Chromium Code Reviews| Index: src/gpu/effects/GrYUVEffect.cpp |
| diff --git a/src/gpu/effects/GrYUVEffect.cpp b/src/gpu/effects/GrYUVEffect.cpp |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..2e76d9bce5c3a544020d92b2c56a88c9caebe20a |
| --- /dev/null |
| +++ b/src/gpu/effects/GrYUVEffect.cpp |
| @@ -0,0 +1,394 @@ |
| +/* |
| + * Copyright 2014 Google Inc. |
| + * |
| + * Use of this source code is governed by a BSD-style license that can be |
| + * found in the LICENSE file. |
| + */ |
| + |
| +#include "GrYUVEffect.h" |
| + |
| +#include "GrCoordTransform.h" |
| +#include "GrFragmentProcessor.h" |
| +#include "GrInvariantOutput.h" |
| +#include "GrProcessor.h" |
| +#include "glsl/GrGLSLFragmentProcessor.h" |
| +#include "glsl/GrGLSLFragmentShaderBuilder.h" |
| +#include "glsl/GrGLSLProgramDataManager.h" |
| +#include "glsl/GrGLSLUniformHandler.h" |
| + |
| +namespace { |
| + |
| +static const float kJPEGConversionMatrix[16] = { |
| + 1.0f, 0.0f, 1.402f, -0.701f, |
| + 1.0f, -0.34414f, -0.71414f, 0.529f, |
| + 1.0f, 1.772f, 0.0f, -0.886f, |
| + 0.0f, 0.0f, 0.0f, 1.0 |
| +}; |
| + |
| +static const float kRec601ConversionMatrix[16] = { |
| + 1.164f, 0.0f, 1.596f, -0.87075f, |
| + 1.164f, -0.391f, -0.813f, 0.52925f, |
| + 1.164f, 2.018f, 0.0f, -1.08175f, |
| + 0.0f, 0.0f, 0.0f, 1.0} |
| +; |
| + |
| +static const float kRec709ConversionMatrix[16] = { |
| + 1.164f, 0.0f, 1.793f, -0.96925f, |
| + 1.164f, -0.213f, -0.533f, 0.30025f, |
| + 1.164f, 2.112f, 0.0f, -1.12875f, |
| + 0.0f, 0.0f, 0.0f, 1.0f} |
| +; |
| + |
| +static const float kJPEGInverseConversionMatrix[16] = { |
| + 0.299001f, 0.586998f, 0.114001f, 0.0000821798f, |
| + -0.168736f, -0.331263f, 0.499999f, 0.499954f, |
| + 0.499999f, -0.418686f, -0.0813131f, 0.499941f, |
| + 0.f, 0.f, 0.f, 1.f |
| +}; |
| + |
| +static const float kRec601InverseConversionMatrix[16] = { |
| + 0.256951f, 0.504421f, 0.0977346f, 0.0625f, |
| + -0.148212f, -0.290954f, 0.439166f, 0.5f, |
| + 0.439166f, -0.367886f, -0.0712802f, 0.5f, |
| + 0.f, 0.f, 0.f, 1.f |
| +}; |
| + |
| +static const float kRec709InverseConversionMatrix[16] = { |
| + 0.182663f, 0.614473f, 0.061971f, 0.0625f, |
| + -0.100672f, -0.338658f, 0.43933f, 0.5f, |
| + 0.439142f, -0.39891f, -0.040231f, 0.5f, |
| + 0.f, 0.f, 0.f, 1. |
| +}; |
| + |
| +class YUVtoRGBEffect : public GrFragmentProcessor { |
| +public: |
| + static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture, |
| + GrTexture* vTexture, const SkISize sizes[3], |
| + SkYUVColorSpace colorSpace) { |
|
robertphillips
2016/01/29 20:33:13
Don't all the 'sizes' need to be the same in this
bsalomon
2016/02/01 20:27:45
Most of these comments are about YUVtoRGBEffect. I
|
| + SkScalar w[3], h[3]; |
| + w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width()); |
| + h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height()); |
| + w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width()); |
| + h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height()); |
| + w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width()); |
| + h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height()); |
| + SkMatrix yuvMatrix[3]; |
| + yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture); |
| + yuvMatrix[1] = yuvMatrix[0]; |
| + yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]); |
| + yuvMatrix[2] = yuvMatrix[0]; |
| + yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]); |
| + GrTextureParams::FilterMode uvFilterMode = |
| + ((sizes[1].fWidth != sizes[0].fWidth) || |
| + (sizes[1].fHeight != sizes[0].fHeight) || |
| + (sizes[2].fWidth != sizes[0].fWidth) || |
| + (sizes[2].fHeight != sizes[0].fHeight)) ? |
| + GrTextureParams::kBilerp_FilterMode : |
| + GrTextureParams::kNone_FilterMode; |
| + return new YUVtoRGBEffect(yTexture, uTexture, vTexture, yuvMatrix, uvFilterMode, |
| + colorSpace); |
| + } |
| + |
| + const char* name() const override { return "YUV to RGB"; } |
| + |
| + SkYUVColorSpace getColorSpace() const { |
|
robertphillips
2016/01/29 20:33:13
1 line ?
