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Unified Diff: src/gpu/batches/GrAADistanceFieldPathRenderer.cpp

Issue 1512533003: Remove uniform color for GrDistanceFieldGeoProc (Closed) Base URL: https://skia.googlesource.com/skia.git@cleanuptext4
Patch Set: mac warnings Created 5 years ago
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Index: src/gpu/batches/GrAADistanceFieldPathRenderer.cpp
diff --git a/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp b/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp
index 0b14e4df4ecfdc757c18732935ba18fdb593544a..a8cc2e2181daa921370f3a965e23494626b835cb 100644
--- a/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp
+++ b/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp
@@ -142,13 +142,13 @@ public:
// in fPath since that path may have resulted from a SkStrokeRec::applyToPath call.
uint32_t fGenID;
SkStrokeRec fStroke;
+ GrColor fColor;
bool fAntiAlias;
};
- static GrDrawBatch* Create(const Geometry& geometry, GrColor color, const SkMatrix& viewMatrix,
+ static GrDrawBatch* Create(const Geometry& geometry, const SkMatrix& viewMatrix,
GrBatchAtlas* atlas, PathCache* pathCache, PathDataList* pathList) {
- return new AADistanceFieldPathBatch(geometry, color, viewMatrix, atlas, pathCache,
- pathList);
+ return new AADistanceFieldPathBatch(geometry, viewMatrix, atlas, pathCache, pathList);
}
const char* name() const override { return "AADistanceFieldPathBatch"; }
@@ -156,7 +156,7 @@ public:
void computePipelineOptimizations(GrInitInvariantOutput* color,
GrInitInvariantOutput* coverage,
GrBatchToXPOverrides* overrides) const override {
- color->setKnownFourComponents(fBatch.fColor);
+ color->setKnownFourComponents(fGeoData[0].fColor);
coverage->setUnknownSingleComponent();
overrides->fUsePLSDstRead = false;
}
@@ -165,9 +165,9 @@ private:
void initBatchTracker(const GrXPOverridesForBatch& overrides) override {
// Handle any color overrides
if (!overrides.readsColor()) {
- fBatch.fColor = GrColor_ILLEGAL;
+ fGeoData[0].fColor = GrColor_ILLEGAL;
}
- overrides.getOverrideColorIfSet(&fBatch.fColor);
+ overrides.getOverrideColorIfSet(&fGeoData[0].fColor);
// setup batch properties
fBatch.fColorIgnored = !overrides.readsColor();
@@ -212,7 +212,7 @@ private:
// allocate vertices
size_t vertexStride = dfProcessor->getVertexStride();
- SkASSERT(vertexStride == 2 * sizeof(SkPoint));
+ SkASSERT(vertexStride == 2 * sizeof(SkPoint) + sizeof(GrColor));
const GrVertexBuffer* vertexBuffer;
void* vertices = target->makeVertexSpace(vertexStride,
@@ -278,12 +278,12 @@ private:
// Now set vertices
intptr_t offset = reinterpret_cast<intptr_t>(vertices);
offset += i * kVerticesPerQuad * vertexStride;
- SkPoint* positions = reinterpret_cast<SkPoint*>(offset);
this->writePathVertices(target,
atlas,
this->pipeline(),
dfProcessor,
- positions,
+ offset,
+ args.fColor,
vertexStride,
this->viewMatrix(),
args.fPath,
@@ -296,11 +296,11 @@ private:
SkSTArray<1, Geometry, true>* geoData() { return &fGeoData; }
- AADistanceFieldPathBatch(const Geometry& geometry, GrColor color, const SkMatrix& viewMatrix,
+ AADistanceFieldPathBatch(const Geometry& geometry,
+ const SkMatrix& viewMatrix,
GrBatchAtlas* atlas,
PathCache* pathCache, PathDataList* pathList)
: INHERITED(ClassID()) {
- fBatch.fColor = color;
fBatch.fViewMatrix = viewMatrix;
