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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef GrAARectRenderer_DEFINED | 9 #ifndef GrAARectRenderer_DEFINED |
| 10 #define GrAARectRenderer_DEFINED | 10 #define GrAARectRenderer_DEFINED |
| (...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 57 rect, combinedMatrix, | 57 rect, combinedMatrix, |
| 58 devRect, useVertexCoverage); | 58 devRect, useVertexCoverage); |
| 59 #endif | 59 #endif |
| 60 } | 60 } |
| 61 | 61 |
| 62 void strokeAARect(GrGpu* gpu, | 62 void strokeAARect(GrGpu* gpu, |
| 63 GrDrawTarget* target, | 63 GrDrawTarget* target, |
| 64 const GrRect& rect, | 64 const GrRect& rect, |
| 65 const SkMatrix& combinedMatrix, | 65 const SkMatrix& combinedMatrix, |
| 66 const GrRect& devRect, | 66 const GrRect& devRect, |
| 67 const GrVec& devStrokeSize, | 67 SkScalar width, |
| 68 bool useVertexCoverage); | 68 bool useVertexCoverage); |
| 69 | 69 |
| 70 // First rect is outer; second rect is inner |
| 71 void fillAANestedRects(GrGpu* gpu, |
| 72 GrDrawTarget* target, |
| 73 const SkRect rects[2], |
| 74 const SkMatrix& combinedMatrix, |
| 75 bool useVertexCoverage); |
| 76 |
| 70 private: | 77 private: |
| 71 GrIndexBuffer* fAAFillRectIndexBuffer; | 78 GrIndexBuffer* fAAFillRectIndexBuffer; |
| 72 GrIndexBuffer* fAAStrokeRectIndexBuffer; | 79 GrIndexBuffer* fAAStrokeRectIndexBuffer; |
| 73 | 80 |
| 74 GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu); | 81 GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu); |
| 75 | 82 |
| 76 static int aaStrokeRectIndexCount(); | 83 static int aaStrokeRectIndexCount(); |
| 77 GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu); | 84 GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu); |
| 78 | 85 |
| 79 // TODO: Remove the useVertexCoverage boolean. Just use it all the time | 86 // TODO: Remove the useVertexCoverage boolean. Just use it all the time |
| 80 // since we now have a coverage vertex attribute | 87 // since we now have a coverage vertex attribute |
| 81 void geometryFillAARect(GrGpu* gpu, | 88 void geometryFillAARect(GrGpu* gpu, |
| 82 GrDrawTarget* target, | 89 GrDrawTarget* target, |
| 83 const GrRect& rect, | 90 const GrRect& rect, |
| 84 const SkMatrix& combinedMatrix, | 91 const SkMatrix& combinedMatrix, |
| 85 const GrRect& devRect, | 92 const GrRect& devRect, |
| 86 bool useVertexCoverage); | 93 bool useVertexCoverage); |
| 87 | 94 |
| 88 void shaderFillAARect(GrGpu* gpu, | 95 void shaderFillAARect(GrGpu* gpu, |
| 89 GrDrawTarget* target, | 96 GrDrawTarget* target, |
| 90 const GrRect& rect, | 97 const GrRect& rect, |
| 91 const SkMatrix& combinedMatrix); | 98 const SkMatrix& combinedMatrix); |
| 92 | 99 |
| 93 void shaderFillAlignedAARect(GrGpu* gpu, | 100 void shaderFillAlignedAARect(GrGpu* gpu, |
| 94 GrDrawTarget* target, | 101 GrDrawTarget* target, |
| 95 const GrRect& rect, | 102 const GrRect& rect, |
| 96 const SkMatrix& combinedMatrix); | 103 const SkMatrix& combinedMatrix); |
| 97 | 104 |
| 105 void geometryStrokeAARect(GrGpu* gpu, |
| 106 GrDrawTarget* target, |
| 107 const SkRect& devOutside, |
| 108 const SkRect& devInside, |
| 109 bool useVertexCoverage); |
| 110 |
| 98 typedef GrRefCnt INHERITED; | 111 typedef GrRefCnt INHERITED; |
| 99 }; | 112 }; |
| 100 | 113 |
| 101 #endif // GrAARectRenderer_DEFINED | 114 #endif // GrAARectRenderer_DEFINED |
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