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Side by Side Diff: third_party/WebKit/Source/core/layout/ImageQualityControllerTest.cpp

Issue 1512803004: Use refs for GraphicsContext (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@ScrollbarTheme
Patch Set: Created 5 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "core/layout/ImageQualityController.h" 6 #include "core/layout/ImageQualityController.h"
7 7
8 #include "core/layout/LayoutImage.h" 8 #include "core/layout/LayoutImage.h"
9 #include "core/layout/LayoutTestHelper.h" 9 #include "core/layout/LayoutTestHelper.h"
10 #include "platform/graphics/GraphicsContext.h" 10 #include "platform/graphics/GraphicsContext.h"
(...skipping 16 matching lines...) Expand all
27 { 27 {
28 } 28 }
29 ImageQualityController* m_controller; 29 ImageQualityController* m_controller;
30 }; 30 };
31 31
32 TEST_F(ImageQualityControllerTest, RegularImage) 32 TEST_F(ImageQualityControllerTest, RegularImage)
33 { 33 {
34 setBodyInnerHTML("<img src='myimage'></img>"); 34 setBodyInnerHTML("<img src='myimage'></img>");
35 LayoutObject* obj = document().body()->firstChild()->layoutObject(); 35 LayoutObject* obj = document().body()->firstChild()->layoutObject();
36 36
37 EXPECT_EQ(InterpolationDefault, controller()->chooseInterpolationQuality(nul lptr, obj, nullptr, nullptr, LayoutSize())); 37 EXPECT_EQ(InterpolationDefault, controller()->chooseInterpolationQuality(*ob j, nullptr, nullptr, LayoutSize()));
38 } 38 }
39 39
40 TEST_F(ImageQualityControllerTest, ImageRenderingPixelated) 40 TEST_F(ImageQualityControllerTest, ImageRenderingPixelated)
41 { 41 {
42 setBodyInnerHTML("<img src='myimage' style='image-rendering: pixelated'></im g>"); 42 setBodyInnerHTML("<img src='myimage' style='image-rendering: pixelated'></im g>");
43 LayoutObject* obj = document().body()->firstChild()->layoutObject(); 43 LayoutObject* obj = document().body()->firstChild()->layoutObject();
44 44
45 EXPECT_EQ(InterpolationNone, controller()->chooseInterpolationQuality(nullpt r, obj, nullptr, nullptr, LayoutSize())); 45 EXPECT_EQ(InterpolationNone, controller()->chooseInterpolationQuality(*obj, nullptr, nullptr, LayoutSize()));
46 } 46 }
47 47
48 #if !USE(LOW_QUALITY_IMAGE_INTERPOLATION) 48 #if !USE(LOW_QUALITY_IMAGE_INTERPOLATION)
49 49
50 class TestImageAnimated : public Image { 50 class TestImageAnimated : public Image {
51 public: 51 public:
52 bool maybeAnimated() override { return true; } 52 bool maybeAnimated() override { return true; }
53 bool currentFrameKnownToBeOpaque(MetadataMode = UseCurrentMetadata) override { return false; } 53 bool currentFrameKnownToBeOpaque(MetadataMode = UseCurrentMetadata) override { return false; }
54 IntSize size() const override { return IntSize(); } 54 IntSize size() const override { return IntSize(); }
55 void destroyDecodedData(bool) override { } 55 void destroyDecodedData(bool) override { }
56 void draw(SkCanvas*, const SkPaint&, const FloatRect& dstRect, const FloatRe ct& srcRect, RespectImageOrientationEnum, ImageClampingMode) override { } 56 void draw(SkCanvas*, const SkPaint&, const FloatRect& dstRect, const FloatRe ct& srcRect, RespectImageOrientationEnum, ImageClampingMode) override { }
57 PassRefPtr<SkImage> imageForCurrentFrame() override { return nullptr; } 57 PassRefPtr<SkImage> imageForCurrentFrame() override { return nullptr; }
58 }; 58 };
59 59
60 TEST_F(ImageQualityControllerTest, ImageMaybeAnimated) 60 TEST_F(ImageQualityControllerTest, ImageMaybeAnimated)
61 { 61 {
62 setBodyInnerHTML("<img src='myimage'></img>"); 62 setBodyInnerHTML("<img src='myimage'></img>");
