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Side by Side Diff: ui/views/controls/button/text_button.cc

Issue 15111002: Allow STATE_NORMAL text buttons to animate (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: 3 Created 7 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/controls/button/text_button.h" 5 #include "ui/views/controls/button/text_button.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "grit/ui_resources.h" 10 #include "grit/ui_resources.h"
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111 } 111 }
112 112
113 //////////////////////////////////////////////////////////////////////////////// 113 ////////////////////////////////////////////////////////////////////////////////
114 // 114 //
115 // TextButtonDefaultBorder - painting 115 // TextButtonDefaultBorder - painting
116 // 116 //
117 //////////////////////////////////////////////////////////////////////////////// 117 ////////////////////////////////////////////////////////////////////////////////
118 void TextButtonDefaultBorder::Paint(const View& view, gfx::Canvas* canvas) { 118 void TextButtonDefaultBorder::Paint(const View& view, gfx::Canvas* canvas) {
119 const TextButton* button = static_cast<const TextButton*>(&view); 119 const TextButton* button = static_cast<const TextButton*>(&view);
120 int state = button->state(); 120 int state = button->state();
121 bool animating = button->GetAnimation()->is_animating();
121 122
122 Painter* painter = normal_painter_.get(); 123 Painter* painter = normal_painter_.get();
124 // Use the hot painter when we're hovered. Also use the hot painter when we're
125 // STATE_NORMAL and |animating| so that we show throb animations started from
126 // CustomButton::StartThrobbing which should start throbbing the button
127 // regardless of whether it is hovered.
123 if (button->show_multiple_icon_states() && 128 if (button->show_multiple_icon_states() &&
124 ((state == TextButton::STATE_HOVERED) || 129 ((state == TextButton::STATE_HOVERED) ||
125 (state == TextButton::STATE_PRESSED))) { 130 (state == TextButton::STATE_PRESSED) ||
126 painter = (state == TextButton::STATE_HOVERED) ? 131 ((state == TextButton::STATE_NORMAL) && animating))) {
127 hot_painter_.get() : pushed_painter_.get(); 132 painter = (state == TextButton::STATE_PRESSED) ?
133 pushed_painter_.get() : hot_painter_.get();
128 } 134 }
129 if (painter) { 135 if (painter) {
130 if (button->GetAnimation()->is_animating()) { 136 if (animating) {
131 // TODO(pkasting): Really this should crossfade between states so it could 137 // TODO(pkasting): Really this should crossfade between states so it could
132 // handle the case of having a non-NULL |normal_set_|. 138 // handle the case of having a non-NULL |normal_painter_|.
133 canvas->SaveLayerAlpha(static_cast<uint8>( 139 canvas->SaveLayerAlpha(static_cast<uint8>(
134 button->GetAnimation()->CurrentValueBetween(0, 255))); 140 button->GetAnimation()->CurrentValueBetween(0, 255)));
135 painter->Paint(canvas, view.size()); 141 painter->Paint(canvas, view.size());
136 canvas->Restore(); 142 canvas->Restore();
137 } else { 143 } else {
138 painter->Paint(canvas, view.size()); 144 painter->Paint(canvas, view.size());
139 } 145 }
140 } 146 }
141 } 147 }
142 148
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729 if (show_multiple_icon_states_) { 735 if (show_multiple_icon_states_) {
730 if (has_hover_icon_ && (state() == STATE_HOVERED)) 736 if (has_hover_icon_ && (state() == STATE_HOVERED))
731 return icon_hover_; 737 return icon_hover_;
732 if (has_pushed_icon_ && (state() == STATE_PRESSED)) 738 if (has_pushed_icon_ && (state() == STATE_PRESSED))
733 return icon_pushed_; 739 return icon_pushed_;
734 } 740 }
735 return icon_; 741 return icon_;
736 } 742 }
737 743
738 } // namespace views 744 } // namespace views
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