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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
7 | 7 |
8 #include "src/assembler.h" | 8 #include "src/assembler.h" |
9 #include "src/compiler/common-operator.h" | 9 #include "src/compiler/common-operator.h" |
10 #include "src/compiler/graph.h" | 10 #include "src/compiler/graph.h" |
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435 // WebAssembly. | 435 // WebAssembly. |
436 return AddNode(machine()->TryTruncateFloat64ToInt64(), a); | 436 return AddNode(machine()->TryTruncateFloat64ToInt64(), a); |
437 } | 437 } |
438 Node* TryTruncateFloat64ToInt64(Node* a) { | 438 Node* TryTruncateFloat64ToInt64(Node* a) { |
439 return AddNode(machine()->TryTruncateFloat64ToInt64(), a); | 439 return AddNode(machine()->TryTruncateFloat64ToInt64(), a); |
440 } | 440 } |
441 Node* TruncateFloat32ToUint64(Node* a) { | 441 Node* TruncateFloat32ToUint64(Node* a) { |
442 return AddNode(machine()->TruncateFloat32ToUint64(), a); | 442 return AddNode(machine()->TruncateFloat32ToUint64(), a); |
443 } | 443 } |
444 Node* TruncateFloat64ToUint64(Node* a) { | 444 Node* TruncateFloat64ToUint64(Node* a) { |
445 return AddNode(machine()->TruncateFloat64ToUint64(), a); | 445 // TODO(ahaas): Remove this function as soon as it is not used anymore in |
| 446 // WebAssembly. |
| 447 return AddNode(machine()->TryTruncateFloat64ToUint64(), a); |
| 448 } |
| 449 Node* TryTruncateFloat64ToUint64(Node* a) { |
| 450 return AddNode(machine()->TryTruncateFloat64ToUint64(), a); |
446 } | 451 } |
447 Node* ChangeInt32ToInt64(Node* a) { | 452 Node* ChangeInt32ToInt64(Node* a) { |
448 return AddNode(machine()->ChangeInt32ToInt64(), a); | 453 return AddNode(machine()->ChangeInt32ToInt64(), a); |
449 } | 454 } |
450 Node* ChangeUint32ToUint64(Node* a) { | 455 Node* ChangeUint32ToUint64(Node* a) { |
451 return AddNode(machine()->ChangeUint32ToUint64(), a); | 456 return AddNode(machine()->ChangeUint32ToUint64(), a); |
452 } | 457 } |
453 Node* TruncateFloat64ToFloat32(Node* a) { | 458 Node* TruncateFloat64ToFloat32(Node* a) { |
454 return AddNode(machine()->TruncateFloat64ToFloat32(), a); | 459 return AddNode(machine()->TruncateFloat64ToFloat32(), a); |
455 } | 460 } |
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664 bool bound_; | 669 bool bound_; |
665 friend class RawMachineAssembler; | 670 friend class RawMachineAssembler; |
666 DISALLOW_COPY_AND_ASSIGN(RawMachineLabel); | 671 DISALLOW_COPY_AND_ASSIGN(RawMachineLabel); |
667 }; | 672 }; |
668 | 673 |
669 } // namespace compiler | 674 } // namespace compiler |
670 } // namespace internal | 675 } // namespace internal |
671 } // namespace v8 | 676 } // namespace v8 |
672 | 677 |
673 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 678 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
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