OLD | NEW |
---|---|
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/texture_manager.h" | 5 #include "gpu/command_buffer/service/texture_manager.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <set> | 8 #include <set> |
9 #include <utility> | 9 #include <utility> |
10 | 10 |
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
58 bool can_render_; | 58 bool can_render_; |
59 bool can_render_to_; | 59 bool can_render_to_; |
60 bool npot_; | 60 bool npot_; |
61 | 61 |
62 // Since we will be hashing this signature structure, the padding must be | 62 // Since we will be hashing this signature structure, the padding must be |
63 // zero initialized. Although the C++11 specifications specify that this is | 63 // zero initialized. Although the C++11 specifications specify that this is |
64 // true, we will use a constructor with a memset to further enforce it instead | 64 // true, we will use a constructor with a memset to further enforce it instead |
65 // of relying on compilers adhering to this deep dark corner specification. | 65 // of relying on compilers adhering to this deep dark corner specification. |
66 TextureSignature(GLenum target, | 66 TextureSignature(GLenum target, |
67 GLint level, | 67 GLint level, |
68 GLenum min_filter, | 68 SamplerState sampler_state, |
69 GLenum mag_filter, | |
70 GLenum wrap_r, | |
71 GLenum wrap_s, | |
72 GLenum wrap_t, | |
73 GLenum usage, | 69 GLenum usage, |
74 GLenum internal_format, | 70 GLenum internal_format, |
75 GLenum compare_func, | |
76 GLenum compare_mode, | |
77 GLsizei width, | 71 GLsizei width, |
78 GLsizei height, | 72 GLsizei height, |
79 GLsizei depth, | 73 GLsizei depth, |
80 GLfloat max_lod, | |
81 GLfloat min_lod, | |
82 GLint base_level, | 74 GLint base_level, |
83 GLint border, | 75 GLint border, |
84 GLint max_level, | 76 GLint max_level, |
85 GLenum format, | 77 GLenum format, |
86 GLenum type, | 78 GLenum type, |
87 bool has_image, | 79 bool has_image, |
88 bool can_render, | 80 bool can_render, |
89 bool can_render_to, | 81 bool can_render_to, |
90 bool npot) { | 82 bool npot) { |
91 memset(this, 0, sizeof(TextureSignature)); | 83 memset(this, 0, sizeof(TextureSignature)); |
92 target_ = target; | 84 target_ = target; |
93 level_ = level; | 85 level_ = level; |
94 min_filter_ = min_filter; | 86 min_filter_ = sampler_state.min_filter; |
95 mag_filter_ = mag_filter; | 87 mag_filter_ = sampler_state.mag_filter; |
96 wrap_r_ = wrap_r; | 88 wrap_r_ = sampler_state.wrap_r; |
97 wrap_s_ = wrap_s; | 89 wrap_s_ = sampler_state.wrap_s; |
98 wrap_t_ = wrap_t; | 90 wrap_t_ = sampler_state.wrap_t; |
99 usage_ = usage; | 91 usage_ = usage; |
100 internal_format_ = internal_format; | 92 internal_format_ = internal_format; |
101 compare_func_ = compare_func; | 93 compare_func_ = sampler_state.compare_func; |
102 compare_mode_ = compare_mode; | 94 compare_mode_ = sampler_state.compare_mode; |
103 width_ = width; | 95 width_ = width; |
104 height_ = height; | 96 height_ = height; |
105 depth_ = depth; | 97 depth_ = depth; |
106 max_lod_ = max_lod; | 98 max_lod_ = sampler_state.max_lod; |
107 min_lod_ = min_lod; | 99 min_lod_ = sampler_state.min_lod; |
108 base_level_ = base_level; | 100 base_level_ = base_level; |
109 border_ = border; | 101 border_ = border; |
110 max_level_ = max_level; | 102 max_level_ = max_level; |
