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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkSurface_Base.h" | 8 #include "SkSurface_Base.h" |
9 #include "SkImagePriv.h" | 9 #include "SkImagePriv.h" |
10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
11 #include "SkGpuDevice.h" | 11 #include "SkGpuDevice.h" |
12 | 12 |
13 class SkSurface_Gpu : public SkSurface_Base { | 13 class SkSurface_Gpu : public SkSurface_Base { |
14 public: | 14 public: |
15 SK_DECLARE_INST_COUNT(SkSurface_Gpu) | 15 SK_DECLARE_INST_COUNT(SkSurface_Gpu) |
16 | 16 |
17 SkSurface_Gpu(GrContext*, const SkImageInfo&, int sampleCount); | 17 SkSurface_Gpu(GrContext*, const SkImageInfo&, int sampleCount); |
18 SkSurface_Gpu(GrContext*, GrRenderTarget*); | 18 SkSurface_Gpu(GrRenderTarget*); |
19 virtual ~SkSurface_Gpu(); | 19 virtual ~SkSurface_Gpu(); |
20 | 20 |
21 virtual SkCanvas* onNewCanvas() SK_OVERRIDE; | 21 virtual SkCanvas* onNewCanvas() SK_OVERRIDE; |
22 virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE; | 22 virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE; |
23 virtual SkImage* onNewImageSnapshot() SK_OVERRIDE; | 23 virtual SkImage* onNewImageSnapshot() SK_OVERRIDE; |
24 virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, | 24 virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, |
25 const SkPaint*) SK_OVERRIDE; | 25 const SkPaint*) SK_OVERRIDE; |
26 virtual void onCopyOnWrite(ContentChangeMode) SK_OVERRIDE; | 26 virtual void onCopyOnWrite(ContentChangeMode) SK_OVERRIDE; |
27 | 27 |
28 private: | 28 private: |
29 SkGpuDevice* fDevice; | 29 SkGpuDevice* fDevice; |
30 | 30 |
31 typedef SkSurface_Base INHERITED; | 31 typedef SkSurface_Base INHERITED; |
32 }; | 32 }; |
33 | 33 |
34 /////////////////////////////////////////////////////////////////////////////// | 34 /////////////////////////////////////////////////////////////////////////////// |
35 | 35 |
36 SkSurface_Gpu::SkSurface_Gpu(GrContext* ctx, const SkImageInfo& info, | 36 SkSurface_Gpu::SkSurface_Gpu(GrContext* ctx, const SkImageInfo& info, |
37 int sampleCount) | 37 int sampleCount) |
38 : INHERITED(info.fWidth, info.fHeight) { | 38 : INHERITED(info.fWidth, info.fHeight) { |
39 SkBitmap::Config config = SkImageInfoToBitmapConfig(info); | 39 SkBitmap::Config config = SkImageInfoToBitmapConfig(info); |
40 | 40 |
41 fDevice = SkNEW_ARGS(SkGpuDevice, (ctx, config, info.fWidth, info.fHeight, s
ampleCount)); | 41 fDevice = SkNEW_ARGS(SkGpuDevice, (ctx, config, info.fWidth, info.fHeight, s
ampleCount)); |
42 | 42 |
43 if (!SkAlphaTypeIsOpaque(info.fAlphaType)) { | 43 if (!SkAlphaTypeIsOpaque(info.fAlphaType)) { |
44 fDevice->clear(0x0); | 44 fDevice->clear(0x0); |
45 } | 45 } |
46 } | 46 } |
47 | 47 |
48 SkSurface_Gpu::SkSurface_Gpu(GrContext* ctx, GrRenderTarget* renderTarget) | 48 SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget) |
49 : INHERITED(renderTarget->width(), renderTarget->height()) { | 49 : INHERITED(renderTarget->width(), renderTarget->height()) { |
50 fDevice = SkNEW_ARGS(SkGpuDevice, (ctx, renderTarget)); | 50 fDevice = SkNEW_ARGS(SkGpuDevice, (renderTarget->getContext(), renderTarget)
); |
51 | 51 |