bsalomon
2016/02/01 20:27:45
Done.
|
| + return fColorSpace; |
| + } |
| + |
| + class GLSLProcessor : public GrGLSLFragmentProcessor { |
| + public: |
| + // this class always generates the same code. |
| + static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {} |
| + |
| + GLSLProcessor(const GrProcessor&) {} |
| + |
|
robertphillips
2016/01/29 20:33:13
rm virtual ?
bsalomon
2016/02/01 20:27:45
Done.
|
| + virtual void emitCode(EmitArgs& args) override { |
| + GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
| + |
|
robertphillips
2016/01/29 20:33:13
yuvMatrix -> colorSpaceMat ?
bsalomon
2016/02/01 20:27:45
Done.
|
| + const char* yuvMatrix = nullptr; |
| + fMatrixUni = args.fUniformHandler->addUniform( |
| + GrGLSLUniformHandler::kFragment_Visibility, |
| + kMat44f_GrSLType, kDefault_GrSLPrecision, |
| + "YUVMatrix", &yuvMatrix); |
|
robertphillips
2016/01/29 20:33:13
rm formatting control characters ?
bsalomon
2016/02/01 20:27:45
Done.
|
| + fragBuilder->codeAppendf("\t%s = vec4(\n\t\t", args.fOutputColor); |
| + fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), |
| + args.fCoords[0].getType()); |
| + fragBuilder->codeAppend(".r,\n\t\t"); |
| + fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(), |
| + args.fCoords[1].getType()); |
| + fragBuilder->codeAppend(".r,\n\t\t"); |
| + fragBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(), |
| + args.fCoords[2].getType()); |
| + fragBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); |
| + } |
| + |
| + protected: |
|
robertphillips
2016/01/29 20:33:13
rm virtual ?
bsalomon
2016/02/01 20:27:45
Done.
|
| + virtual void onSetData(const GrGLSLProgramDataManager& pdman, |
| + const GrProcessor& processor) override { |
| + const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>(); |
| + switch (yuvEffect.getColorSpace()) { |
| + case kJPEG_SkYUVColorSpace: |
| + pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix); |
| + break; |
| + case kRec601_SkYUVColorSpace: |
| + pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix); |
| + break; |
| + case kRec709_SkYUVColorSpace: |
| + pdman.setMatrix4f(fMatrixUni, kRec709ConversionMatrix); |
| + break; |
| + } |
| + } |
| + |
| + private: |
| + GrGLSLProgramDataManager::UniformHandle fMatrixUni; |
| + |
| + typedef GrGLSLFragmentProcessor INHERITED; |
| + }; |
| + |
| +private: |
| + YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture, |
| + const SkMatrix yuvMatrix[3], GrTextureParams::FilterMode uvFilterMode, |
| + SkYUVColorSpace colorSpace) |
| + : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kNone_FilterMode) |
| + , fYAccess(yTexture) |
| + , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, uvFilterMode) |
| + , fUAccess(uTexture, uvFilterMode) |
| + , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, uvFilterMode) |
| + , fVAccess(vTexture, uvFilterMode) |
| + , fColorSpace(colorSpace) { |
| + this->initClassID<YUVtoRGBEffect>(); |
| + this->addCoordTransform(&fYTransform); |
| + this->addTextureAccess(&fYAccess); |
| + this->addCoordTransform(&fUTransform); |
| + this->addTextureAccess(&fUAccess); |
| + this->addCoordTransform(&fVTransform); |
| + this->addTextureAccess(&fVAccess); |
| + } |
| + |
| + GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
| + return new GLSLProcessor(*this); |
| + } |
| + |
|
robertphillips
2016/01/29 20:33:13
rm virtual ?
bsalomon
2016/02/01 20:27:45
Done.
