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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/frame_rate_controller.h" | 5 #include "cc/scheduler/frame_rate_controller.h" |
| 6 | 6 |
| 7 #include "cc/test/scheduler_test_common.h" | 7 #include "cc/test/scheduler_test_common.h" |
| 8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
| 9 | 9 |
| 10 namespace cc { | 10 namespace cc { |
| 11 namespace { | 11 namespace { |
| 12 | 12 |
| 13 class FakeFrameRateControllerClient : public cc::FrameRateControllerClient { | 13 class FakeFrameRateControllerClient : public cc::FrameRateControllerClient { |
| 14 public: | 14 public: |
| 15 FakeFrameRateControllerClient() { Reset(); } | 15 FakeFrameRateControllerClient() { Reset(); } |
| 16 | 16 |
| 17 void Reset() { vsync_ticked_ = false; } | 17 void Reset() { began_impl_frame_ = false; } |
| 18 bool VSyncTicked() const { return vsync_ticked_; } | 18 bool BeganImplFrame() const { return began_impl_frame_; } |
| 19 | 19 |
| 20 virtual void VSyncTick(bool throttled) OVERRIDE { | 20 virtual void BeginImplFrame(bool throttled) OVERRIDE { |
| 21 vsync_ticked_ = !throttled; | 21 began_impl_frame_ = !throttled; |
| 22 } | 22 } |
| 23 | 23 |
| 24 protected: | 24 protected: |
| 25 bool vsync_ticked_; | 25 bool began_impl_frame_; |
| 26 }; | 26 }; |
| 27 | 27 |
| 28 TEST(FrameRateControllerTest, TestFrameThrottling_ImmediateAck) { | 28 TEST(FrameRateControllerTest, TestFrameThrottling_ImmediateAck) { |
| 29 FakeThread thread; | 29 FakeThread thread; |
| 30 FakeFrameRateControllerClient client; | 30 FakeFrameRateControllerClient client; |
| 31 base::TimeDelta interval = base::TimeDelta::FromMicroseconds( | 31 base::TimeDelta interval = base::TimeDelta::FromMicroseconds( |
| 32 base::Time::kMicrosecondsPerSecond / 60); | 32 base::Time::kMicrosecondsPerSecond / 60); |
| 33 scoped_refptr<FakeDelayBasedTimeSource> time_source = | 33 scoped_refptr<FakeDelayBasedTimeSource> time_source = |
| 34 FakeDelayBasedTimeSource::Create(interval, &thread); | 34 FakeDelayBasedTimeSource::Create(interval, &thread); |
| 35 FrameRateController controller(time_source); | 35 FrameRateController controller(time_source); |
| 36 | 36 |
| 37 controller.SetClient(&client); | 37 controller.SetClient(&client); |
| 38 controller.SetActive(true); | 38 controller.SetActive(true); |
| 39 | 39 |
| 40 base::TimeTicks elapsed; // Muck around with time a bit | 40 base::TimeTicks elapsed; // Muck around with time a bit |
| 41 | 41 |
| 42 // Trigger one frame, make sure the vsync callback is called | 42 // Trigger one frame, make sure the BeginImplFrame callback is called |
| 43 elapsed += base::TimeDelta::FromMilliseconds(thread.PendingDelayMs()); | 43 elapsed += base::TimeDelta::FromMilliseconds(thread.PendingDelayMs()); |
| 44 time_source->SetNow(elapsed); | 44 time_source->SetNow(elapsed); |
| 45 thread.RunPendingTask(); | 45 thread.RunPendingTask(); |
| 46 EXPECT_TRUE(client.VSyncTicked()); | 46 EXPECT_TRUE(client.BeganImplFrame()); |
| 47 client.Reset(); | 47 client.Reset(); |
| 48 | 48 |
| 49 // Tell the controller we drew | 49 // Tell the controller we drew |
| 50 controller.DidBeginFrame(); | 50 controller.DidSwapBuffers(); |
| 51 | 51 |
| 52 // Tell the controller the frame ended 5ms later | 52 // Tell the controller the frame ended 5ms later |
