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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
| 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
| 7 | 7 |
| 8 #include "src/assembler.h" | 8 #include "src/assembler.h" |
| 9 #include "src/compiler/common-operator.h" | 9 #include "src/compiler/common-operator.h" |
| 10 #include "src/compiler/graph.h" | 10 #include "src/compiler/graph.h" |
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| 435 // WebAssembly. | 435 // WebAssembly. |
| 436 return AddNode(machine()->TryTruncateFloat64ToInt64(), a); | 436 return AddNode(machine()->TryTruncateFloat64ToInt64(), a); |
| 437 } | 437 } |
| 438 Node* TryTruncateFloat64ToInt64(Node* a) { | 438 Node* TryTruncateFloat64ToInt64(Node* a) { |
| 439 return AddNode(machine()->TryTruncateFloat64ToInt64(), a); | 439 return AddNode(machine()->TryTruncateFloat64ToInt64(), a); |
| 440 } | 440 } |
| 441 Node* TruncateFloat32ToUint64(Node* a) { | 441 Node* TruncateFloat32ToUint64(Node* a) { |
| 442 return AddNode(machine()->TruncateFloat32ToUint64(), a); | 442 return AddNode(machine()->TruncateFloat32ToUint64(), a); |
| 443 } | 443 } |
| 444 Node* TruncateFloat64ToUint64(Node* a) { | 444 Node* TruncateFloat64ToUint64(Node* a) { |
| 445 return AddNode(machine()->TruncateFloat64ToUint64(), a); | 445 // TODO(ahaas): Remove this function as soon as it is not used anymore in |
| 446 // WebAssembly. |
| 447 return AddNode(machine()->TryTruncateFloat64ToUint64(), a); |
| 448 } |
| 449 Node* TryTruncateFloat64ToUint64(Node* a) { |
| 450 return AddNode(machine()->TryTruncateFloat64ToUint64(), a); |
| 446 } | 451 } |
| 447 Node* ChangeInt32ToInt64(Node* a) { | 452 Node* ChangeInt32ToInt64(Node* a) { |
| 448 return AddNode(machine()->ChangeInt32ToInt64(), a); | 453 return AddNode(machine()->ChangeInt32ToInt64(), a); |
| 449 } | 454 } |
| 450 Node* ChangeUint32ToUint64(Node* a) { | 455 Node* ChangeUint32ToUint64(Node* a) { |
| 451 return AddNode(machine()->ChangeUint32ToUint64(), a); | 456 return AddNode(machine()->ChangeUint32ToUint64(), a); |
| 452 } | 457 } |
| 453 Node* TruncateFloat64ToFloat32(Node* a) { | 458 Node* TruncateFloat64ToFloat32(Node* a) { |
| 454 return AddNode(machine()->TruncateFloat64ToFloat32(), a); | 459 return AddNode(machine()->TruncateFloat64ToFloat32(), a); |
| 455 } | 460 } |
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| 664 bool bound_; | 669 bool bound_; |
| 665 friend class RawMachineAssembler; | 670 friend class RawMachineAssembler; |
| 666 DISALLOW_COPY_AND_ASSIGN(RawMachineLabel); | 671 DISALLOW_COPY_AND_ASSIGN(RawMachineLabel); |
| 667 }; | 672 }; |
| 668 | 673 |
| 669 } // namespace compiler | 674 } // namespace compiler |
| 670 } // namespace internal | 675 } // namespace internal |
| 671 } // namespace v8 | 676 } // namespace v8 |
| 672 | 677 |
| 673 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 678 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
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