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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler.h" | 5 #include "cc/scheduler/scheduler.h" |
6 | 6 |
7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
8 #include "base/debug/trace_event.h" | 8 #include "base/debug/trace_event.h" |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 | 10 |
11 namespace cc { | 11 namespace cc { |
12 | 12 |
13 Scheduler::Scheduler(SchedulerClient* client, | 13 Scheduler::Scheduler(SchedulerClient* client, |
14 scoped_ptr<FrameRateController> frame_rate_controller, | 14 scoped_ptr<FrameRateController> frame_rate_controller, |
15 const SchedulerSettings& scheduler_settings) | 15 const SchedulerSettings& scheduler_settings) |
16 : settings_(scheduler_settings), | 16 : settings_(scheduler_settings), |
17 client_(client), | 17 client_(client), |
18 frame_rate_controller_(frame_rate_controller.Pass()), | 18 frame_rate_controller_(frame_rate_controller.Pass()), |
19 state_machine_(scheduler_settings), | 19 state_machine_(scheduler_settings), |
20 inside_process_scheduled_actions_(false) { | 20 inside_process_scheduled_actions_(false) { |
21 DCHECK(client_); | 21 DCHECK(client_); |
22 frame_rate_controller_->SetClient(this); | 22 frame_rate_controller_->SetClient(this); |
23 DCHECK(!state_machine_.VSyncCallbackNeeded()); | 23 DCHECK(!state_machine_.BeginFrameCallbackNeeded()); |
24 } | 24 } |
25 | 25 |
26 Scheduler::~Scheduler() { frame_rate_controller_->SetActive(false); } | 26 Scheduler::~Scheduler() { frame_rate_controller_->SetActive(false); } |
27 | 27 |
28 void Scheduler::SetCanStart() { | 28 void Scheduler::SetCanStart() { |
29 state_machine_.SetCanStart(); | 29 state_machine_.SetCanStart(); |
30 ProcessScheduledActions(); | 30 ProcessScheduledActions(); |
31 } | 31 } |
32 | 32 |
33 void Scheduler::SetVisible(bool visible) { | 33 void Scheduler::SetVisible(bool visible) { |
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124 | 124 |
125 void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase, | 125 void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase, |
126 base::TimeDelta interval) { | 126 base::TimeDelta interval) { |
127 frame_rate_controller_->SetTimebaseAndInterval(timebase, interval); | 127 frame_rate_controller_->SetTimebaseAndInterval(timebase, interval); |
128 } | 128 } |
129 | 129 |
130 base::TimeTicks Scheduler::AnticipatedDrawTime() { | 130 base::TimeTicks Scheduler::AnticipatedDrawTime() { |
131 return frame_rate_controller_->NextTickTime(); | 131 return frame_rate_controller_->NextTickTime(); |
132 } | 132 } |
133 | 133 |
134 base::TimeTicks Scheduler::LastVSyncTime() { | 134 base::TimeTicks Scheduler::LastBeginFrameTime() { |
135 return frame_rate_controller_->LastTickTime(); | 135 return frame_rate_controller_->LastTickTime(); |
136 } | 136 } |
137 | 137 |
138 void Scheduler::VSyncTick(bool throttled) { | 138 void Scheduler::BeginFrame(bool throttled) { |
139 TRACE_EVENT1("cc", "Scheduler::VSyncTick", "throttled", throttled); | 139 TRACE_EVENT1("cc", "Scheduler::BeginFrame", "throttled", throttled); |
140 if (!throttled) | 140 if (!throttled) |
141 state_machine_.DidEnterVSync(); | 141 state_machine_.DidEnterBeginFrame(); |
142 ProcessScheduledActions(); | 142 ProcessScheduledActions(); |
143 if (!throttled) | 143 if (!throttled) |
144 state_machine_.DidLeaveVSync(); | 144 state_machine_.DidLeaveBeginFrame(); |
145 } | 145 } |
146 | 146 |
147 void Scheduler::ProcessScheduledActions() { | 147 void Scheduler::ProcessScheduledActions() { |
148 // We do not allow ProcessScheduledActions to be recursive. | 148 // We do not allow ProcessScheduledActions to be recursive. |
149 // The top-level call will iteratively execute the next action for us anyway. | 149 // The top-level call will iteratively execute the next action for us anyway. |
150 if (inside_process_scheduled_actions_) | 150 if (inside_process_scheduled_actions_) |
151 return; | 151 return; |
152 | 152 |
153 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); | 153 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); |
154 | 154 |
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192 client_->ScheduledActionBeginOutputSurfaceCreation(); | 192 client_->ScheduledActionBeginOutputSurfaceCreation(); |
193 break; | 193 break; |
194 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 194 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
195 client_->ScheduledActionAcquireLayerTexturesForMainThread(); | 195 client_->ScheduledActionAcquireLayerTexturesForMainThread(); |
196 break; | 196 break; |
197 } | 197 } |
198 action = state_machine_.NextAction(); | 198 action = state_machine_.NextAction(); |
199 } | 199 } |
200 | 200 |
201 // Activate or deactivate the frame rate controller. | 201 // Activate or deactivate the frame rate controller. |
202 frame_rate_controller_->SetActive(state_machine_.VSyncCallbackNeeded()); | 202 frame_rate_controller_->SetActive(state_machine_.BeginFrameCallbackNeeded()); |
203 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime()); | 203 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime()); |
204 } | 204 } |
205 | 205 |
206 bool Scheduler::WillDrawIfNeeded() const { | 206 bool Scheduler::WillDrawIfNeeded() const { |
207 return !state_machine_.DrawSuspendedUntilCommit(); | 207 return !state_machine_.DrawSuspendedUntilCommit(); |
208 } | 208 } |
209 | 209 |
210 } // namespace cc | 210 } // namespace cc |
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