| 53 time_source->SetNow(time_source->Now() + | 53 time_source->SetNow(time_source->Now() + |
| 54 base::TimeDelta::FromMilliseconds(5)); | 54 base::TimeDelta::FromMilliseconds(5)); |
| 55 controller.DidFinishFrame(); | 55 controller.DidSwapBuffersComplete(); |
| 56 | 56 |
| 57 // Trigger another frame, make sure vsync runs again | 57 // Trigger another frame, make sure BeginImplFrame runs again |
| 58 elapsed += base::TimeDelta::FromMilliseconds(thread.PendingDelayMs()); | 58 elapsed += base::TimeDelta::FromMilliseconds(thread.PendingDelayMs()); |
| 59 // Sanity check that previous code didn't move time backward. | 59 // Sanity check that previous code didn't move time backward. |
| 60 EXPECT_GE(elapsed, time_source->Now()); | 60 EXPECT_GE(elapsed, time_source->Now()); |
| 61 time_source->SetNow(elapsed); | 61 time_source->SetNow(elapsed); |
| 62 thread.RunPendingTask(); | 62 thread.RunPendingTask(); |
| 63 EXPECT_TRUE(client.VSyncTicked()); | 63 EXPECT_TRUE(client.BeganImplFrame()); |
| 64 } | 64 } |
| 65 | 65 |
| 66 TEST(FrameRateControllerTest, TestFrameThrottling_TwoFramesInFlight) { | 66 TEST(FrameRateControllerTest, TestFrameThrottling_TwoFramesInFlight) { |
| 67 FakeThread thread; | 67 FakeThread thread; |
| 68 FakeFrameRateControllerClient client; | 68 FakeFrameRateControllerClient client; |
| 69 base::TimeDelta interval = base::TimeDelta::FromMicroseconds( | 69 base::TimeDelta interval = base::TimeDelta::FromMicroseconds( |
| 70 base::Time::kMicrosecondsPerSecond / 60); | 70 base::Time::kMicrosecondsPerSecond / 60); |
| 71 scoped_refptr<FakeDelayBasedTimeSource> time_source = | 71 scoped_refptr<FakeDelayBasedTimeSource> time_source = |
| 72 FakeDelayBasedTimeSource::Create(interval, &thread); | 72 FakeDelayBasedTimeSource::Create(interval, &thread); |
| 73 FrameRateController controller(time_source); | 73 FrameRateController controller(time_source); |
| 74 | 74 |
| 75 controller.SetClient(&client); | 75 controller.SetClient(&client); |
| 76 controller.SetActive(true); | 76 controller.SetActive(true); |
| 77 controller.SetMaxFramesPending(2); | 77 controller.SetMaxFramesPending(2); |
| 78 | 78 |
| 79 base::TimeTicks elapsed; // Muck around with time a bit | 79 base::TimeTicks elapsed; // Muck around with time a bit |
| 80 | 80 |
| 81 // Trigger one frame, make sure the vsync callback is called | 81 // Trigger one frame, make sure the BeginImplFrame callback is called |
| 82 elapsed += base::TimeDelta::FromMilliseconds(thread.PendingDelayMs()); | 82 elapsed += base::TimeDelta::FromMilliseconds(thread.PendingDelayMs()); |
| 83 time_source->SetNow(elapsed); | 83 time_source->SetNow(elapsed); |
| 84 thread.RunPendingTask(); | 84 thread.RunPendingTask(); |
| 85 EXPECT_TRUE(client.VSyncTicked()); | 85 EXPECT_TRUE(client.BeganImplFrame()); |
| 86 client.Reset(); | 86 client.Reset(); |
| 87 | 87 |
| 88 // Tell the controller we drew | 88 // Tell the controller we drew |
| 89 controller.DidBeginFrame(); | 89 controller.DidSwapBuffers(); |
| 90 | 90 |
| 91 // Trigger another frame, make sure vsync callback runs again | 91 // Trigger another frame, make sure BeginImplFrame callback runs again |
| 92 elapsed += base::TimeDelta::FromMilliseconds(thread.PendingDelayMs()); | 92 elapsed += base::TimeDelta::FromMilliseconds(thread.PendingDelayMs()); |