111 format_ = format; | 103 format_ = format; |
112 type_ = type; | 104 type_ = type; |
113 has_image_ = has_image; | 105 has_image_ = has_image; |
114 can_render_ = can_render; | 106 can_render_ = can_render; |
115 can_render_to_ = can_render_to; | 107 can_render_to_ = can_render_to; |
116 npot_ = npot; | 108 npot_ = npot; |
117 } | 109 } |
(...skipping 181 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
299 default_textures_[ii] = NULL; | 291 default_textures_[ii] = NULL; |
300 } | 292 } |
301 | 293 |
302 if (have_context) { | 294 if (have_context) { |
303 glDeleteTextures(arraysize(black_texture_ids_), black_texture_ids_); | 295 glDeleteTextures(arraysize(black_texture_ids_), black_texture_ids_); |
304 } | 296 } |
305 | 297 |
306 DCHECK_EQ(0u, memory_type_tracker_->GetMemRepresented()); | 298 DCHECK_EQ(0u, memory_type_tracker_->GetMemRepresented()); |
307 } | 299 } |
308 | 300 |
309 Texture::Texture(GLuint service_id) | 301 Texture::Texture(GLuint service_id, bool is_es3_enabled) |
Zhenyao Mo
2015/12/11 20:18:54
Per our offline discussion, I suggest we don't add
| |
310 : mailbox_manager_(NULL), | 302 : mailbox_manager_(NULL), |
311 memory_tracking_ref_(NULL), | 303 memory_tracking_ref_(NULL), |
312 service_id_(service_id), | 304 service_id_(service_id), |
313 cleared_(true), | 305 cleared_(true), |
314 num_uncleared_mips_(0), | 306 num_uncleared_mips_(0), |
315 num_npot_faces_(0), | 307 num_npot_faces_(0), |
316 target_(0), | 308 target_(0), |
317 min_filter_(GL_NEAREST_MIPMAP_LINEAR), | |
318 mag_filter_(GL_LINEAR), | |
319 wrap_r_(GL_REPEAT), | |
320 wrap_s_(GL_REPEAT), | |
321 wrap_t_(GL_REPEAT), | |
322 usage_(GL_NONE), | 309 usage_(GL_NONE), |
323 compare_func_(GL_LEQUAL), | |
324 compare_mode_(GL_NONE), | |
325 max_lod_(1000.0f), | |
326 min_lod_(-1000.0f), | |
327 base_level_(0), | 310 base_level_(0), |
328 max_level_(1000), | 311 max_level_(1000), |
329 max_level_set_(-1), | 312 max_level_set_(-1), |
330 texture_complete_(false), | 313 texture_complete_(false), |
331 texture_mips_dirty_(false), | 314 texture_mips_dirty_(false), |
332 cube_complete_(false), | 315 cube_complete_(false), |
333 texture_level0_dirty_(false), | 316 texture_level0_dirty_(false), |
334 npot_(false), | 317 npot_(false), |
335 has_been_bound_(false), | 318 has_been_bound_(false), |
336 framebuffer_attachment_count_(0), | 319 framebuffer_attachment_count_(0), |
337 immutable_(false), | 320 immutable_(false), |
338 has_images_(false), | 321 has_images_(false), |
339 estimated_size_(0), | 322 estimated_size_(0), |
340 can_render_condition_(CAN_RENDER_ALWAYS), | 323 can_render_condition_(CAN_RENDER_ALWAYS), |
341 texture_max_anisotropy_initialized_(false) { | 324 texture_max_anisotropy_initialized_(false), |
325 is_es3_enabled_(is_es3_enabled) { | |
342 } | 326 } |
343 | 327 |
344 Texture::~Texture() { | 328 Texture::~Texture() { |
345 if (mailbox_manager_) | 329 if (mailbox_manager_) |
346 mailbox_manager_->TextureDeleted(this); | 330 mailbox_manager_->TextureDeleted(this); |
347 } | 331 } |
348 | 332 |
349 void Texture::AddTextureRef(TextureRef* ref) { | 333 void Texture::AddTextureRef(TextureRef* ref) { |
350 DCHECK(refs_.find(ref) == refs_.end()); | 334 DCHECK(refs_.find(ref) == refs_.end()); |
351 refs_.insert(ref); | 335 refs_.insert(ref); |