63 LayoutImage* img = toLayoutImage(document().body()->firstChild()->layoutObje ct()); 63 LayoutImage* img = toLayoutImage(document().body()->firstChild()->layoutObje ct());
64 64
65 RefPtr<TestImageAnimated> testImage = adoptRef(new TestImageAnimated); 65 RefPtr<TestImageAnimated> testImage = adoptRef(new TestImageAnimated);
66 EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality(null ptr, img, testImage.get(), nullptr, LayoutSize())); 66 EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality(*img , testImage.get(), nullptr, LayoutSize()));
67 } 67 }
68 68
69 class TestImageWithContrast : public Image { 69 class TestImageWithContrast : public Image {
70 public: 70 public:
71 bool maybeAnimated() override { return true; } 71 bool maybeAnimated() override { return true; }
72 bool currentFrameKnownToBeOpaque(MetadataMode = UseCurrentMetadata) override { return false; } 72 bool currentFrameKnownToBeOpaque(MetadataMode = UseCurrentMetadata) override { return false; }
73 IntSize size() const override { return IntSize(); } 73 IntSize size() const override { return IntSize(); }
74 void destroyDecodedData(bool) override { } 74 void destroyDecodedData(bool) override { }
75 void draw(SkCanvas*, const SkPaint&, const FloatRect& dstRect, const FloatRe ct& srcRect, RespectImageOrientationEnum, ImageClampingMode) override { } 75 void draw(SkCanvas*, const SkPaint&, const FloatRect& dstRect, const FloatRe ct& srcRect, RespectImageOrientationEnum, ImageClampingMode) override { }
76 76
77 bool isBitmapImage() const override { return true; } 77 bool isBitmapImage() const override { return true; }
78 PassRefPtr<SkImage> imageForCurrentFrame() override { return nullptr; } 78 PassRefPtr<SkImage> imageForCurrentFrame() override { return nullptr; }
79 }; 79 };
80 80
81 TEST_F(ImageQualityControllerTest, LowQualityFilterForContrast) 81 TEST_F(ImageQualityControllerTest, LowQualityFilterForContrast)
82 { 82 {
83 setBodyInnerHTML("<img src='myimage' style='image-rendering: -webkit-optimiz e-contrast'></img>"); 83 setBodyInnerHTML("<img src='myimage' style='image-rendering: -webkit-optimiz e-contrast'></img>");
84 LayoutImage* img = toLayoutImage(document().body()->firstChild()->layoutObje ct()); 84 LayoutImage* img = toLayoutImage(document().body()->firstChild()->layoutObje ct());
85 85
86 RefPtr<TestImageWithContrast> testImage = adoptRef(new TestImageWithContrast ); 86 RefPtr<TestImageWithContrast> testImage = adoptRef(new TestImageWithContrast );
87 EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality(nullptr , img, testImage.get(), testImage.get(), LayoutSize())); 87 EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality(*img, t estImage.get(), testImage.get(), LayoutSize()));
88 } 88 }
89 89
90 class TestImageLowQuality : public Image { 90 class TestImageLowQuality : public Image {
91 public: 91 public:
92 bool maybeAnimated() override { return true; } 92 bool maybeAnimated() override { return true; }
93 bool currentFrameKnownToBeOpaque(MetadataMode = UseCurrentMetadata) override { return false; } 93 bool currentFrameKnownToBeOpaque(MetadataMode = UseCurrentMetadata) override { return false; }
94 IntSize size() const override { return IntSize(1, 1); } 94 IntSize size() const override { return IntSize(1, 1); }
95 void destroyDecodedData(bool) override { } 95 void destroyDecodedData(bool) override { }
96 void draw(SkCanvas*, const SkPaint&, const FloatRect& dstRect, const FloatRe ct& srcRect, RespectImageOrientationEnum, ImageClampingMode) override { } 96 void draw(SkCanvas*, const SkPaint&, const FloatRect& dstRect, const FloatRe ct& srcRect, RespectImageOrientationEnum, ImageClampingMode) override { }
97 97
98 bool isBitmapImage() const override { return true; } 98 bool isBitmapImage() const override { return true; }