| 93 // Sanity check that previous code didn't move time backward. | 93 // Sanity check that previous code didn't move time backward. |
| 94 EXPECT_GE(elapsed, time_source->Now()); | 94 EXPECT_GE(elapsed, time_source->Now()); |
| 95 time_source->SetNow(elapsed); | 95 time_source->SetNow(elapsed); |
| 96 thread.RunPendingTask(); | 96 thread.RunPendingTask(); |
| 97 EXPECT_TRUE(client.VSyncTicked()); | 97 EXPECT_TRUE(client.BeganImplFrame()); |
| 98 client.Reset(); | 98 client.Reset(); |
| 99 | 99 |
| 100 // Tell the controller we drew, again. | 100 // Tell the controller we drew, again. |
| 101 controller.DidBeginFrame(); | 101 controller.DidSwapBuffers(); |
| 102 | 102 |
| 103 // Trigger another frame. Since two frames are pending, we should not draw. | 103 // Trigger another frame. Since two frames are pending, we should not draw. |
| 104 elapsed += base::TimeDelta::FromMilliseconds(thread.PendingDelayMs()); | 104 elapsed += base::TimeDelta::FromMilliseconds(thread.PendingDelayMs()); |
| 105 // Sanity check that previous code didn't move time backward. | 105 // Sanity check that previous code didn't move time backward. |
| 106 EXPECT_GE(elapsed, time_source->Now()); | 106 EXPECT_GE(elapsed, time_source->Now()); |
| 107 time_source->SetNow(elapsed); | 107 time_source->SetNow(elapsed); |
| 108 thread.RunPendingTask(); | 108 thread.RunPendingTask(); |
| 109 EXPECT_FALSE(client.VSyncTicked()); | 109 EXPECT_FALSE(client.BeganImplFrame()); |
| 110 | 110 |
| 111 // Tell the controller the first frame ended 5ms later | 111 // Tell the controller the first frame ended 5ms later |
| 112 time_source->SetNow(time_source->Now() + | 112 time_source->SetNow(time_source->Now() + |
| 113 base::TimeDelta::FromMilliseconds(5)); | 113 base::TimeDelta::FromMilliseconds(5)); |
| 114 controller.DidFinishFrame(); | 114 controller.DidSwapBuffersComplete(); |
| 115 | 115 |
| 116 // Tick should not have been called | 116 // Tick should not have been called |
| 117 EXPECT_FALSE(client.VSyncTicked()); | 117 EXPECT_FALSE(client.BeganImplFrame()); |
| 118 | 118 |
| 119 // Trigger yet another frame. Since one frames is pending, another vsync | 119 // Trigger yet another frame. Since one frames is pending, another |
| 120 // callback should run. | 120 // BeginImplFrame callback should run. |
| 121 elapsed += base::TimeDelta::FromMilliseconds(thread.PendingDelayMs()); | 121 elapsed += base::TimeDelta::FromMilliseconds(thread.PendingDelayMs()); |
| 122 // Sanity check that previous code didn't move time backward. | 122 // Sanity check that previous code didn't move time backward. |
| 123 EXPECT_GE(elapsed, time_source->Now()); | 123 EXPECT_GE(elapsed, time_source->Now()); |
| 124 time_source->SetNow(elapsed); | 124 time_source->SetNow(elapsed); |
| 125 thread.RunPendingTask(); | 125 thread.RunPendingTask(); |
| 126 EXPECT_TRUE(client.VSyncTicked()); | 126 EXPECT_TRUE(client.BeganImplFrame()); |
| 127 } | 127 } |
| 128 | 128 |
| 129 TEST(FrameRateControllerTest, TestFrameThrottling_Unthrottled) { | 129 TEST(FrameRateControllerTest, TestFrameThrottling_Unthrottled) { |
| 130 FakeThread thread; | 130 FakeThread thread; |
| 131 FakeFrameRateControllerClient client; | 131 FakeFrameRateControllerClient client; |
| 132 FrameRateController controller(&thread); | 132 FrameRateController controller(&thread); |
| 133 | 133 |
| 134 controller.SetClient(&client); | 134 controller.SetClient(&client); |