fGeoData.push_back(geometry);
@@ -437,7 +437,8 @@ private:
GrBatchAtlas* atlas,
const GrPipeline* pipeline,
const GrGeometryProcessor* gp,
- SkPoint* positions,
+ intptr_t offset,
+ GrColor color,
size_t vertexStride,
const SkMatrix& viewMatrix,
const SkPath& path,
@@ -460,13 +461,21 @@ private:
SkFixed tw = SkScalarToFixed(pathData->fBounds.width());
SkFixed th = SkScalarToFixed(pathData->fBounds.height());
+ SkPoint* positions = reinterpret_cast<SkPoint*>(offset);
+
// vertex positions
// TODO make the vertex attributes a struct
SkRect r = SkRect::MakeXYWH(dx, dy, width, height);
positions->setRectFan(r.left(), r.top(), r.right(), r.bottom(), vertexStride);
+ // colors
+ for (int i = 0; i < kVerticesPerQuad; i++) {
+ GrColor* colorPtr = (GrColor*)(offset + sizeof(SkPoint) + i * vertexStride);
+ *colorPtr = color;
+ }
+
// vertex texture coords
- SkPoint* textureCoords = positions + 1;
+ SkPoint* textureCoords = (SkPoint*)(offset + sizeof(SkPoint) + sizeof(GrColor));
textureCoords->setRectFan(SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx)),
SkFixedToFloat(texture->texturePriv().normalizeFixedY(ty)),
SkFixedToFloat(texture->texturePriv().normalizeFixedX(tx + tw)),
@@ -485,7 +494,7 @@ private:
flushInfo->fInstancesToFlush = 0;
}
- GrColor color() const { return fBatch.fColor; }
+ GrColor color() const { return fGeoData[0].fColor; }
const SkMatrix& viewMatrix() const { return fBatch.fViewMatrix; }
bool usesLocalCoords() const { return fBatch.fUsesLocalCoords; }
@@ -496,12 +505,7 @@ private:
return false;
}
- // TODO we could actually probably do a bunch of this work on the CPU, ie map viewMatrix,
- // maybe upload color via attribute
- if (this->color() != that->color()) {
- return false;
- }
-
+ // TODO We can position on the cpu
if (!this->viewMatrix().cheapEqualTo(that->viewMatrix())) {
return false;
}
@@ -512,7 +516,6 @@ private:
}
struct BatchTracker {
- GrColor fColor;
SkMatrix fViewMatrix;
bool fUsesLocalCoords;
bool fColorIgnored;
@@ -551,13 +554,14 @@ bool GrAADistanceFieldPathRenderer::onDrawPath(const DrawPathArgs& args) {
} else {
args.fStroke->applyToPath(&geometry.fPath, *args.fPath);
}
+ geometry.fColor = args.fColor;
geometry.fAntiAlias = args.fAntiAlias;
// Note: this is the generation ID of the _original_ path. When a new path is
// generated due to stroking it is important that the original path's id is used
// for caching.
geometry.fGenID = args.fPath->getGenerationID();
- SkAutoTUnref<GrDrawBatch> batch(AADistanceFieldPathBatch::Create(geometry, args.fColor,
+ SkAutoTUnref<GrDrawBatch> batch(AADistanceFieldPathBatch::Create(geometry,
*args.fViewMatrix, fAtlas,
&fPathCache, &fPathList));
args.fTarget->drawBatch(*args.fPipelineBuilder, batch);
@@ -629,11 +633,12 @@ DRAW_BATCH_TEST_DEFINE(AADistanceFieldPathBatch) {
GrColor color = GrRandomColor(random);
AADistanceFieldPathBatch::Geometry geometry(GrTest::TestStrokeRec(random));
+ geometry.fColor = color;
geometry.fPath = GrTest::TestPath(random);
geometry.fAntiAlias = random->nextBool();
geometry.fGenID = random->nextU();
- return AADistanceFieldPathBatch::Create(geometry, color, viewMatrix,
+ return AADistanceFieldPathBatch::Create(geometry, viewMatrix,
gTestStruct.fAtlas,
&gTestStruct.fPathCache,
&gTestStruct.fPathList);
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