| Index: content/common/gpu/media/dxva_video_decode_accelerator_win.h
|
| diff --git a/content/common/gpu/media/dxva_video_decode_accelerator_win.h b/content/common/gpu/media/dxva_video_decode_accelerator_win.h
|
| index c3708bd29b87333075dc3870315c58ab5bfe6913..cbdc58ecfdd7ddfcbe9751b94ec3f00eda83ffee 100644
|
| --- a/content/common/gpu/media/dxva_video_decode_accelerator_win.h
|
| +++ b/content/common/gpu/media/dxva_video_decode_accelerator_win.h
|
| @@ -258,6 +258,8 @@ class CONTENT_EXPORT DXVAVideoDecodeAccelerator
|
| base::win::ScopedComPtr<ID3D11Device > d3d11_device_;
|
| base::win::ScopedComPtr<IMFDXGIDeviceManager> d3d11_device_manager_;
|
| base::win::ScopedComPtr<ID3D10Multithread> multi_threaded_;
|
| + base::win::ScopedComPtr<ID3D11DeviceContext> d3d11_device_context_;
|
| + base::win::ScopedComPtr<ID3D11Query> d3d11_query_;
|
|
|
| // Ideally the reset token would be a stack variable which is used while
|
| // creating the device manager. However it seems that the device manager
|
|
|