| 135 controller.SetMaxFramesPending(2); | 135 controller.SetMaxFramesPending(2); |
| 136 | 136 |
| 137 // SetActive triggers 1st frame, make sure the vsync callback is called | 137 // SetActive triggers 1st frame, make sure the BeginImplFrame callback |
| 138 // is called |
| 138 controller.SetActive(true); | 139 controller.SetActive(true); |
| 139 thread.RunPendingTask(); | 140 thread.RunPendingTask(); |
| 140 EXPECT_TRUE(client.VSyncTicked()); | 141 EXPECT_TRUE(client.BeganImplFrame()); |
| 141 client.Reset(); | 142 client.Reset(); |
| 142 | 143 |
| 143 // Even if we don't call DidBeginFrame, FrameRateController should | 144 // Even if we don't call DidSwapBuffers, FrameRateController should |
| 144 // still attempt to vsync tick multiple times until it does result in | 145 // still attempt to tick multiple times until it does result in |
| 145 // a DidBeginFrame. | 146 // a DidSwapBuffers. |
| 146 thread.RunPendingTask(); | 147 thread.RunPendingTask(); |
| 147 EXPECT_TRUE(client.VSyncTicked()); | 148 EXPECT_TRUE(client.BeganImplFrame()); |
| 148 client.Reset(); | 149 client.Reset(); |
| 149 | 150 |
| 150 thread.RunPendingTask(); | 151 thread.RunPendingTask(); |
| 151 EXPECT_TRUE(client.VSyncTicked()); | 152 EXPECT_TRUE(client.BeganImplFrame()); |
| 152 client.Reset(); | 153 client.Reset(); |
| 153 | 154 |
| 154 // DidBeginFrame triggers 2nd frame, make sure the vsync callback is called | 155 // DidSwapBuffers triggers 2nd frame, make sure the BeginImplFrame callback is |
| 155 controller.DidBeginFrame(); | 156 // called |
| 157 controller.DidSwapBuffers(); |
| 156 thread.RunPendingTask(); | 158 thread.RunPendingTask(); |
| 157 EXPECT_TRUE(client.VSyncTicked()); | 159 EXPECT_TRUE(client.BeganImplFrame()); |
| 158 client.Reset(); | 160 client.Reset(); |
| 159 | 161 |
| 160 // DidBeginFrame triggers 3rd frame (> max_frames_pending), | 162 // DidSwapBuffers triggers 3rd frame (> max_frames_pending), |
| 161 // make sure the vsync callback is NOT called | 163 // make sure the BeginImplFrame callback is NOT called |
| 162 controller.DidBeginFrame(); | 164 controller.DidSwapBuffers(); |
| 163 thread.RunPendingTask(); | 165 thread.RunPendingTask(); |
| 164 EXPECT_FALSE(client.VSyncTicked()); | 166 EXPECT_FALSE(client.BeganImplFrame()); |
| 165 client.Reset(); | 167 client.Reset(); |
| 166 | 168 |
| 167 // Make sure there is no pending task since we can't do anything until we | 169 // Make sure there is no pending task since we can't do anything until we |
| 168 // receive a DidFinishFrame anyway. | 170 // receive a DidSwapBuffersComplete anyway. |
| 169 EXPECT_FALSE(thread.HasPendingTask()); | 171 EXPECT_FALSE(thread.HasPendingTask()); |
| 170 | 172 |
| 171 // DidFinishFrame triggers a frame, make sure the vsync callback is called | 173 // DidSwapBuffersComplete triggers a frame, make sure the BeginImplFrame |
| 172 controller.DidFinishFrame(); | 174 // callback is called |
| 175 controller.DidSwapBuffersComplete(); |
| 173 thread.RunPendingTask(); | 176 thread.RunPendingTask(); |
| 174 EXPECT_TRUE(client.VSyncTicked()); | 177 EXPECT_TRUE(client.BeganImplFrame()); |
| 175 } | 178 } |
| 176 | 179 |
| 177 } // namespace | 180 } // namespace |
| 178 } // namespace cc | 181 } // namespace cc |
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