| OLD | NEW |
| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler.h" | 5 #include "cc/scheduler/scheduler.h" |
| 6 | 6 |
| 7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
| 8 #include "base/debug/trace_event.h" | 8 #include "base/debug/trace_event.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 | 10 |
| 11 namespace cc { | 11 namespace cc { |
| 12 | 12 |
| 13 Scheduler::Scheduler(SchedulerClient* client, | 13 Scheduler::Scheduler(SchedulerClient* client, |
| 14 scoped_ptr<FrameRateController> frame_rate_controller, | 14 scoped_ptr<FrameRateController> frame_rate_controller, |
| 15 const SchedulerSettings& scheduler_settings) | 15 const SchedulerSettings& scheduler_settings) |
| 16 : settings_(scheduler_settings), | 16 : settings_(scheduler_settings), |
| 17 client_(client), | 17 client_(client), |
| 18 frame_rate_controller_(frame_rate_controller.Pass()), | 18 frame_rate_controller_(frame_rate_controller.Pass()), |
| 19 state_machine_(scheduler_settings), | 19 state_machine_(scheduler_settings), |
| 20 inside_process_scheduled_actions_(false) { | 20 inside_process_scheduled_actions_(false) { |
| 21 DCHECK(client_); | 21 DCHECK(client_); |
| 22 frame_rate_controller_->SetClient(this); | 22 frame_rate_controller_->SetClient(this); |
| 23 DCHECK(!state_machine_.VSyncCallbackNeeded()); | 23 DCHECK(!state_machine_.BeginMainFrameCallbackNeeded()); |
| 24 } | 24 } |
| 25 | 25 |
| 26 Scheduler::~Scheduler() { frame_rate_controller_->SetActive(false); } | 26 Scheduler::~Scheduler() { frame_rate_controller_->SetActive(false); } |
| 27 | 27 |
| 28 void Scheduler::SetCanStart() { | 28 void Scheduler::SetCanStart() { |
| 29 state_machine_.SetCanStart(); | 29 state_machine_.SetCanStart(); |
| 30 ProcessScheduledActions(); | 30 ProcessScheduledActions(); |
| 31 } | 31 } |
| 32 | 32 |
| 33 void Scheduler::SetVisible(bool visible) { | 33 void Scheduler::SetVisible(bool visible) { |
| (...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 69 void Scheduler::SetNeedsForcedRedraw() { | 69 void Scheduler::SetNeedsForcedRedraw() { |
| 70 state_machine_.SetNeedsForcedRedraw(); | 70 state_machine_.SetNeedsForcedRedraw(); |
| 71 ProcessScheduledActions(); | 71 ProcessScheduledActions(); |
| 72 } | 72 } |
| 73 | 73 |
| 74 void Scheduler::SetMainThreadNeedsLayerTextures() { | 74 void Scheduler::SetMainThreadNeedsLayerTextures() { |
| 75 state_machine_.SetMainThreadNeedsLayerTextures(); | 75 state_machine_.SetMainThreadNeedsLayerTextures(); |
| 76 ProcessScheduledActions(); | 76 ProcessScheduledActions(); |
| 77 } | 77 } |
| 78 | 78 |
| 79 void Scheduler::BeginFrameComplete() { | 79 void Scheduler::BeginMainFrameComplete() { |
| 80 TRACE_EVENT0("cc", "Scheduler::BeginFrameComplete"); | 80 TRACE_EVENT0("cc", "Scheduler::BeginMainFrameComplete"); |
| 81 state_machine_.BeginFrameComplete(); | 81 state_machine_.BeginMainFrameComplete(); |
| 82 ProcessScheduledActions(); | 82 ProcessScheduledActions(); |
| 83 } | 83 } |
| 84 | 84 |
| 85 void Scheduler::BeginFrameAborted() { | 85 void Scheduler::BeginMainFrameAborted() { |
| 86 TRACE_EVENT0("cc", "Scheduler::BeginFrameAborted"); | 86 TRACE_EVENT0("cc", "Scheduler::BeginMainFrameAborted"); |
| 87 state_machine_.BeginFrameAborted(); | 87 state_machine_.BeginMainFrameAborted(); |
| 88 ProcessScheduledActions(); | 88 ProcessScheduledActions(); |
| 89 } | 89 } |
| 90 | 90 |
| 91 void Scheduler::SetMaxFramesPending(int max_frames_pending) { | 91 void Scheduler::SetMaxFramesPending(int max_frames_pending) { |
| 92 frame_rate_controller_->SetMaxFramesPending(max_frames_pending); | 92 frame_rate_controller_->SetMaxFramesPending(max_frames_pending); |
| 93 } | 93 } |
| 94 | 94 |
| 95 int Scheduler::MaxFramesPending() const { | 95 int Scheduler::MaxFramesPending() const { |
| 96 return frame_rate_controller_->MaxFramesPending(); | 96 return frame_rate_controller_->MaxFramesPending(); |
| 97 } | 97 } |
| 98 | 98 |
| 99 int Scheduler::NumFramesPendingForTesting() const { | 99 int Scheduler::NumFramesPendingForTesting() const { |
| 100 return frame_rate_controller_->NumFramesPendingForTesting(); | 100 return frame_rate_controller_->NumFramesPendingForTesting(); |