99 PassRefPtr<SkImage> imageForCurrentFrame() override { return nullptr; } 99 PassRefPtr<SkImage> imageForCurrentFrame() override { return nullptr; }
100 }; 100 };
101 101
102 TEST_F(ImageQualityControllerTest, MediumQualityFilterForUnscaledImage) 102 TEST_F(ImageQualityControllerTest, MediumQualityFilterForUnscaledImage)
103 { 103 {
104 setBodyInnerHTML("<img src='myimage'></img>"); 104 setBodyInnerHTML("<img src='myimage'></img>");
105 LayoutImage* img = toLayoutImage(document().body()->firstChild()->layoutObje ct()); 105 LayoutImage* img = toLayoutImage(document().body()->firstChild()->layoutObje ct());
106 106
107 RefPtr<TestImageLowQuality> testImage = adoptRef(new TestImageLowQuality); 107 RefPtr<TestImageLowQuality> testImage = adoptRef(new TestImageLowQuality);
108 OwnPtr<PaintController> paintController = PaintController::create(); 108 EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality(*img , testImage.get(), testImage.get(), LayoutSize(1, 1)));
109 GraphicsContext context(*paintController);
110 EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality(&con text, img, testImage.get(), testImage.get(), LayoutSize(1, 1)));
111 } 109 }
112 110
113 class MockTimer : public Timer<ImageQualityController> { 111 class MockTimer : public Timer<ImageQualityController> {
114 typedef void (ImageQualityController::*TimerFiredFunction)(Timer*); 112 typedef void (ImageQualityController::*TimerFiredFunction)(Timer*);
115 public: 113 public:
116 MockTimer(ImageQualityController* o, TimerFiredFunction f) 114 MockTimer(ImageQualityController* o, TimerFiredFunction f)
117 : Timer<ImageQualityController>(o, f) 115 : Timer<ImageQualityController>(o, f)
118 { 116 {
119 } 117 }
120 118
121 void fire() 119 void fire()
122 { 120 {
123 this->Timer<ImageQualityController>::fired(); 121 this->Timer<ImageQualityController>::fired();
124 stop(); 122 stop();
125 } 123 }
126 }; 124 };
127 125
128 TEST_F(ImageQualityControllerTest, LowQualityFilterForLiveResize) 126 TEST_F(ImageQualityControllerTest, LowQualityFilterForLiveResize)
129 { 127 {
130 MockTimer* mockTimer = new MockTimer(controller(), &ImageQualityController:: highQualityRepaintTimerFired); 128 MockTimer* mockTimer = new MockTimer(controller(), &ImageQualityController:: highQualityRepaintTimerFired);
131 controller()->setTimer(mockTimer); 129 controller()->setTimer(mockTimer);
132 setBodyInnerHTML("<img src='myimage'></img>"); 130 setBodyInnerHTML("<img src='myimage'></img>");
133 LayoutImage* img = toLayoutImage(document().body()->firstChild()->layoutObje ct()); 131 LayoutImage* img = toLayoutImage(document().body()->firstChild()->layoutObje ct());
134 132
135 RefPtr<TestImageLowQuality> testImage = adoptRef(new TestImageLowQuality); 133 RefPtr<TestImageLowQuality> testImage = adoptRef(new TestImageLowQuality);
136 OwnPtr<PaintController> paintController = PaintController::create();
137 GraphicsContext context(*paintController);
138 134
139 // Start a resize 135 // Start a resize
140 document().frame()->view()->willStartLiveResize(); 136 document().frame()->view()->willStartLiveResize();
141 EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality(&contex t, img, testImage.get(), testImage.get(), LayoutSize(2, 2))); 137 EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality(*img, t estImage.get(), testImage.get(), LayoutSize(2, 2)));
142 138
143 document().frame()->view()->willEndLiveResize(); 139 document().frame()->view()->willEndLiveResize();
144 140
145 // End of live resize, but timer has not fired. Therefore paint at non-low q uality. 141 // End of live resize, but timer has not fired. Therefore paint at non-low q uality.
