OLD | NEW |
1 -- Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 -- Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 -- Use of this source code is governed by a BSD-style license that can be | 2 -- Use of this source code is governed by a BSD-style license that can be |
3 -- found in the LICENSE file. | 3 -- found in the LICENSE file. |
4 | 4 |
5 --- Utility functions and constants shared by nacltoons lua code | 5 --- Utility functions and constants shared by nacltoons lua code |
6 | 6 |
7 local yaml = require 'yaml' | 7 local yaml = require 'yaml' |
8 | 8 |
9 local util = {} | 9 local util = {} |
10 | 10 |
(...skipping 13 matching lines...) Expand all Loading... |
24 print('LUA: ' .. string.format(...)) | 24 print('LUA: ' .. string.format(...)) |
25 end | 25 end |
26 | 26 |
27 function util.PointToString(point) | 27 function util.PointToString(point) |
28 return string.format('%dx%d', point.x, point.y) | 28 return string.format('%dx%d', point.x, point.y) |
29 end | 29 end |
30 | 30 |
31 --- Create CCPoint from a lua table containing 2 elements. | 31 --- Create CCPoint from a lua table containing 2 elements. |
32 -- This is used to convert point data from .def files into | 32 -- This is used to convert point data from .def files into |
33 -- the cocos2dx coordinate space. | 33 -- the cocos2dx coordinate space. |
34 function util.PointFromLua(point) | 34 function util.PointFromLua(point, relative) |
35 return CCPointMake(point[1] + game_obj.origin.x, point[2] + game_obj.origin.
y) | 35 if relative then |
| 36 return ccp(point[1], point[2]) |
| 37 else |
| 38 return ccp(point[1] + game_obj.origin.x, point[2] + game_obj.origin.y) |
| 39 end |
36 end | 40 end |
37 | 41 |
38 --- Convert CCPoint to b2Vec. | 42 --- Convert CCPoint to b2Vec. |
39 function util.b2VecFromCocos(cocos_vec) | 43 function util.b2VecFromCocos(cocos_vec) |
40 return b2Vec2:new_local(util.ScreenToWorld(cocos_vec.x), | 44 return b2Vec2:new_local(util.ScreenToWorld(cocos_vec.x), |
41 util.ScreenToWorld(cocos_vec.y)) | 45 util.ScreenToWorld(cocos_vec.y)) |
42 end | 46 end |
43 | 47 |
44 --- Load a yaml file and return a lua table that represents the data | 48 --- Load a yaml file and return a lua table that represents the data |
45 -- in the file. | 49 -- in the file. |
(...skipping 26 matching lines...) Expand all Loading... |
72 table.insert(sb, string.format("%s,\n", tostring(value))) | 76 table.insert(sb, string.format("%s,\n", tostring(value))) |
73 else | 77 else |
74 table.insert(sb, string.format("'%s',\n", tostring(value))) | 78 table.insert(sb, string.format("'%s',\n", tostring(value))) |
75 end | 79 end |
76 end | 80 end |
77 end | 81 end |
78 | 82 |
79 table.insert(sb, string.rep (' ', indent - 2)) | 83 table.insert(sb, string.rep (' ', indent - 2)) |
80 table.insert(sb, '}\n') | 84 table.insert(sb, '}\n') |
81 return table.concat(sb) | 85 return table.concat(sb) |
82 | |
83 end | 86 end |
84 | 87 |
85 if arg then | 88 if arg then |
86 print(util.TableToString({mylist = { 1, 2, 3 }, foo = 'bar', hello = 123})) | 89 print(util.TableToString({mylist = { 1, 2, 3 }, foo = 'bar', hello = 123})) |
87 end | 90 end |
88 | 91 |
89 return util | 92 return util |
OLD | NEW |