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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 
| 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 
| 7 | 7 | 
| 8 #include "src/assembler.h" | 8 #include "src/assembler.h" | 
| 9 #include "src/compiler/common-operator.h" | 9 #include "src/compiler/common-operator.h" | 
| 10 #include "src/compiler/graph.h" | 10 #include "src/compiler/graph.h" | 
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| 435     // WebAssembly. | 435     // WebAssembly. | 
| 436     return AddNode(machine()->TryTruncateFloat64ToInt64(), a); | 436     return AddNode(machine()->TryTruncateFloat64ToInt64(), a); | 
| 437   } | 437   } | 
| 438   Node* TryTruncateFloat64ToInt64(Node* a) { | 438   Node* TryTruncateFloat64ToInt64(Node* a) { | 
| 439     return AddNode(machine()->TryTruncateFloat64ToInt64(), a); | 439     return AddNode(machine()->TryTruncateFloat64ToInt64(), a); | 
| 440   } | 440   } | 
| 441   Node* TruncateFloat32ToUint64(Node* a) { | 441   Node* TruncateFloat32ToUint64(Node* a) { | 
| 442     return AddNode(machine()->TruncateFloat32ToUint64(), a); | 442     return AddNode(machine()->TruncateFloat32ToUint64(), a); | 
| 443   } | 443   } | 
| 444   Node* TruncateFloat64ToUint64(Node* a) { | 444   Node* TruncateFloat64ToUint64(Node* a) { | 
| 445     return AddNode(machine()->TruncateFloat64ToUint64(), a); | 445     // TODO(ahaas): Remove this function as soon as it is not used anymore in | 
|  | 446     // WebAssembly. | 
|  | 447     return AddNode(machine()->TryTruncateFloat64ToUint64(), a); | 
|  | 448   } | 
|  | 449   Node* TryTruncateFloat64ToUint64(Node* a) { | 
|  | 450     return AddNode(machine()->TryTruncateFloat64ToUint64(), a); | 
| 446   } | 451   } | 
| 447   Node* ChangeInt32ToInt64(Node* a) { | 452   Node* ChangeInt32ToInt64(Node* a) { | 
| 448     return AddNode(machine()->ChangeInt32ToInt64(), a); | 453     return AddNode(machine()->ChangeInt32ToInt64(), a); | 
| 449   } | 454   } | 
| 450   Node* ChangeUint32ToUint64(Node* a) { | 455   Node* ChangeUint32ToUint64(Node* a) { | 
| 451     return AddNode(machine()->ChangeUint32ToUint64(), a); | 456     return AddNode(machine()->ChangeUint32ToUint64(), a); | 
| 452   } | 457   } | 
| 453   Node* TruncateFloat64ToFloat32(Node* a) { | 458   Node* TruncateFloat64ToFloat32(Node* a) { | 
| 454     return AddNode(machine()->TruncateFloat64ToFloat32(), a); | 459     return AddNode(machine()->TruncateFloat64ToFloat32(), a); | 
| 455   } | 460   } | 
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| 664   bool bound_; | 669   bool bound_; | 
| 665   friend class RawMachineAssembler; | 670   friend class RawMachineAssembler; | 
| 666   DISALLOW_COPY_AND_ASSIGN(RawMachineLabel); | 671   DISALLOW_COPY_AND_ASSIGN(RawMachineLabel); | 
| 667 }; | 672 }; | 
| 668 | 673 | 
| 669 }  // namespace compiler | 674 }  // namespace compiler | 
| 670 }  // namespace internal | 675 }  // namespace internal | 
| 671 }  // namespace v8 | 676 }  // namespace v8 | 
| 672 | 677 | 
| 673 #endif  // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 678 #endif  // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 
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