146 EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality(&con text, img, testImage.get(), testImage.get(), LayoutSize(3, 3))); 142 EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality(*img , testImage.get(), testImage.get(), LayoutSize(3, 3)));
147 143
148 // Start another resize 144 // Start another resize
149 document().frame()->view()->willStartLiveResize(); 145 document().frame()->view()->willStartLiveResize();
150 EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality(&contex t, img, testImage.get(), testImage.get(), LayoutSize(3, 3))); 146 EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality(*img, t estImage.get(), testImage.get(), LayoutSize(3, 3)));
151 147
152 // While still in resize, expire the timer. 148 // While still in resize, expire the timer.
153 document().frame()->view()->willEndLiveResize(); 149 document().frame()->view()->willEndLiveResize();
154 150
155 mockTimer->fire(); 151 mockTimer->fire();
156 // End of live resize, and timer has fired. Therefore paint at non-low quali ty, even though the size has changed. 152 // End of live resize, and timer has fired. Therefore paint at non-low quali ty, even though the size has changed.
157 EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality(&con text, img, testImage.get(), testImage.get(), LayoutSize(4, 4))); 153 EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality(*img , testImage.get(), testImage.get(), LayoutSize(4, 4)));
158 } 154 }
159 155
160 TEST_F(ImageQualityControllerTest, LowQualityFilterForResizingImage) 156 TEST_F(ImageQualityControllerTest, LowQualityFilterForResizingImage)
161 { 157 {
162 MockTimer* mockTimer = new MockTimer(controller(), &ImageQualityController:: highQualityRepaintTimerFired); 158 MockTimer* mockTimer = new MockTimer(controller(), &ImageQualityController:: highQualityRepaintTimerFired);
163 controller()->setTimer(mockTimer); 159 controller()->setTimer(mockTimer);
164 setBodyInnerHTML("<img src='myimage'></img>"); 160 setBodyInnerHTML("<img src='myimage'></img>");
165 LayoutImage* img = toLayoutImage(document().body()->firstChild()->layoutObje ct()); 161 LayoutImage* img = toLayoutImage(document().body()->firstChild()->layoutObje ct());
166 162
167 RefPtr<TestImageLowQuality> testImage = adoptRef(new TestImageLowQuality); 163 RefPtr<TestImageLowQuality> testImage = adoptRef(new TestImageLowQuality);
168 OwnPtr<PaintController> paintController = PaintController::create(); 164 OwnPtr<PaintController> paintController = PaintController::create();
169 GraphicsContext context(*paintController); 165 GraphicsContext context(*paintController);
170 166
171 // Paint once. This will kick off a timer to see if we resize it during that timer's execution. 167 // Paint once. This will kick off a timer to see if we resize it during that timer's execution.
172 EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality(&con text, img, testImage.get(), testImage.get(), LayoutSize(2, 2))); 168 EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality(*img , testImage.get(), testImage.get(), LayoutSize(2, 2)));
173 169
174 // Go into low-quality mode now that the size changed. 170 // Go into low-quality mode now that the size changed.
175 EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality(&contex t, img, testImage.get(), testImage.get(), LayoutSize(3, 3))); 171 EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality(*img, t estImage.get(), testImage.get(), LayoutSize(3, 3)));
176 172
177 // Stay in low-quality mode since the size changed again. 173 // Stay in low-quality mode since the size changed again.
