (boxShadow->style() != Normal) | 514 while (boxShadow->style() != Normal) |
514 boxShadow = boxShadow->next(); | 515 boxShadow = boxShadow->next(); |
515 | 516 |
516 FloatSize shadowOffset(boxShadow->x(), boxShadow->y()); | 517 FloatSize shadowOffset(boxShadow->x(), boxShadow->y()); |
517 context->setShadow(shadowOffset, boxShadow->blur(), boxShadow->color(), styl
e->colorSpace()); | 518 context->setShadow(shadowOffset, boxShadow->blur(), boxShadow->color(), Draw
Looper::ShadowIgnoresAlpha); |
518 } | 519 } |
519 | 520 |
520 void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, co
nst Color& color, const FillLayer* bgLayer, const LayoutRect& rect, | 521 void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, co
nst Color& color, const FillLayer* bgLayer, const LayoutRect& rect, |
521 BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSiz
e& boxSize, CompositeOperator op, RenderObject* backgroundObject) | 522 BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSiz
e& boxSize, CompositeOperator op, RenderObject* backgroundObject) |
522 { | 523 { |
523 GraphicsContext* context = paintInfo.context; | 524 GraphicsContext* context = paintInfo.context; |
524 if (context->paintingDisabled() || rect.isEmpty()) | 525 if (context->paintingDisabled() || rect.isEmpty()) |
525 return; | 526 return; |
526 | 527 |
527 bool includeLeftEdge = box ? box->includeLogicalLeftEdge() : true; | 528 bool includeLeftEdge = box ? box->includeLogicalLeftEdge() : true; |
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2369 shadowRect.move(shadowOffset); | 2370 shadowRect.move(shadowOffset); |
2370 | 2371 |
2371 GraphicsContextStateSaver stateSaver(*context); | 2372 GraphicsContextStateSaver stateSaver(*context); |
2372 context->clip(shadowRect); | 2373 context->clip(shadowRect); |
2373 | 2374 |
2374 // Move the fill just outside the clip, adding 1 pixel separation so
that the fill does not | 2375 // Move the fill just outside the clip, adding 1 pixel separation so
that the fill does not |
2375 // bleed in (due to antialiasing) if the context is transformed. | 2376 // bleed in (due to antialiasing) if the context is transformed. |
2376 IntSize extraOffset(paintRect.pixelSnappedWidth() + max(0, shadowOff
set.width()) + shadowBlur + 2 * shadowSpread + 1, 0); | 2377 IntSize extraOffset(paintRect.pixelSnappedWidth() + max(0, shadowOff
set.width()) + shadowBlur + 2 * shadowSpread + 1, 0); |
2377 shadowOffset -= extraOffset; | 2378 shadowOffset -= extraOffset; |
2378 fillRect.move(extraOffset); | 2379 fillRect.move(extraOffset); |
2379 context->setShadow(shadowOffset, shadowBlur, shadowColor, s->colorSp
ace()); | 2380 context->setShadow(shadowOffset, shadowBlur, shadowColor, DrawLooper
::ShadowIgnoresAlpha); |
2380 | 2381 |
2381 if (hasBorderRadius) { | 2382 if (hasBorderRadius) { |
2382 RoundedRect rectToClipOut = border; | 2383 RoundedRect rectToClipOut = border; |
2383 | 2384 |
2384 // If the box is opaque, it is unnecessary to clip it out. Howev
er, doing so saves time | 2385 // If the box is opaque, it is unnecessary to clip it out. Howev
er, doing so saves time |
2385 // when painting the shadow. On the other hand, it introduces su
bpixel gaps along the | 2386 // when painting the shadow. On the other hand, it introduces su
bpixel gaps along the |
2386 // corners. Those are avoided by insetting the clipping path by
one pixel. | 2387 // corners. Those are avoided by insetting the clipping path by
one pixel. |
2387 if (hasOpaqueBackground) { | 2388 if (hasOpaqueBackground) { |
2388 rectToClipOut.inflateWithRadii(-1); | 2389 rectToClipOut.inflateWithRadii(-1); |
2389 } | 2390 } |
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2459 Path path; | 2460 Path path; |
2460 path.addRoundedRect(border); | 2461 path.addRoundedRect(border); |
2461 context->clip(path); | 2462 context->clip(path); |
2462 roundedHole.shrinkRadii(shadowSpread); | 2463 roundedHole.shrinkRadii(shadowSpread); |
2463 } else | 2464 } else |
2464 context->clip(border.rect()); | 2465 context->clip(border.rect()); |
2465 | 2466 |
2466 IntSize extraOffset(2 * paintRect.pixelSnappedWidth() + max(0, shado
wOffset.width()) + shadowBlur - 2 * shadowSpread + 1, 0); | 2467 IntSize extraOffset(2 * paintRect.pixelSnappedWidth() + max(0, shado
wOffset.width()) + shadowBlur - 2 * shadowSpread + 1, 0); |
2467 context->translate(extraOffset.width(), extraOffset.height()); | 2468 context->translate(extraOffset.width(), extraOffset.height()); |
2468 shadowOffset -= extraOffset; | 2469 shadowOffset -= extraOffset; |
2469 context->setShadow(shadowOffset, shadowBlur, shadowColor, s->colorSp
ace()); | 2470 context->setShadow(shadowOffset, shadowBlur, shadowColor, DrawLooper
::ShadowIgnoresAlpha); |
2470 context->fillRectWithRoundedHole(outerRect, roundedHole, fillColor,
s->colorSpace()); | 2471 context->fillRectWithRoundedHole(outerRect, roundedHole, fillColor,
s->colorSpace()); |
2471 } | 2472 } |
2472 } | 2473 } |
2473 } | 2474 } |
2474 | 2475 |
2475 LayoutUnit RenderBoxModelObject::containingBlockLogicalWidthForContent() const | 2476 LayoutUnit RenderBoxModelObject::containingBlockLogicalWidthForContent() const |
2476 { | 2477 { |
2477 return containingBlock()->availableLogicalWidth(); | 2478 return containingBlock()->availableLogicalWidth(); |
2478 } | 2479 } |
2479 | 2480 |
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2645 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); | 2646 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); |
2646 for (RenderObject* child = startChild; child && child != endChild; ) { | 2647 for (RenderObject* child = startChild; child && child != endChild; ) { |
2647 // Save our next sibling as moveChildTo will clear it. | 2648 // Save our next sibling as moveChildTo will clear it. |
2648 RenderObject* nextSibling = child->nextSibling(); | 2649 RenderObject* nextSibling = child->nextSibling(); |
2649 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); | 2650 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); |
2650 child = nextSibling; | 2651 child = nextSibling; |
2651 } | 2652 } |
2652 } | 2653 } |
2653 | 2654 |
2654 } // namespace WebCore | 2655 } // namespace WebCore |
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