(...skipping 78 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
430 } | 414 } |
431 const Texture::LevelInfo& first_face = | 415 const Texture::LevelInfo& first_face = |
432 face_infos_[0].level_infos[base_level_]; | 416 face_infos_[0].level_infos[base_level_]; |
433 if (first_face.width == 0 || | 417 if (first_face.width == 0 || |
434 first_face.height == 0 || | 418 first_face.height == 0 || |
435 first_face.depth == 0) { | 419 first_face.depth == 0) { |
436 return CAN_RENDER_NEVER; | 420 return CAN_RENDER_NEVER; |
437 } | 421 } |
438 } | 422 } |
439 | 423 |
424 if (target_ == GL_TEXTURE_CUBE_MAP && !cube_complete()) | |
425 return CAN_RENDER_NEVER; | |
426 | |
427 if (is_es3_enabled_) | |
428 return CAN_RENDER_WITH_VALID_SAMPLER; | |
429 | |
430 // NeedsMips checkes the built-in sampler state, and so shouldn't be used to | |
431 // determine renderability with ES3 contexts. | |
440 bool needs_mips = NeedsMips(); | 432 bool needs_mips = NeedsMips(); |
441 if (needs_mips) { | 433 if (needs_mips) { |
442 if (!texture_complete()) | 434 if (!texture_complete()) |
443 return CAN_RENDER_NEVER; | 435 return CAN_RENDER_NEVER; |
444 } | 436 } |
445 | 437 |
446 if (target_ == GL_TEXTURE_CUBE_MAP && !cube_complete()) | |
447 return CAN_RENDER_NEVER; | |
448 | |
449 bool is_npot_compatible = !needs_mips && | 438 bool is_npot_compatible = !needs_mips && |
450 wrap_s_ == GL_CLAMP_TO_EDGE && | 439 sampler_state_.wrap_s == GL_CLAMP_TO_EDGE && |
451 wrap_t_ == GL_CLAMP_TO_EDGE; | 440 sampler_state_.wrap_t == GL_CLAMP_TO_EDGE; |
452 | 441 |
453 if (!is_npot_compatible) { | 442 if (!is_npot_compatible) { |
454 if (target_ == GL_TEXTURE_RECTANGLE_ARB) | 443 if (target_ == GL_TEXTURE_RECTANGLE_ARB) |
455 return CAN_RENDER_NEVER; | 444 return CAN_RENDER_NEVER; |
456 else if (npot()) | 445 else if (npot()) |
457 return CAN_RENDER_ONLY_IF_NPOT; | 446 return CAN_RENDER_ONLY_IF_NPOT; |
458 } | 447 } |
459 | 448 |
460 return CAN_RENDER_ALWAYS; | 449 return CAN_RENDER_ALWAYS; |
461 } | 450 } |
462 | 451 |
463 bool Texture::CanRender(const FeatureInfo* feature_info) const { | 452 bool Texture::CanRender(const FeatureInfo* feature_info) const { |
453 return CanRenderWithSampler(feature_info, sampler_state()); | |
454 } | |
455 | |
456 bool Texture::CanRenderWithSampler(const FeatureInfo* feature_info, | |
457 const SamplerState* sampler_state) const { | |
458 DCHECK(sampler_state); | |
459 | |
464 switch (can_render_condition_) { | 460 switch (can_render_condition_) { |
465 case CAN_RENDER_ALWAYS: | 461 case CAN_RENDER_ALWAYS: |
466 return true; | 462 return true; |
467 case CAN_RENDER_NEVER: | 463 case CAN_RENDER_NEVER: |
468 return false; | 464 return false; |
469 case CAN_RENDER_ONLY_IF_NPOT: | 465 case CAN_RENDER_ONLY_IF_NPOT: |
466 return feature_info->feature_flags().npot_ok; | |
467 case CAN_RENDER_WITH_VALID_SAMPLER: | |
470 break; | 468 break; |
471 } | 469 } |
472 return feature_info->feature_flags().npot_ok; | 470 |
471 bool needs_mips = sampler_state->min_filter != GL_NEAREST && | |
472 sampler_state->min_filter != GL_LINEAR; | |
473 if (needs_mips && !texture_complete()) | |
474 return false; | |
475 | |
476 if (static_cast<size_t>(base_level_) >= face_infos_[0].level_infos.size()) { | |
477 return false; | |
478 } | |
479 | |