178 EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality(&contex t, img, testImage.get(), testImage.get(), LayoutSize(4, 4))); 174 EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality(*img, t estImage.get(), testImage.get(), LayoutSize(4, 4)));
179 175
180 mockTimer->fire(); 176 mockTimer->fire();
181 // The timer fired before painting at another size, so this doesn't count as animation. Therefore not painting at low quality. 177 // The timer fired before painting at another size, so this doesn't count as animation. Therefore not painting at low quality.
182 EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality(&con text, img, testImage.get(), testImage.get(), LayoutSize(4, 4))); 178 EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality(*img , testImage.get(), testImage.get(), LayoutSize(4, 4)));
183 } 179 }
184 180
185 TEST_F(ImageQualityControllerTest, DontKickTheAnimationTimerWhenPaintingAtTheSam eSize) 181 TEST_F(ImageQualityControllerTest, DontKickTheAnimationTimerWhenPaintingAtTheSam eSize)
186 { 182 {
187 MockTimer* mockTimer = new MockTimer(controller(), &ImageQualityController:: highQualityRepaintTimerFired); 183 MockTimer* mockTimer = new MockTimer(controller(), &ImageQualityController:: highQualityRepaintTimerFired);
188 controller()->setTimer(mockTimer); 184 controller()->setTimer(mockTimer);
189 setBodyInnerHTML("<img src='myimage'></img>"); 185 setBodyInnerHTML("<img src='myimage'></img>");
190 LayoutImage* img = toLayoutImage(document().body()->firstChild()->layoutObje ct()); 186 LayoutImage* img = toLayoutImage(document().body()->firstChild()->layoutObje ct());
191 187
192 RefPtr<TestImageLowQuality> testImage = adoptRef(new TestImageLowQuality); 188 RefPtr<TestImageLowQuality> testImage = adoptRef(new TestImageLowQuality);
193 OwnPtr<PaintController> paintController = PaintController::create();
194 GraphicsContext context(*paintController);
195 189
196 // Paint once. This will kick off a timer to see if we resize it during that timer's execution. 190 // Paint once. This will kick off a timer to see if we resize it during that timer's execution.
197 EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality(&con text, img, testImage.get(), testImage.get(), LayoutSize(2, 2))); 191 EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality(*img , testImage.get(), testImage.get(), LayoutSize(2, 2)));
198 192
199 // Go into low-quality mode now that the size changed. 193 // Go into low-quality mode now that the size changed.
200 EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality(&contex t, img, testImage.get(), testImage.get(), LayoutSize(3, 3))); 194 EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality(*img, t estImage.get(), testImage.get(), LayoutSize(3, 3)));
201 195
202 // Stay in low-quality mode since the size changed again. 196 // Stay in low-quality mode since the size changed again.
203 EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality(&contex t, img, testImage.get(), testImage.get(), LayoutSize(4, 4))); 197 EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality(*img, t estImage.get(), testImage.get(), LayoutSize(4, 4)));
204 198
205 mockTimer->stop(); 199 mockTimer->stop();
206 EXPECT_FALSE(mockTimer->isActive()); 200 EXPECT_FALSE(mockTimer->isActive());
207 // Painted at the same size, so even though timer is still executing, don't go to low quality. 201 // Painted at the same size, so even though timer is still executing, don't go to low quality.
208 EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality(&contex t, img, testImage.get(), testImage.get(), LayoutSize(4, 4))); 202 EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality(*img, t estImage.get(), testImage.get(), LayoutSize(4, 4)));
209 // Check that the timer was not kicked. It should not have been, since the i mage was painted at the same size as last time. 203 // Check that the timer was not kicked. It should not have been, since the i mage was painted at the same size as last time.
210 EXPECT_FALSE(mockTimer->isActive()); 204 EXPECT_FALSE(mockTimer->isActive());
211 } 205 }
212 206
213 #endif 207 #endif
214 208
215 } // namespace blink 209 } // namespace blink
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