| 101 } | 101 } |
| 102 | 102 |
| 103 void Scheduler::SetSwapBuffersCompleteSupported(bool supported) { | 103 void Scheduler::SetSwapBuffersCompleteSupported(bool supported) { |
| 104 frame_rate_controller_->SetSwapBuffersCompleteSupported(supported); | 104 frame_rate_controller_->SetSwapBuffersCompleteSupported(supported); |
| 105 } | 105 } |
| 106 | 106 |
| 107 void Scheduler::DidSwapBuffersComplete() { | 107 void Scheduler::DidSwapBuffersComplete() { |
| 108 TRACE_EVENT0("cc", "Scheduler::DidSwapBuffersComplete"); | 108 TRACE_EVENT0("cc", "Scheduler::DidSwapBuffersComplete"); |
| 109 frame_rate_controller_->DidFinishFrame(); | 109 frame_rate_controller_->DidSwapBuffersComplete(); |
| 110 } | 110 } |
| 111 | 111 |
| 112 void Scheduler::DidLoseOutputSurface() { | 112 void Scheduler::DidLoseOutputSurface() { |
| 113 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); | 113 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); |
| 114 state_machine_.DidLoseOutputSurface(); | 114 state_machine_.DidLoseOutputSurface(); |
| 115 ProcessScheduledActions(); | 115 ProcessScheduledActions(); |
| 116 } | 116 } |
| 117 | 117 |
| 118 void Scheduler::DidCreateAndInitializeOutputSurface() { | 118 void Scheduler::DidCreateAndInitializeOutputSurface() { |
| 119 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface"); | 119 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface"); |
| 120 frame_rate_controller_->DidAbortAllPendingFrames(); | 120 frame_rate_controller_->DidAbortAllPendingFrames(); |
| 121 state_machine_.DidCreateAndInitializeOutputSurface(); | 121 state_machine_.DidCreateAndInitializeOutputSurface(); |
| 122 ProcessScheduledActions(); | 122 ProcessScheduledActions(); |
| 123 } | 123 } |
| 124 | 124 |
| 125 void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase, | 125 void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase, |
| 126 base::TimeDelta interval) { | 126 base::TimeDelta interval) { |
| 127 frame_rate_controller_->SetTimebaseAndInterval(timebase, interval); | 127 frame_rate_controller_->SetTimebaseAndInterval(timebase, interval); |
| 128 } | 128 } |
| 129 | 129 |
| 130 base::TimeTicks Scheduler::AnticipatedDrawTime() { | 130 base::TimeTicks Scheduler::AnticipatedDrawTime() { |
| 131 return frame_rate_controller_->NextTickTime(); | 131 return frame_rate_controller_->NextTickTime(); |
| 132 } | 132 } |
| 133 | 133 |
| 134 base::TimeTicks Scheduler::LastVSyncTime() { | 134 base::TimeTicks Scheduler::LastBeginImplFrameTime() { |
| 135 return frame_rate_controller_->LastTickTime(); | 135 return frame_rate_controller_->LastTickTime(); |
| 136 } | 136 } |
| 137 | 137 |
| 138 void Scheduler::VSyncTick(bool throttled) { | 138 void Scheduler::BeginImplFrame(bool throttled) { |
| 139 TRACE_EVENT1("cc", "Scheduler::VSyncTick", "throttled", throttled); | 139 TRACE_EVENT1("cc", "Scheduler::BeginImplFrame", "throttled", throttled); |
| 140 if (!throttled) | 140 if (!throttled) |
| 141 state_machine_.DidEnterVSync(); | 141 state_machine_.DidEnterBeginImplFrame(); |
| 142 ProcessScheduledActions(); | 142 ProcessScheduledActions(); |
| 143 if (!throttled) | 143 if (!throttled) |
| 144 state_machine_.DidLeaveVSync(); | 144 state_machine_.DidLeaveBeginImplFrame(); |
| 145 } | 145 } |
| 146 | 146 |
| 147 void Scheduler::ProcessScheduledActions() { | 147 void Scheduler::ProcessScheduledActions() { |
| 148 // We do not allow ProcessScheduledActions to be recursive. | 148 // We do not allow ProcessScheduledActions to be recursive. |
| 149 // The top-level call will iteratively execute the next action for us anyway. | 149 // The top-level call will iteratively execute the next action for us anyway. |
| 150 if (inside_process_scheduled_actions_) | 150 if (inside_process_scheduled_actions_) |
| 151 return; | 151 return; |
| 152 | 152 |
| 153 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); | 153 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); |
| 154 | 154 |
| 155 SchedulerStateMachine::Action action = state_machine_.NextAction(); | 155 SchedulerStateMachine::Action action = state_machine_.NextAction(); |
| 156 while (action != SchedulerStateMachine::ACTION_NONE) { | 156 while (action != SchedulerStateMachine::ACTION_NONE) { |
