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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler/scheduler.h" | 5 #include "cc/scheduler/scheduler.h" |
| 6 | 6 |
| 7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
| 8 #include "base/debug/trace_event.h" | 8 #include "base/debug/trace_event.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 | 10 |
| 11 namespace cc { | 11 namespace cc { |
| 12 | 12 |
| 13 Scheduler::Scheduler(SchedulerClient* client, | 13 Scheduler::Scheduler(SchedulerClient* client, |
| 14 scoped_ptr<FrameRateController> frame_rate_controller, | 14 scoped_ptr<FrameRateController> frame_rate_controller, |
| 15 const SchedulerSettings& scheduler_settings) | 15 const SchedulerSettings& scheduler_settings) |
| 16 : settings_(scheduler_settings), | 16 : settings_(scheduler_settings), |
| 17 client_(client), | 17 client_(client), |
| 18 frame_rate_controller_(frame_rate_controller.Pass()), | 18 frame_rate_controller_(frame_rate_controller.Pass()), |
| 19 state_machine_(scheduler_settings), | 19 state_machine_(scheduler_settings), |
| 20 inside_process_scheduled_actions_(false) { | 20 inside_process_scheduled_actions_(false) { |
| 21 DCHECK(client_); | 21 DCHECK(client_); |
| 22 frame_rate_controller_->SetClient(this); | 22 frame_rate_controller_->SetClient(this); |
| 23 DCHECK(!state_machine_.VSyncCallbackNeeded()); | 23 DCHECK(!state_machine_.BeginFrameCallbackNeeded()); |
| 24 } | 24 } |
| 25 | 25 |
| 26 Scheduler::~Scheduler() { frame_rate_controller_->SetActive(false); } | 26 Scheduler::~Scheduler() { frame_rate_controller_->SetActive(false); } |
| 27 | 27 |
| 28 void Scheduler::SetCanStart() { | 28 void Scheduler::SetCanStart() { |
| 29 state_machine_.SetCanStart(); | 29 state_machine_.SetCanStart(); |
| 30 ProcessScheduledActions(); | 30 ProcessScheduledActions(); |
| 31 } | 31 } |
| 32 | 32 |
| 33 void Scheduler::SetVisible(bool visible) { | 33 void Scheduler::SetVisible(bool visible) { |
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| 124 | 124 |
| 125 void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase, | 125 void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase, |
| 126 base::TimeDelta interval) { | 126 base::TimeDelta interval) { |
| 127 frame_rate_controller_->SetTimebaseAndInterval(timebase, interval); | 127 frame_rate_controller_->SetTimebaseAndInterval(timebase, interval); |
| 128 } | 128 } |
| 129 | 129 |
| 130 base::TimeTicks Scheduler::AnticipatedDrawTime() { | 130 base::TimeTicks Scheduler::AnticipatedDrawTime() { |
| 131 return frame_rate_controller_->NextTickTime(); | 131 return frame_rate_controller_->NextTickTime(); |
| 132 } | 132 } |
| 133 | 133 |
| 134 base::TimeTicks Scheduler::LastVSyncTime() { | 134 base::TimeTicks Scheduler::LastBeginFrameTime() { |
| 135 return frame_rate_controller_->LastTickTime(); | 135 return frame_rate_controller_->LastTickTime(); |
| 136 } | 136 } |
| 137 | 137 |
| 138 void Scheduler::VSyncTick(bool throttled) { | 138 void Scheduler::BeginFrame(bool throttled) { |
| 139 TRACE_EVENT1("cc", "Scheduler::VSyncTick", "throttled", throttled); | 139 TRACE_EVENT1("cc", "Scheduler::BeginFrame", "throttled", throttled); |
| 140 if (!throttled) | 140 if (!throttled) |
| 141 state_machine_.DidEnterVSync(); | 141 state_machine_.DidEnterBeginFrame(); |
| 142 ProcessScheduledActions(); | 142 ProcessScheduledActions(); |
| 143 if (!throttled) | 143 if (!throttled) |
| 144 state_machine_.DidLeaveVSync(); | 144 state_machine_.DidLeaveBeginFrame(); |
| 145 } | 145 } |
| 146 | 146 |
| 147 void Scheduler::ProcessScheduledActions() { | 147 void Scheduler::ProcessScheduledActions() { |
| 148 // We do not allow ProcessScheduledActions to be recursive. | 148 // We do not allow ProcessScheduledActions to be recursive. |
| 149 // The top-level call will iteratively execute the next action for us anyway. | 149 // The top-level call will iteratively execute the next action for us anyway. |
| 150 if (inside_process_scheduled_actions_) | 150 if (inside_process_scheduled_actions_) |
| 151 return; | 151 return; |
| 152 | 152 |
| 153 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); | 153 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); |
| 154 | 154 |
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| 192 client_->ScheduledActionBeginOutputSurfaceCreation(); | 192 client_->ScheduledActionBeginOutputSurfaceCreation(); |
| 193 break; | 193 break; |
| 194 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 194 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
| 195 client_->ScheduledActionAcquireLayerTexturesForMainThread(); | 195 client_->ScheduledActionAcquireLayerTexturesForMainThread(); |
| 196 break; | 196 break; |
| 197 } | 197 } |
| 198 action = state_machine_.NextAction(); | 198 action = state_machine_.NextAction(); |
| 199 } | 199 } |
| 200 | 200 |
| 201 // Activate or deactivate the frame rate controller. | 201 // Activate or deactivate the frame rate controller. |
| 202 frame_rate_controller_->SetActive(state_machine_.VSyncCallbackNeeded()); | 202 frame_rate_controller_->SetActive(state_machine_.BeginFrameCallbackNeeded()); |
| 203 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime()); | 203 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime()); |
| 204 } | 204 } |
| 205 | 205 |
| 206 bool Scheduler::WillDrawIfNeeded() const { | 206 bool Scheduler::WillDrawIfNeeded() const { |
| 207 return !state_machine_.DrawSuspendedUntilCommit(); | 207 return !state_machine_.DrawSuspendedUntilCommit(); |
| 208 } | 208 } |
| 209 | 209 |
| 210 } // namespace cc | 210 } // namespace cc |
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