52 if (kRGB_565_GrPixelConfig != renderTarget->config()) { | 52 if (kRGB_565_GrPixelConfig != renderTarget->config()) { |
53 fDevice->clear(0x0); | 53 fDevice->clear(0x0); |
54 } | 54 } |
55 } | 55 } |
56 | 56 |
57 SkSurface_Gpu::~SkSurface_Gpu() { | 57 SkSurface_Gpu::~SkSurface_Gpu() { |
58 SkSafeUnref(fDevice); | 58 SkSafeUnref(fDevice); |
59 } | 59 } |
60 | 60 |
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95 } | 95 } |
96 SkASSERT(NULL != this->getCachedCanvas()); | 96 SkASSERT(NULL != this->getCachedCanvas()); |
97 SkASSERT(this->getCachedCanvas()->getDevice() == fDevice); | 97 SkASSERT(this->getCachedCanvas()->getDevice() == fDevice); |
98 this->getCachedCanvas()->setDevice(newDevice); | 98 this->getCachedCanvas()->setDevice(newDevice); |
99 SkRefCnt_SafeAssign(fDevice, newDevice); | 99 SkRefCnt_SafeAssign(fDevice, newDevice); |
100 } | 100 } |
101 } | 101 } |
102 | 102 |
103 /////////////////////////////////////////////////////////////////////////////// | 103 /////////////////////////////////////////////////////////////////////////////// |
104 | 104 |
| 105 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target) { |
| 106 if (NULL == target) { |
| 107 return NULL; |
| 108 } |
| 109 return SkNEW_ARGS(SkSurface_Gpu, (target)); |
| 110 } |
| 111 |
| 112 #ifdef SK_SUPPORT_LEGACY_NEWRENDERTARGETDIRECT |
105 SkSurface* SkSurface::NewRenderTargetDirect(GrContext* ctx, | 113 SkSurface* SkSurface::NewRenderTargetDirect(GrContext* ctx, |
106 GrRenderTarget* target) { | 114 GrRenderTarget* target) { |
107 if (NULL == ctx || NULL == target) { | 115 SkASSERT(target->getContext() == ctx); |
108 return NULL; | 116 return SkSurface::NewRenderTargetDirect(target); |
109 } | |
110 | |
111 return SkNEW_ARGS(SkSurface_Gpu, (ctx, target)); | |
112 } | 117 } |
| 118 #endif |
113 | 119 |
114 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, i
nt sampleCount) { | 120 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, i
nt sampleCount) { |
115 if (NULL == ctx) { | 121 if (NULL == ctx) { |
116 return NULL; | 122 return NULL; |
117 } | 123 } |
118 | 124 |
119 SkBitmap::Config config = SkImageInfoToBitmapConfig(info); | 125 SkBitmap::Config config = SkImageInfoToBitmapConfig(info); |
120 | 126 |
121 GrTextureDesc desc; | 127 GrTextureDesc desc; |
122 desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFla
gBit; | 128 desc.fFlags = kRenderTarget_GrTextureFlagBit | kCheckAllocation_GrTextureFla
gBit; |
123 desc.fWidth = info.fWidth; | 129 desc.fWidth = info.fWidth; |
124 desc.fHeight = info.fHeight; | 130 desc.fHeight = info.fHeight; |
125 desc.fConfig = SkBitmapConfig2GrPixelConfig(config); | 131 desc.fConfig = SkBitmapConfig2GrPixelConfig(config); |
126 desc.fSampleCnt = sampleCount; | 132 desc.fSampleCnt = sampleCount; |
127 | 133 |
128 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); | 134 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); |
129 if (NULL == tex) { | 135 if (NULL == tex) { |
130 return NULL; | 136 return NULL; |
131 } | 137 } |
132 | 138 |
133 return SkNEW_ARGS(SkSurface_Gpu, (ctx, tex->asRenderTarget())); | 139 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget())); |
134 } | 140 } |
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