| 157 state_machine_.UpdateState(action); | 157 state_machine_.UpdateState(action); |
| 158 TRACE_EVENT1( | 158 TRACE_EVENT1( |
| 159 "cc", "Scheduler::ProcessScheduledActions()", "action", action); | 159 "cc", "Scheduler::ProcessScheduledActions()", "action", action); |
| 160 | 160 |
| 161 switch (action) { | 161 switch (action) { |
| 162 case SchedulerStateMachine::ACTION_NONE: | 162 case SchedulerStateMachine::ACTION_NONE: |
| 163 break; | 163 break; |
| 164 case SchedulerStateMachine::ACTION_BEGIN_FRAME: | 164 case SchedulerStateMachine::ACTION_BEGIN_MAIN_FRAME: |
| 165 client_->ScheduledActionBeginFrame(); | 165 client_->ScheduledActionBeginMainFrame(); |
| 166 break; | 166 break; |
| 167 case SchedulerStateMachine::ACTION_COMMIT: | 167 case SchedulerStateMachine::ACTION_COMMIT: |
| 168 client_->ScheduledActionCommit(); | 168 client_->ScheduledActionCommit(); |
| 169 break; | 169 break; |
| 170 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: | 170 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: |
| 171 client_->ScheduledActionCheckForCompletedTileUploads(); | 171 client_->ScheduledActionCheckForCompletedTileUploads(); |
| 172 break; | 172 break; |
| 173 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: | 173 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: |
| 174 client_->ScheduledActionActivatePendingTreeIfNeeded(); | 174 client_->ScheduledActionActivatePendingTreeIfNeeded(); |
| 175 break; | 175 break; |
| 176 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: { | 176 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: { |
| 177 ScheduledActionDrawAndSwapResult result = | 177 ScheduledActionDrawAndSwapResult result = |
| 178 client_->ScheduledActionDrawAndSwapIfPossible(); | 178 client_->ScheduledActionDrawAndSwapIfPossible(); |
| 179 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); | 179 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); |
| 180 if (result.did_swap) | 180 if (result.did_swap) |
| 181 frame_rate_controller_->DidBeginFrame(); | 181 frame_rate_controller_->DidSwapBuffers(); |
| 182 break; | 182 break; |
| 183 } | 183 } |
| 184 case SchedulerStateMachine::ACTION_DRAW_FORCED: { | 184 case SchedulerStateMachine::ACTION_DRAW_FORCED: { |
| 185 ScheduledActionDrawAndSwapResult result = | 185 ScheduledActionDrawAndSwapResult result = |
| 186 client_->ScheduledActionDrawAndSwapForced(); | 186 client_->ScheduledActionDrawAndSwapForced(); |
| 187 if (result.did_swap) | 187 if (result.did_swap) |
| 188 frame_rate_controller_->DidBeginFrame(); | 188 frame_rate_controller_->DidSwapBuffers(); |
| 189 break; | 189 break; |
| 190 } | 190 } |
| 191 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 191 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
| 192 client_->ScheduledActionBeginOutputSurfaceCreation(); | 192 client_->ScheduledActionBeginOutputSurfaceCreation(); |
| 193 break; | 193 break; |
| 194 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 194 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
| 195 client_->ScheduledActionAcquireLayerTexturesForMainThread(); | 195 client_->ScheduledActionAcquireLayerTexturesForMainThread(); |
| 196 break; | 196 break; |
| 197 } | 197 } |
| 198 action = state_machine_.NextAction(); | 198 action = state_machine_.NextAction(); |
| 199 } | 199 } |
| 200 | 200 |
| 201 // Activate or deactivate the frame rate controller. | 201 // Activate or deactivate the frame rate controller. |
| 202 frame_rate_controller_->SetActive(state_machine_.VSyncCallbackNeeded()); | 202 frame_rate_controller_->SetActive( |
| 203 state_machine_.BeginMainFrameCallbackNeeded()); |
| 203 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime()); | 204 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime()); |
| 204 } | 205 } |
| 205 | 206 |
| 206 bool Scheduler::WillDrawIfNeeded() const { | 207 bool Scheduler::WillDrawIfNeeded() const { |
| 207 return !state_machine_.DrawSuspendedUntilCommit(); | 208 return !state_machine_.DrawSuspendedUntilCommit(); |
| 208 } | 209 } |
| 209 | 210 |
| 210 } // namespace cc | 211 } // namespace cc |
| OLD | NEW |