480 const Texture::LevelInfo& first_level = | |
481 face_infos_[0].level_infos[base_level_]; | |
482 | |
483 if (first_level.type == GL_FLOAT && | |
484 !feature_info->feature_flags().enable_texture_float_linear && | |
485 (sampler_state->min_filter != GL_NEAREST_MIPMAP_NEAREST || | |
486 sampler_state->mag_filter != GL_NEAREST)) { | |
487 return false; | |
488 } else if (first_level.type == GL_HALF_FLOAT_OES && | |
489 !feature_info->feature_flags().enable_texture_half_float_linear && | |
490 (sampler_state->min_filter != GL_NEAREST_MIPMAP_NEAREST || | |
491 sampler_state->mag_filter != GL_NEAREST)) { | |
492 return false; | |
493 } | |
494 | |
495 return true; | |
473 } | 496 } |
474 | 497 |
475 void Texture::AddToSignature( | 498 void Texture::AddToSignature( |
476 const FeatureInfo* feature_info, | 499 const FeatureInfo* feature_info, |
477 GLenum target, | 500 GLenum target, |
478 GLint level, | 501 GLint level, |
479 std::string* signature) const { | 502 std::string* signature) const { |
480 DCHECK(feature_info); | 503 DCHECK(feature_info); |
481 DCHECK(signature); | 504 DCHECK(signature); |
482 DCHECK_GE(level, 0); | 505 DCHECK_GE(level, 0); |
483 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); | 506 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); |
484 DCHECK_LT(static_cast<size_t>(face_index), | 507 DCHECK_LT(static_cast<size_t>(face_index), |
485 face_infos_.size()); | 508 face_infos_.size()); |
486 DCHECK_LT(static_cast<size_t>(level), | 509 DCHECK_LT(static_cast<size_t>(level), |
487 face_infos_[face_index].level_infos.size()); | 510 face_infos_[face_index].level_infos.size()); |
488 | 511 |
489 const Texture::LevelInfo& info = | 512 const Texture::LevelInfo& info = |
490 face_infos_[face_index].level_infos[level]; | 513 face_infos_[face_index].level_infos[level]; |
491 | 514 |
492 TextureSignature signature_data(target, | 515 TextureSignature signature_data(target, |
493 level, | 516 level, |
494 min_filter_, | 517 sampler_state_, |
495 mag_filter_, | |
496 wrap_r_, | |
497 wrap_s_, | |
498 wrap_t_, | |
499 usage_, | 518 usage_, |
500 info.internal_format, | 519 info.internal_format, |
501 compare_func_, | |
502 compare_mode_, | |
503 info.width, | 520 info.width, |
504 info.height, | 521 info.height, |
505 info.depth, | 522 info.depth, |
506 max_lod_, | |
507 min_lod_, | |
508 base_level_, | 523 base_level_, |
509 info.border, | 524 info.border, |
510 max_level_, | 525 max_level_, |
511 info.format, | 526 info.format, |
512 info.type, | 527 info.type, |
513 info.image.get() != NULL, | 528 info.image.get() != NULL, |
514 CanRender(feature_info), | 529 CanRender(feature_info), |
515 CanRenderTo(), | 530 CanRenderTo(), |
516 npot_); | 531 npot_); |
517 | 532 |
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
558 const FeatureInfo* feature_info, GLenum target, GLint max_levels) { | 573 const FeatureInfo* feature_info, GLenum target, GLint max_levels) { |
559 DCHECK_EQ(0u, target_); // you can only set this once. | 574 DCHECK_EQ(0u, target_); // you can only set this once. |
560 target_ = target; | 575 target_ = target; |
561 size_t num_faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; | 576 size_t num_faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; |
562 face_infos_.resize(num_faces); | 577 face_infos_.resize(num_faces); |
