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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef BoxPainter_h | 5 #ifndef BoxPainter_h |
6 #define BoxPainter_h | 6 #define BoxPainter_h |
7 | 7 |
8 #include "core/layout/LayoutBoxModelObject.h" | 8 #include "core/layout/LayoutBoxModelObject.h" |
9 #include "core/paint/ObjectPainter.h" | 9 #include "core/paint/ObjectPainter.h" |
10 #include "wtf/Allocator.h" | 10 #include "wtf/Allocator.h" |
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31 typedef Vector<const FillLayer*, 8> FillLayerOcclusionOutputList; | 31 typedef Vector<const FillLayer*, 8> FillLayerOcclusionOutputList; |
32 // Returns true if the result fill layers have non-associative blending or c
ompositing mode. | 32 // Returns true if the result fill layers have non-associative blending or c
ompositing mode. |
33 // (i.e. The rendering will be different without creating isolation group by
context.saveLayer().) | 33 // (i.e. The rendering will be different without creating isolation group by
context.saveLayer().) |
34 // Note that the output list will be in top-bottom order. | 34 // Note that the output list will be in top-bottom order. |
35 bool calculateFillLayerOcclusionCulling(FillLayerOcclusionOutputList &revers
edPaintList, const FillLayer&); | 35 bool calculateFillLayerOcclusionCulling(FillLayerOcclusionOutputList &revers
edPaintList, const FillLayer&); |
36 | 36 |
37 void paintFillLayers(const PaintInfo&, const Color&, const FillLayer&, const
LayoutRect&, BackgroundBleedAvoidance = BackgroundBleedNone, SkXfermode::Mode =
SkXfermode::kSrcOver_Mode, const LayoutObject* backgroundObject = nullptr); | 37 void paintFillLayers(const PaintInfo&, const Color&, const FillLayer&, const
LayoutRect&, BackgroundBleedAvoidance = BackgroundBleedNone, SkXfermode::Mode =
SkXfermode::kSrcOver_Mode, const LayoutObject* backgroundObject = nullptr); |
38 void paintMaskImages(const PaintInfo&, const LayoutRect&); | 38 void paintMaskImages(const PaintInfo&, const LayoutRect&); |
39 void paintBoxDecorationBackgroundWithRect(const PaintInfo&, const LayoutPoin
t&, const LayoutRect&); | 39 void paintBoxDecorationBackgroundWithRect(const PaintInfo&, const LayoutPoin
t&, const LayoutRect&); |
40 static void paintFillLayerExtended(const LayoutBoxModelObject&, const PaintI
nfo&, const Color&, const FillLayer&, const LayoutRect&, BackgroundBleedAvoidanc
e, const InlineFlowBox* = nullptr, const LayoutSize& = LayoutSize(), SkXfermode:
:Mode = SkXfermode::kSrcOver_Mode, const LayoutObject* backgroundObject = nullpt
r); | 40 static void paintFillLayerExtended(const LayoutBoxModelObject&, const PaintI
nfo&, const Color&, const FillLayer&, const LayoutRect&, BackgroundBleedAvoidanc
e, const InlineFlowBox* = nullptr, const LayoutSize& = LayoutSize(), SkXfermode:
:Mode = SkXfermode::kSrcOver_Mode, const LayoutObject* backgroundObject = nullpt
r); |
41 static InterpolationQuality chooseInterpolationQuality(const LayoutObject&,
GraphicsContext*, Image*, const void*, const LayoutSize&); | 41 static InterpolationQuality chooseInterpolationQuality(const LayoutObject&,
Image*, const void*, const LayoutSize&); |
42 static bool paintNinePieceImage(const LayoutBoxModelObject&, GraphicsContext
*, const LayoutRect&, const ComputedStyle&, const NinePieceImage&, SkXfermode::M
ode = SkXfermode::kSrcOver_Mode); | 42 static bool paintNinePieceImage(const LayoutBoxModelObject&, GraphicsContext
