| Index: Source/modules/webaudio/AudioContext.cpp
|
| diff --git a/Source/modules/webaudio/AudioContext.cpp b/Source/modules/webaudio/AudioContext.cpp
|
| index 4097fb459a63cdb55b0324314b58362f4ea792bf..b0d76567e71d15e96ec2c170e9c24d724ce706c2 100644
|
| --- a/Source/modules/webaudio/AudioContext.cpp
|
| +++ b/Source/modules/webaudio/AudioContext.cpp
|
| @@ -223,7 +223,7 @@ void AudioContext::clear()
|
| // Audio thread is dead. Nobody will schedule node deletion action. Let's do it ourselves.
|
| do {
|
| deleteMarkedNodes();
|
| - m_nodesToDelete.append(m_nodesMarkedForDeletion);
|
| + m_nodesToDelete.appendVector(m_nodesMarkedForDeletion);
|
| m_nodesMarkedForDeletion.clear();
|
| } while (m_nodesToDelete.size());
|
|
|
| @@ -879,7 +879,7 @@ void AudioContext::scheduleNodeDeletion()
|
|
|
| // Make sure to call deleteMarkedNodes() on main thread.
|
| if (m_nodesMarkedForDeletion.size() && !m_isDeletionScheduled) {
|
| - m_nodesToDelete.append(m_nodesMarkedForDeletion);
|
| + m_nodesToDelete.appendVector(m_nodesMarkedForDeletion);
|
| m_nodesMarkedForDeletion.clear();
|
|
|
| m_isDeletionScheduled = true;
|
|
|