563 for (size_t ii = 0; ii < num_faces; ++ii) { | 578 for (size_t ii = 0; ii < num_faces; ++ii) { |
564 face_infos_[ii].level_infos.resize(max_levels); | 579 face_infos_[ii].level_infos.resize(max_levels); |
565 } | 580 } |
566 | 581 |
567 if (target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ARB) { | 582 if (target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ARB) { |
568 min_filter_ = GL_LINEAR; | 583 sampler_state_.min_filter = GL_LINEAR; |
569 wrap_s_ = wrap_t_ = GL_CLAMP_TO_EDGE; | 584 sampler_state_.wrap_s = sampler_state_.wrap_t = GL_CLAMP_TO_EDGE; |
570 } | 585 } |
571 | 586 |
572 if (target == GL_TEXTURE_EXTERNAL_OES) { | 587 if (target == GL_TEXTURE_EXTERNAL_OES) { |
573 immutable_ = true; | 588 immutable_ = true; |
574 } | 589 } |
575 Update(feature_info); | 590 Update(feature_info); |
576 UpdateCanRenderCondition(); | 591 UpdateCanRenderCondition(); |
577 } | 592 } |
578 | 593 |
579 bool Texture::CanGenerateMipmaps( | 594 bool Texture::CanGenerateMipmaps( |
(...skipping 395 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
975 case GL_TEXTURE_MIN_LOD: | 990 case GL_TEXTURE_MIN_LOD: |
976 case GL_TEXTURE_MAX_LOD: | 991 case GL_TEXTURE_MAX_LOD: |
977 { | 992 { |
978 GLfloat fparam = static_cast<GLfloat>(param); | 993 GLfloat fparam = static_cast<GLfloat>(param); |
979 return SetParameterf(feature_info, pname, fparam); | 994 return SetParameterf(feature_info, pname, fparam); |
980 } | 995 } |
981 case GL_TEXTURE_MIN_FILTER: | 996 case GL_TEXTURE_MIN_FILTER: |
982 if (!feature_info->validators()->texture_min_filter_mode.IsValid(param)) { | 997 if (!feature_info->validators()->texture_min_filter_mode.IsValid(param)) { |
983 return GL_INVALID_ENUM; | 998 return GL_INVALID_ENUM; |
984 } | 999 } |
985 min_filter_ = param; | 1000 sampler_state_.min_filter = param; |
986 break; | 1001 break; |
987 case GL_TEXTURE_MAG_FILTER: | 1002 case GL_TEXTURE_MAG_FILTER: |
988 if (!feature_info->validators()->texture_mag_filter_mode.IsValid(param)) { | 1003 if (!feature_info->validators()->texture_mag_filter_mode.IsValid(param)) { |
989 return GL_INVALID_ENUM; | 1004 return GL_INVALID_ENUM; |
990 } | 1005 } |
991 mag_filter_ = param; | 1006 sampler_state_.mag_filter = param; |
992 break; | 1007 break; |
993 case GL_TEXTURE_WRAP_R: | 1008 case GL_TEXTURE_WRAP_R: |
994 if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) { | 1009 if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) { |
995 return GL_INVALID_ENUM; | 1010 return GL_INVALID_ENUM; |
996 } | 1011 } |
997 wrap_r_ = param; | 1012 sampler_state_.wrap_r = param; |
998 break; | 1013 break; |
999 case GL_TEXTURE_WRAP_S: | 1014 case GL_TEXTURE_WRAP_S: |
1000 if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) { | 1015 if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) { |
1001 return GL_INVALID_ENUM; | 1016 return GL_INVALID_ENUM; |
1002 } | 1017 } |
1003 wrap_s_ = param; | 1018 sampler_state_.wrap_s = param; |
1004 break; | 1019 break; |
1005 case GL_TEXTURE_WRAP_T: | 1020 case GL_TEXTURE_WRAP_T: |
1006 if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) { | 1021 if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) { |
1007 return GL_INVALID_ENUM; | 1022 return GL_INVALID_ENUM; |
1008 } | 1023 } |
1009 wrap_t_ = param; | 1024 sampler_state_.wrap_t = param; |
