Index: content/common/gpu/media/dxva_video_decode_accelerator_win.h |
diff --git a/content/common/gpu/media/dxva_video_decode_accelerator_win.h b/content/common/gpu/media/dxva_video_decode_accelerator_win.h |
index c3708bd29b87333075dc3870315c58ab5bfe6913..cbdc58ecfdd7ddfcbe9751b94ec3f00eda83ffee 100644 |
--- a/content/common/gpu/media/dxva_video_decode_accelerator_win.h |
+++ b/content/common/gpu/media/dxva_video_decode_accelerator_win.h |
@@ -258,6 +258,8 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
base::win::ScopedComPtr<ID3D11Device > d3d11_device_; |
base::win::ScopedComPtr<IMFDXGIDeviceManager> d3d11_device_manager_; |
base::win::ScopedComPtr<ID3D10Multithread> multi_threaded_; |
+ base::win::ScopedComPtr<ID3D11DeviceContext> d3d11_device_context_; |
+ base::win::ScopedComPtr<ID3D11Query> d3d11_query_; |
// Ideally the reset token would be a stack variable which is used while |
// creating the device manager. However it seems that the device manager |