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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "core/paint/FrameSetPainter.h" | 6 #include "core/paint/FrameSetPainter.h" |
7 | 7 |
8 #include "core/html/HTMLFrameSetElement.h" | 8 #include "core/html/HTMLFrameSetElement.h" |
9 #include "core/layout/LayoutFrameSet.h" | 9 #include "core/layout/LayoutFrameSet.h" |
10 #include "core/paint/LayoutObjectDrawingRecorder.h" | 10 #include "core/paint/LayoutObjectDrawingRecorder.h" |
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28 } | 28 } |
29 | 29 |
30 void FrameSetPainter::paintColumnBorder(const PaintInfo& paintInfo, const IntRec
t& borderRect) | 30 void FrameSetPainter::paintColumnBorder(const PaintInfo& paintInfo, const IntRec
t& borderRect) |
31 { | 31 { |
32 if (!paintInfo.cullRect().intersectsCullRect(borderRect)) | 32 if (!paintInfo.cullRect().intersectsCullRect(borderRect)) |
33 return; | 33 return; |
34 | 34 |
35 // FIXME: We should do something clever when borders from distinct framesets
meet at a join. | 35 // FIXME: We should do something clever when borders from distinct framesets
meet at a join. |
36 | 36 |
37 // Fill first. | 37 // Fill first. |
38 GraphicsContext* context = paintInfo.context; | 38 GraphicsContext& context = paintInfo.context; |
39 context->fillRect(borderRect, m_layoutFrameSet.frameSet()->hasBorderColor()
? m_layoutFrameSet.resolveColor(CSSPropertyBorderLeftColor) : borderFillColor())
; | 39 context.fillRect(borderRect, m_layoutFrameSet.frameSet()->hasBorderColor() ?
m_layoutFrameSet.resolveColor(CSSPropertyBorderLeftColor) : borderFillColor()); |
40 | 40 |
41 // Now stroke the edges but only if we have enough room to paint both edges
with a little | 41 // Now stroke the edges but only if we have enough room to paint both edges
with a little |
42 // bit of the fill color showing through. | 42 // bit of the fill color showing through. |
43 if (borderRect.width() >= 3) { | 43 if (borderRect.width() >= 3) { |
44 context->fillRect(IntRect(borderRect.location(), IntSize(1, borderRect.h
eight())), borderStartEdgeColor()); | 44 context.fillRect(IntRect(borderRect.location(), IntSize(1, borderRect.he
ight())), borderStartEdgeColor()); |
45 context->fillRect(IntRect(IntPoint(borderRect.maxX() - 1, borderRect.y()
), IntSize(1, borderRect.height())), borderEndEdgeColor()); | 45 context.fillRect(IntRect(IntPoint(borderRect.maxX() - 1, borderRect.y())
, IntSize(1, borderRect.height())), borderEndEdgeColor()); |
46 } | 46 } |
47 } | 47 } |
48 | 48 |
49 void FrameSetPainter::paintRowBorder(const PaintInfo& paintInfo, const IntRect&
borderRect) | 49 void FrameSetPainter::paintRowBorder(const PaintInfo& paintInfo, const IntRect&
borderRect) |
50 { | 50 { |
51 // FIXME: We should do something clever when borders from distinct framesets
meet at a join. | 51 // FIXME: We should do something clever when borders from distinct framesets
meet at a join. |
52 | 52 |
53 // Fill first. | 53 // Fill first. |
54 GraphicsContext* context = paintInfo.context; | 54 GraphicsContext& context = paintInfo.context; |
55 context->fillRect(borderRect, m_layoutFrameSet.frameSet()->hasBorderColor()
? m_layoutFrameSet.resolveColor(CSSPropertyBorderLeftColor) : borderFillColor())
; | 55 context.fillRect(borderRect, m_layoutFrameSet.frameSet()->hasBorderColor() ?