&, const LayoutRect&, const ComputedStyle&, const NinePieceImage&, SkXfermode::M
ode = SkXfermode::kSrcOver_Mode); |
43 static void paintBorder(const LayoutBoxModelObject&, const PaintInfo&, const
LayoutRect&, const ComputedStyle&, BackgroundBleedAvoidance = BackgroundBleedNo
ne, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true); | 43 static void paintBorder(const LayoutBoxModelObject&, const PaintInfo&, const
LayoutRect&, const ComputedStyle&, BackgroundBleedAvoidance = BackgroundBleedNo
ne, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true); |
44 static void paintBoxShadow(const PaintInfo&, const LayoutRect&, const Comput
edStyle&, ShadowStyle, bool includeLogicalLeftEdge = true, bool includeLogicalRi
ghtEdge = true); | 44 static void paintBoxShadow(const PaintInfo&, const LayoutRect&, const Comput
edStyle&, ShadowStyle, bool includeLogicalLeftEdge = true, bool includeLogicalRi
ghtEdge = true); |
45 static bool shouldForceWhiteBackgroundForPrintEconomy(const ComputedStyle&,
const Document&); | 45 static bool shouldForceWhiteBackgroundForPrintEconomy(const ComputedStyle&,
const Document&); |
46 | 46 |
47 private: | 47 private: |
48 void paintBackground(const PaintInfo&, const LayoutRect&, const Color& backg
roundColor, BackgroundBleedAvoidance = BackgroundBleedNone); | 48 void paintBackground(const PaintInfo&, const LayoutRect&, const Color& backg
roundColor, BackgroundBleedAvoidance = BackgroundBleedNone); |
49 void paintFillLayer(const PaintInfo&, const Color&, const FillLayer&, const
LayoutRect&, BackgroundBleedAvoidance, SkXfermode::Mode, const LayoutObject* bac
kgroundObject = nullptr); | 49 void paintFillLayer(const PaintInfo&, const Color&, const FillLayer&, const
LayoutRect&, BackgroundBleedAvoidance, SkXfermode::Mode, const LayoutObject* bac
kgroundObject = nullptr); |
50 static FloatRoundedRect backgroundRoundedRectAdjustedForBleedAvoidance(const
LayoutObject&, const LayoutRect&, BackgroundBleedAvoidance, const InlineFlowBox
*, const LayoutSize&, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
; | 50 static FloatRoundedRect backgroundRoundedRectAdjustedForBleedAvoidance(const
LayoutObject&, const LayoutRect&, BackgroundBleedAvoidance, const InlineFlowBox
*, const LayoutSize&, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
; |
51 static FloatRoundedRect getBackgroundRoundedRect(const LayoutObject&, const
LayoutRect&, const InlineFlowBox*, LayoutUnit inlineBoxWidth, LayoutUnit inlineB
oxHeight, | 51 static FloatRoundedRect getBackgroundRoundedRect(const LayoutObject&, const
LayoutRect&, const InlineFlowBox*, LayoutUnit inlineBoxWidth, LayoutUnit inlineB
oxHeight, |
52 bool includeLogicalLeftEdge, bool includeLogicalRightEdge); | 52 bool includeLogicalLeftEdge, bool includeLogicalRightEdge); |
53 static void applyBoxShadowForBackground(GraphicsContext*, const LayoutObject
&); | 53 static void applyBoxShadowForBackground(GraphicsContext&, const LayoutObject
&); |
54 | 54 |
55 LayoutRect boundsForDrawingRecorder(const LayoutPoint& paintOffset); | 55 LayoutRect boundsForDrawingRecorder(const LayoutPoint& paintOffset); |
56 | 56 |
57 const LayoutBox& m_layoutBox; | 57 const LayoutBox& m_layoutBox; |
58 }; | 58 }; |
59 | 59 |
60 } // namespace blink | 60 } // namespace blink |
61 | 61 |
62 #endif | 62 #endif |
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