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| 1 /* | 1 /* |
| 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) | 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) |
| 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) | 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) |
| 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. | 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
| 7 * Copyright (C) 2010 Google Inc. All rights reserved. | 7 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 8 * | 8 * |
| 9 * This library is free software; you can redistribute it and/or | 9 * This library is free software; you can redistribute it and/or |
| 10 * modify it under the terms of the GNU Library General Public | 10 * modify it under the terms of the GNU Library General Public |
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| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "config.h" | 26 #include "config.h" |
| 27 #include "core/rendering/RenderBoxModelObject.h" | 27 #include "core/rendering/RenderBoxModelObject.h" |
| 28 | 28 |
| 29 #include "HTMLNames.h" | 29 #include "HTMLNames.h" |
| 30 #include "core/html/HTMLFrameOwnerElement.h" | 30 #include "core/html/HTMLFrameOwnerElement.h" |
| 31 #include "core/page/Page.h" | 31 #include "core/page/Page.h" |
| 32 #include "core/page/Settings.h" | 32 #include "core/page/Settings.h" |
| 33 #include "core/page/scrolling/ScrollingConstraints.h" | 33 #include "core/page/scrolling/ScrollingConstraints.h" |
| 34 #include "core/platform/graphics/DrawLooper.h" |
| 34 #include "core/platform/graphics/GraphicsContextStateSaver.h" | 35 #include "core/platform/graphics/GraphicsContextStateSaver.h" |
| 35 #include "core/platform/graphics/ImageBuffer.h" | 36 #include "core/platform/graphics/ImageBuffer.h" |
| 36 #include "core/platform/graphics/Path.h" | 37 #include "core/platform/graphics/Path.h" |
| 37 #include "core/platform/graphics/transforms/TransformState.h" | 38 #include "core/platform/graphics/transforms/TransformState.h" |
| 38 #include "core/rendering/ImageQualityController.h" | 39 #include "core/rendering/ImageQualityController.h" |
| 39 #include "core/rendering/RenderBlock.h" | 40 #include "core/rendering/RenderBlock.h" |
| 40 #include "core/rendering/RenderInline.h" | 41 #include "core/rendering/RenderInline.h" |
| 41 #include "core/rendering/RenderLayer.h" | 42 #include "core/rendering/RenderLayer.h" |
| 42 #include "core/rendering/RenderLayerBacking.h" | 43 #include "core/rendering/RenderLayerBacking.h" |
| 43 #include "core/rendering/RenderLayerCompositor.h" | 44 #include "core/rendering/RenderLayerCompositor.h" |
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| 507 return getBackgroundRoundedRect(borderRect, box, boxSize.width(), boxSize.he
ight(), includeLogicalLeftEdge, includeLogicalRightEdge); | 508 return getBackgroundRoundedRect(borderRect, box, boxSize.width(), boxSize.he
ight(), includeLogicalLeftEdge, includeLogicalRightEdge); |
| 508 } | 509 } |
| 509 | 510 |
| 510 static void applyBoxShadowForBackground(GraphicsContext* context, RenderStyle* s
tyle) | 511 static void applyBoxShadowForBackground(GraphicsContext* context, RenderStyle* s
tyle) |
| 511 { | 512 { |
| 512 const ShadowData* boxShadow = style->boxShadow(); | 513 const ShadowData* boxShadow = style->boxShadow(); |
| 513 while (boxShadow->style() != Normal) | 514 while (boxShadow->style() != Normal) |
| 514 boxShadow = boxShadow->next(); | 515 boxShadow = boxShadow->next(); |
| 515 | 516 |
| 516 FloatSize shadowOffset(boxShadow->x(), boxShadow->y()); | 517 FloatSize shadowOffset(boxShadow->x(), boxShadow->y()); |
| 517 context->setShadow(shadowOffset, boxShadow->blur(), boxShadow->color(), styl
e->colorSpace()); | 518 context->setShadow(shadowOffset, boxShadow->blur(), boxShadow->color(), Draw
Looper::ShadowIgnoresAlpha); |
| 518 } | 519 } |
| 519 | 520 |
| 520 void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, co
nst Color& color, const FillLayer* bgLayer, const LayoutRect& rect, | 521 void RenderBoxModelObject::paintFillLayerExtended(const PaintInfo& paintInfo, co
nst Color& color, const FillLayer* bgLayer, const LayoutRect& rect, |
| 521 BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSiz
e& boxSize, CompositeOperator op, RenderObject* backgroundObject) | 522 BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSiz
e& boxSize, CompositeOperator op, RenderObject* backgroundObject) |
| 522 { | 523 { |
| 523 GraphicsContext* context = paintInfo.context; | 524 GraphicsContext* context = paintInfo.context; |
| 524 if (context->paintingDisabled() || rect.isEmpty()) | 525 if (context->paintingDisabled() || rect.isEmpty()) |
| 525 return; | 526 return; |
| 526 | 527 |
| 527 bool includeLeftEdge = box ? box->includeLogicalLeftEdge() : true; | 528 bool includeLeftEdge = box ? box->includeLogicalLeftEdge() : true; |