m_layoutFrameSet.resolveColor(CSSPropertyBorderLeftColor) : borderFillColor()); |
56 | 56 |
57 // Now stroke the edges but only if we have enough room to paint both edges
with a little | 57 // Now stroke the edges but only if we have enough room to paint both edges
with a little |
58 // bit of the fill color showing through. | 58 // bit of the fill color showing through. |
59 if (borderRect.height() >= 3) { | 59 if (borderRect.height() >= 3) { |
60 context->fillRect(IntRect(borderRect.location(), IntSize(borderRect.widt
h(), 1)), borderStartEdgeColor()); | 60 context.fillRect(IntRect(borderRect.location(), IntSize(borderRect.width
(), 1)), borderStartEdgeColor()); |
61 context->fillRect(IntRect(IntPoint(borderRect.x(), borderRect.maxY() - 1
), IntSize(borderRect.width(), 1)), borderEndEdgeColor()); | 61 context.fillRect(IntRect(IntPoint(borderRect.x(), borderRect.maxY() - 1)
, IntSize(borderRect.width(), 1)), borderEndEdgeColor()); |
62 } | 62 } |
63 } | 63 } |
64 | 64 |
65 static bool shouldPaintBorderAfter(const LayoutFrameSet::GridAxis& axis, size_t
index) | 65 static bool shouldPaintBorderAfter(const LayoutFrameSet::GridAxis& axis, size_t
index) |
66 { | 66 { |
67 // Should not paint a border after the last frame along the axis. | 67 // Should not paint a border after the last frame along the axis. |
68 return index + 1 < axis.m_sizes.size() && axis.m_allowBorder[index + 1]; | 68 return index + 1 < axis.m_sizes.size() && axis.m_allowBorder[index + 1]; |
69 } | 69 } |
70 | 70 |
71 void FrameSetPainter::paintBorders(const PaintInfo& paintInfo, const LayoutPoint
& adjustedPaintOffset) | 71 void FrameSetPainter::paintBorders(const PaintInfo& paintInfo, const LayoutPoint
& adjustedPaintOffset) |
72 { | 72 { |
73 if (LayoutObjectDrawingRecorder::useCachedDrawingIfPossible(*paintInfo.conte
xt, m_layoutFrameSet, paintInfo.phase, adjustedPaintOffset)) | 73 if (LayoutObjectDrawingRecorder::useCachedDrawingIfPossible(paintInfo.contex
t, m_layoutFrameSet, paintInfo.phase, adjustedPaintOffset)) |
74 return; | 74 return; |
75 | 75 |
76 LayoutRect adjustedFrameRect(adjustedPaintOffset, m_layoutFrameSet.size()); | 76 LayoutRect adjustedFrameRect(adjustedPaintOffset, m_layoutFrameSet.size()); |
77 LayoutObjectDrawingRecorder recorder(*paintInfo.context, m_layoutFrameSet, p
aintInfo.phase, adjustedFrameRect, adjustedPaintOffset); | 77 LayoutObjectDrawingRecorder recorder(paintInfo.context, m_layoutFrameSet, pa
intInfo.phase, adjustedFrameRect, adjustedPaintOffset); |
78 | 78 |
79 LayoutUnit borderThickness = m_layoutFrameSet.frameSet()->border(); | 79 LayoutUnit borderThickness = m_layoutFrameSet.frameSet()->border(); |
80 if (!borderThickness) | 80 if (!borderThickness) |
81 return; | 81 return; |
82 | 82 |
83 LayoutObject* child = m_layoutFrameSet.firstChild(); | 83 LayoutObject* child = m_layoutFrameSet.firstChild(); |
84 size_t rows = m_layoutFrameSet.rows().m_sizes.size(); | 84 size_t rows = m_layoutFrameSet.rows().m_sizes.size(); |
85 size_t cols = m_layoutFrameSet.columns().m_sizes.size(); | 85 size_t cols = m_layoutFrameSet.columns().m_sizes.size(); |
86 LayoutUnit yPos = 0; | 86 LayoutUnit yPos = 0; |
87 for (size_t r = 0; r < rows; r++) { | 87 for (size_t r = 0; r < rows; r++) { |
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134 LayoutObject* child = m_layoutFrameSet.firstChild(); | 134 LayoutObject* child = m_layoutFrameSet.firstChild(); |
135 if (!child) | 135 if (!child) |
136 return; | 136 return; |
137 | 137 |
138 LayoutPoint adjustedPaintOffset = paintOffset + m_layoutFrameSet.location(); | 138 LayoutPoint adjustedPaintOffset = paintOffset + m_layoutFrameSet.location(); |
139 paintChildren(paintInfo, adjustedPaintOffset); | 139 paintChildren(paintInfo, adjustedPaintOffset); |
140 paintBorders(paintInfo, adjustedPaintOffset); | 140 paintBorders(paintInfo, adjustedPaintOffset); |
141 } | 141 } |
142 | 142 |
143 } // namespace blink | 143 } // namespace blink |
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