|
| + virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps, |
| + GrProcessorKeyBuilder* b) const override { |
| + GLSLProcessor::GenKey(*this, caps, b); |
| + } |
| + |
| + bool onIsEqual(const GrFragmentProcessor& sBase) const override { |
| + const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>(); |
| + return fColorSpace == s.getColorSpace(); |
| + } |
| + |
| + void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
| + // YUV is opaque |
| + inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A, |
| + GrInvariantOutput::kWillNot_ReadInput); |
| + } |
| + |
| + GrCoordTransform fYTransform; |
| + GrTextureAccess fYAccess; |
| + GrCoordTransform fUTransform; |
| + GrTextureAccess fUAccess; |
| + GrCoordTransform fVTransform; |
| + GrTextureAccess fVAccess; |
| + SkYUVColorSpace fColorSpace; |
| + |
| + typedef GrFragmentProcessor INHERITED; |
| +}; |
| + |
| + |
| +class RGBToYUVEffect : public GrFragmentProcessor { |
| +public: |
| + enum OutputChannels { |
| + // output color r = y, g = u, b = v, a = a |
| + kYUV_OutputChannels, |
| + // output color rgba = y |
| + kY_OutputChannels, |
| + // output color r = u, g = v, b = 0, a = a |
| + kUV_OutputChannels, |
| + // output color rgba = u |
| + kU_OutputChannels, |
| + // output color rgba = v |
| + kV_OutputChannels |
| + }; |
| + |
| + RGBToYUVEffect(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace, |
| + OutputChannels output) |
| + : fColorSpace(colorSpace) |
| + , fOutputChannels(output) { |
| + this->initClassID<RGBToYUVEffect>(); |
| + this->registerChildProcessor(rgbFP); |
| + } |
| + |
| + const char* name() const override { return "RGBToYUV"; } |
| + |
| + SkYUVColorSpace getColorSpace() const { return fColorSpace; } |
| + |
| + OutputChannels outputChannels() const { return fOutputChannels; } |
| + |
| + class GLSLProcessor : public GrGLSLFragmentProcessor { |
| + public: |
| + GLSLProcessor(const GrProcessor&) : fLastColorSpace(-1), fLastOutputChannels(-1) {} |
| + |
|
robertphillips
2016/01/29 20:33:13
rm virtual ?
bsalomon
2016/02/01 20:27:45
Done.
|
| + virtual void emitCode(EmitArgs& args) override { |
| + GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
| + OutputChannels oc = args.fFp.cast<RGBToYUVEffect>().outputChannels(); |
| + |
| + SkString outputColor("rgbColor"); |
| + this->emitChild(0, args.fInputColor, &outputColor, args); |
| + |
| + const char* uniName; |
| + switch (oc) { |
| + case kYUV_OutputChannels: |
| + fRGBToYUVUni = args.fUniformHandler->addUniformArray( |
| + GrGLSLUniformHandler::kFragment_Visibility, |
| + kVec4f_GrSLType, kDefault_GrSLPrecision, |
| + "RGBToYUV", 3, &uniName); |
| + fragBuilder->codeAppendf("%s = vec4(dot(rgbColor.rgb, %s[0].rgb) + %s[0].a," |
| + "dot(rgbColor.rgb, %s[1].rgb) + %s[1].a," |
| + "dot(rgbColor.rgb, %s[2].rgb) + %s[2].a," |
| + "rgbColor.a);", |
| + args.fOutputColor, uniName, uniName, uniName, uniName, |
| + uniName, uniName); |
| + break; |
| + case kUV_OutputChannels: |
| + fRGBToYUVUni = args.fUniformHandler->addUniformArray( |
| + GrGLSLUniformHandler::kFragment_Visibility, |
| + kVec4f_GrSLType, kDefault_GrSLPrecision, |
| + "RGBToUV", 2, &uniName); |
| + fragBuilder->codeAppendf("%s = vec4(dot(rgbColor.rgb, %s[0].rgb) + %s[0].a," |
| + "dot(rgbColor.rgb, %s[1].rgb) + %s[1].a," |
| + "0.0," |
| + "rgbColor.a);", |
| + args.fOutputColor, uniName, uniName, uniName, uniName); |
| + break; |
| + case kY_OutputChannels: |
| + case kU_OutputChannels: |
| + case kV_OutputChannels: |
| + fRGBToYUVUni = args.fUniformHandler->addUniform( |
| + GrGLSLUniformHandler::kFragment_Visibility, |
| + kVec4f_GrSLType, kDefault_GrSLPrecision, |
| + "RGBToYUorV", &uniName); |
| + fragBuilder->codeAppendf("%s = vec4(dot(rgbColor.rgb, %s.rgb) + %s.a);\n", |
| + args.fOutputColor, uniName, uniName); |
| + break; |
| + } |
| + } |
| + |
| + private: |
| + void onSetData(const GrGLSLProgramDataManager& pdman, |
| + const GrProcessor& processor) override { |
