Index: third_party/WebKit/Source/core/inspector/InspectorLayerTreeAgent.cpp |
diff --git a/third_party/WebKit/Source/core/inspector/InspectorLayerTreeAgent.cpp b/third_party/WebKit/Source/core/inspector/InspectorLayerTreeAgent.cpp |
index 1333734d22e4e13494a9e72401bed13d5d2812ce..b2b10e8b1c5c00b250a52cf1d38f178a125d4699 100644 |
--- a/third_party/WebKit/Source/core/inspector/InspectorLayerTreeAgent.cpp |
+++ b/third_party/WebKit/Source/core/inspector/InspectorLayerTreeAgent.cpp |
@@ -190,7 +190,7 @@ void InspectorLayerTreeAgent::layerTreeDidChange() |
frontend()->layerTreeDidChange(buildLayerTree()); |
} |
-void InspectorLayerTreeAgent::didPaint(LayoutObject*, const GraphicsLayer* graphicsLayer, GraphicsContext*, const LayoutRect& rect) |
+void InspectorLayerTreeAgent::didPaint(LayoutObject*, const GraphicsLayer* graphicsLayer, GraphicsContext&, const LayoutRect& rect) |
{ |
// Should only happen for FrameView paints when compositing is off. Consider different instrumentation method for that. |
if (!graphicsLayer) |