Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
index e8bbe5885459434f3dff96c195f981ae1b6ee30d..00f59bc33277fe346ddd64e8b2a5a1b8eb155cea 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
@@ -1910,6 +1910,8 @@ class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient { |
GLint location, |
const std::string& name); |
+ const SamplerState* GetSamplerStateForTextureUnit(GLenum target, GLuint unit); |
+ |
// Generate a member function prototype for each command in an automated and |
// typesafe way. |
#define GLES2_CMD_OP(name) \ |
@@ -7656,8 +7658,7 @@ void GLES2DecoderImpl::DoCopyTexImageIfNeeded(Texture* texture, |
bool GLES2DecoderImpl::PrepareTexturesForRender() { |
DCHECK(state_.current_program.get()); |
- if (!texture_manager()->HaveUnrenderableTextures() && |
piman
2015/12/14 14:04:14
This early exit is pretty important for performanc
bajones
2015/12/14 17:40:38
For ES3 we can't evaluate this ahead of time becau
|
- !texture_manager()->HaveImages()) { |
+ if (!texture_manager()->HaveImages()) { |
return true; |
} |
bool textures_set = false; |
@@ -7674,7 +7675,11 @@ bool GLES2DecoderImpl::PrepareTexturesForRender() { |
TextureRef* texture_ref = |
texture_unit.GetInfoForSamplerType(uniform_info->type).get(); |
GLenum textarget = GetBindTargetForSamplerType(uniform_info->type); |
- if (!texture_ref || !texture_manager()->CanRender(texture_ref)) { |
+ const SamplerState* sampler_state = GetSamplerStateForTextureUnit( |
+ uniform_info->type, texture_unit_index); |
+ if (!texture_ref || |
+ !texture_manager()->CanRenderWithSampler( |
+ texture_ref, sampler_state)) { |
textures_set = true; |
glActiveTexture(GL_TEXTURE0 + texture_unit_index); |
glBindTexture( |
@@ -7730,7 +7735,11 @@ void GLES2DecoderImpl::RestoreStateForTextures() { |
TextureUnit& texture_unit = state_.texture_units[texture_unit_index]; |
TextureRef* texture_ref = |
texture_unit.GetInfoForSamplerType(uniform_info->type).get(); |
- if (!texture_ref || !texture_manager()->CanRender(texture_ref)) { |
+ const SamplerState* sampler_state = GetSamplerStateForTextureUnit( |
+ uniform_info->type, texture_unit_index); |
+ if (!texture_ref || |
+ !texture_manager()->CanRenderWithSampler( |
+ texture_ref, sampler_state)) { |
glActiveTexture(GL_TEXTURE0 + texture_unit_index); |
// Get the texture_ref info that was previously bound here. |
texture_ref = texture_unit.bind_target == GL_TEXTURE_2D |
@@ -15656,6 +15665,21 @@ void GLES2DecoderImpl::DoBindFragmentInputLocationCHROMIUM( |
program->SetFragmentInputLocationBinding(name, location); |
} |
+const SamplerState* GLES2DecoderImpl::GetSamplerStateForTextureUnit( |
+ GLenum target, GLuint unit) { |
+ if (features().enable_samplers) { |
+ Sampler* sampler = state_.sampler_units[unit].get(); |
+ if (sampler) |
+ return sampler->sampler_state(); |
+ } |
+ TextureUnit& texture_unit = state_.texture_units[unit]; |
+ TextureRef* texture_ref = texture_unit.GetInfoForSamplerType(target).get(); |
+ if (texture_ref) |
+ return texture_ref->texture()->sampler_state(); |
+ |
+ return nullptr; |
+} |
+ |
error::Error GLES2DecoderImpl::HandleBindFragmentInputLocationCHROMIUMBucket( |
uint32 immediate_data_size, |
const void* cmd_data) { |