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| 2369 shadowRect.move(shadowOffset); | 2370 shadowRect.move(shadowOffset); |
| 2370 | 2371 |
| 2371 GraphicsContextStateSaver stateSaver(*context); | 2372 GraphicsContextStateSaver stateSaver(*context); |
| 2372 context->clip(shadowRect); | 2373 context->clip(shadowRect); |
| 2373 | 2374 |
| 2374 // Move the fill just outside the clip, adding 1 pixel separation so
that the fill does not | 2375 // Move the fill just outside the clip, adding 1 pixel separation so
that the fill does not |
| 2375 // bleed in (due to antialiasing) if the context is transformed. | 2376 // bleed in (due to antialiasing) if the context is transformed. |
| 2376 IntSize extraOffset(paintRect.pixelSnappedWidth() + max(0, shadowOff
set.width()) + shadowBlur + 2 * shadowSpread + 1, 0); | 2377 IntSize extraOffset(paintRect.pixelSnappedWidth() + max(0, shadowOff
set.width()) + shadowBlur + 2 * shadowSpread + 1, 0); |
| 2377 shadowOffset -= extraOffset; | 2378 shadowOffset -= extraOffset; |
| 2378 fillRect.move(extraOffset); | 2379 fillRect.move(extraOffset); |
| 2379 context->setShadow(shadowOffset, shadowBlur, shadowColor, s->colorSp
ace()); | 2380 context->setShadow(shadowOffset, shadowBlur, shadowColor, DrawLooper
::ShadowIgnoresAlpha); |
| 2380 | 2381 |
| 2381 if (hasBorderRadius) { | 2382 if (hasBorderRadius) { |
| 2382 RoundedRect rectToClipOut = border; | 2383 RoundedRect rectToClipOut = border; |
| 2383 | 2384 |
| 2384 // If the box is opaque, it is unnecessary to clip it out. Howev
er, doing so saves time | 2385 // If the box is opaque, it is unnecessary to clip it out. Howev
er, doing so saves time |
| 2385 // when painting the shadow. On the other hand, it introduces su
bpixel gaps along the | 2386 // when painting the shadow. On the other hand, it introduces su
bpixel gaps along the |
| 2386 // corners. Those are avoided by insetting the clipping path by
one pixel. | 2387 // corners. Those are avoided by insetting the clipping path by
one pixel. |
| 2387 if (hasOpaqueBackground) { | 2388 if (hasOpaqueBackground) { |
| 2388 rectToClipOut.inflateWithRadii(-1); | 2389 rectToClipOut.inflateWithRadii(-1); |
| 2389 } | 2390 } |
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| 2459 Path path; | 2460 Path path; |
| 2460 path.addRoundedRect(border); | 2461 path.addRoundedRect(border); |
| 2461 context->clip(path); | 2462 context->clip(path); |
| 2462 roundedHole.shrinkRadii(shadowSpread); | 2463 roundedHole.shrinkRadii(shadowSpread); |
| 2463 } else | 2464 } else |
| 2464 context->clip(border.rect()); | 2465 context->clip(border.rect()); |
| 2465 | 2466 |
| 2466 IntSize extraOffset(2 * paintRect.pixelSnappedWidth() + max(0, shado
wOffset.width()) + shadowBlur - 2 * shadowSpread + 1, 0); | 2467 IntSize extraOffset(2 * paintRect.pixelSnappedWidth() + max(0, shado
wOffset.width()) + shadowBlur - 2 * shadowSpread + 1, 0); |
| 2467 context->translate(extraOffset.width(), extraOffset.height()); | 2468 context->translate(extraOffset.width(), extraOffset.height()); |
| 2468 shadowOffset -= extraOffset; | 2469 shadowOffset -= extraOffset; |
| 2469 context->setShadow(shadowOffset, shadowBlur, shadowColor, s->colorSp
ace()); | 2470 context->setShadow(shadowOffset, shadowBlur, shadowColor, DrawLooper
::ShadowIgnoresAlpha); |
| 2470 context->fillRectWithRoundedHole(outerRect, roundedHole, fillColor,
s->colorSpace()); | 2471 context->fillRectWithRoundedHole(outerRect, roundedHole, fillColor,
s->colorSpace()); |
| 2471 } | 2472 } |
| 2472 } | 2473 } |
| 2473 } | 2474 } |
| 2474 | 2475 |
| 2475 LayoutUnit RenderBoxModelObject::containingBlockLogicalWidthForContent() const | 2476 LayoutUnit RenderBoxModelObject::containingBlockLogicalWidthForContent() const |
| 2476 { | 2477 { |
| 2477 return containingBlock()->availableLogicalWidth(); | 2478 return containingBlock()->availableLogicalWidth(); |
| 2478 } | 2479 } |
| 2479 | 2480 |
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| 2645 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); | 2646 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); |
| 2646 for (RenderObject* child = startChild; child && child != endChild; ) { | 2647 for (RenderObject* child = startChild; child && child != endChild; ) { |
| 2647 // Save our next sibling as moveChildTo will clear it. | 2648 // Save our next sibling as moveChildTo will clear it. |
| 2648 RenderObject* nextSibling = child->nextSibling(); | 2649 RenderObject* nextSibling = child->nextSibling(); |
| 2649 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); | 2650 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); |
| 2650 child = nextSibling; | 2651 child = nextSibling; |
| 2651 } | 2652 } |
| 2652 } | 2653 } |
| 2653 | 2654 |
| 2654 } // namespace WebCore | 2655 } // namespace WebCore |
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