| + const RGBToYUVEffect& effect = processor.cast<RGBToYUVEffect>(); |
| + OutputChannels oc = effect.outputChannels(); |
| + if (effect.getColorSpace() != fLastColorSpace || oc != fLastOutputChannels) { |
| + |
| + const float* matrix = nullptr; |
| + switch (effect.getColorSpace()) { |
| + case kJPEG_SkYUVColorSpace: |
| + matrix = kJPEGInverseConversionMatrix; |
| + break; |
| + case kRec601_SkYUVColorSpace: |
| + matrix = kRec601InverseConversionMatrix; |
| + break; |
| + case kRec709_SkYUVColorSpace: |
| + matrix = kRec709InverseConversionMatrix; |
| + break; |
| + } |
| + switch (oc) { |
| + case kYUV_OutputChannels: |
| + pdman.set4fv(fRGBToYUVUni, 3, matrix); |
| + break; |
| + case kUV_OutputChannels: |
| + pdman.set4fv(fRGBToYUVUni, 2, matrix + 4); |
| + break; |
| + case kY_OutputChannels: |
| + pdman.set4fv(fRGBToYUVUni, 1, matrix); |
| + break; |
| + case kU_OutputChannels: |
| + pdman.set4fv(fRGBToYUVUni, 1, matrix + 4); |
| + break; |
| + case kV_OutputChannels: |
| + pdman.set4fv(fRGBToYUVUni, 1, matrix + 8); |
| + break; |
| + } |
| + fLastColorSpace = effect.getColorSpace(); |
| + } |
| + } |
| + GrGLSLProgramDataManager::UniformHandle fRGBToYUVUni; |
| + int fLastColorSpace; |
| + int fLastOutputChannels; |
| + |
| + typedef GrGLSLFragmentProcessor INHERITED; |
| + }; |
| + |
| +private: |
| + GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { |
| + return new GLSLProcessor(*this); |
| + } |
| + |
| + void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { |
| + // kY, kU, and kV all generate the same code, just upload different coefficients. |
| + if (kU_OutputChannels == fOutputChannels || kV_OutputChannels == fOutputChannels) { |
| + b->add32(kY_OutputChannels); |
| + } else { |
| + b->add32(fOutputChannels); |
| + } |
| + } |
| + |
| + bool onIsEqual(const GrFragmentProcessor& sBase) const override { |
| + const RGBToYUVEffect& s = sBase.cast<RGBToYUVEffect>(); |
| + return fColorSpace == s.getColorSpace() && fOutputChannels == s.outputChannels(); |
| + } |
| + |
| + void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
| + inout->setToUnknown(GrInvariantOutput::kWillNot_ReadInput); |
| + } |
| + |
| + GrCoordTransform fTransform; |
| + GrTextureAccess fAccess; |
| + SkYUVColorSpace fColorSpace; |
| + OutputChannels fOutputChannels; |
| + |
| + typedef GrFragmentProcessor INHERITED; |
| +}; |
| + |
| +} |
| + |
| +////////////////////////////////////////////////////////////////////////////// |
| + |
| +const GrFragmentProcessor* |
| +GrYUVEffect::CreateYUVToRGB(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture, |
| + const SkISize sizes[3], SkYUVColorSpace colorSpace) { |
| + SkASSERT(yTexture && uTexture && vTexture && sizes); |
| + return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpace); |
| +} |
| + |
| +const GrFragmentProcessor* |
| +GrYUVEffect::CreateRGBToYUV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) { |
| + SkASSERT(rgbFP); |
| + return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kYUV_OutputChannels); |
| +} |
| + |
| +const GrFragmentProcessor* |
| +GrYUVEffect::CreateRGBToY(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) { |
| + SkASSERT(rgbFP); |
| + return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kY_OutputChannels); |
| +} |
| + |
| +const GrFragmentProcessor* |
| +GrYUVEffect::CreateRGBToUV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) { |
| + SkASSERT(rgbFP); |
| + return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kUV_OutputChannels); |
| +} |
| + |
| +const GrFragmentProcessor* |
| +GrYUVEffect::CreateRGBToU(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) { |
| + SkASSERT(rgbFP); |
| + return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kU_OutputChannels); |
| +} |
| + |
| +const GrFragmentProcessor* |
| +GrYUVEffect::CreateRGBToV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) { |
| + SkASSERT(rgbFP); |
| + return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kV_OutputChannels); |
| +} |