1010 break; | 1025 break; |
1011 case GL_TEXTURE_COMPARE_FUNC: | 1026 case GL_TEXTURE_COMPARE_FUNC: |
1012 if (!feature_info->validators()->texture_compare_func.IsValid(param)) { | 1027 if (!feature_info->validators()->texture_compare_func.IsValid(param)) { |
1013 return GL_INVALID_ENUM; | 1028 return GL_INVALID_ENUM; |
1014 } | 1029 } |
1015 compare_func_ = param; | 1030 sampler_state_.compare_func = param; |
1016 break; | 1031 break; |
1017 case GL_TEXTURE_COMPARE_MODE: | 1032 case GL_TEXTURE_COMPARE_MODE: |
1018 if (!feature_info->validators()->texture_compare_mode.IsValid(param)) { | 1033 if (!feature_info->validators()->texture_compare_mode.IsValid(param)) { |
1019 return GL_INVALID_ENUM; | 1034 return GL_INVALID_ENUM; |
1020 } | 1035 } |
1021 compare_mode_ = param; | 1036 sampler_state_.compare_mode = param; |
1022 break; | 1037 break; |
1023 case GL_TEXTURE_BASE_LEVEL: | 1038 case GL_TEXTURE_BASE_LEVEL: |
1024 if (param < 0) { | 1039 if (param < 0) { |
1025 return GL_INVALID_VALUE; | 1040 return GL_INVALID_VALUE; |
1026 } | 1041 } |
1027 UpdateBaseLevel(param); | 1042 UpdateBaseLevel(param); |
1028 break; | 1043 break; |
1029 case GL_TEXTURE_MAX_LEVEL: | 1044 case GL_TEXTURE_MAX_LEVEL: |
1030 if (param < 0) { | 1045 if (param < 0) { |
1031 return GL_INVALID_VALUE; | 1046 return GL_INVALID_VALUE; |
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1064 case GL_TEXTURE_COMPARE_FUNC: | 1079 case GL_TEXTURE_COMPARE_FUNC: |
1065 case GL_TEXTURE_COMPARE_MODE: | 1080 case GL_TEXTURE_COMPARE_MODE: |
1066 case GL_TEXTURE_BASE_LEVEL: | 1081 case GL_TEXTURE_BASE_LEVEL: |
1067 case GL_TEXTURE_MAX_LEVEL: | 1082 case GL_TEXTURE_MAX_LEVEL: |
1068 case GL_TEXTURE_USAGE_ANGLE: | 1083 case GL_TEXTURE_USAGE_ANGLE: |
1069 { | 1084 { |
1070 GLint iparam = static_cast<GLint>(param); | 1085 GLint iparam = static_cast<GLint>(param); |
1071 return SetParameteri(feature_info, pname, iparam); | 1086 return SetParameteri(feature_info, pname, iparam); |
1072 } | 1087 } |
1073 case GL_TEXTURE_MIN_LOD: | 1088 case GL_TEXTURE_MIN_LOD: |
1074 min_lod_ = param; | 1089 sampler_state_.min_lod = param; |
1075 break; | 1090 break; |
1076 case GL_TEXTURE_MAX_LOD: | 1091 case GL_TEXTURE_MAX_LOD: |
1077 max_lod_ = param; | 1092 sampler_state_.max_lod = param; |
1078 break; | 1093 break; |
1079 case GL_TEXTURE_MAX_ANISOTROPY_EXT: | 1094 case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
1080 if (param < 1.f) { | 1095 if (param < 1.f) { |
1081 return GL_INVALID_VALUE; | 1096 return GL_INVALID_VALUE; |
1082 } | 1097 } |
1083 break; | 1098 break; |
1084 default: | 1099 default: |
1085 NOTREACHED(); | 1100 NOTREACHED(); |
1086 return GL_INVALID_ENUM; | 1101 return GL_INVALID_ENUM; |
1087 } | 1102 } |
(...skipping 17 matching lines...) Expand all Loading... | |
1105 const Texture::LevelInfo& first_level = first_face.level_infos[base_level_]; | 1120 const Texture::LevelInfo& first_level = first_face.level_infos[base_level_]; |
1106 const GLsizei levels_needed = first_face.num_mip_levels; | 1121 const GLsizei levels_needed = first_face.num_mip_levels; |
1107 | 1122 |
1108 texture_complete_ = | 1123 texture_complete_ = |
1109 max_level_set_ >= (levels_needed - 1) && max_level_set_ >= 0; | 1124 max_level_set_ >= (levels_needed - 1) && max_level_set_ >= 0; |
1110 cube_complete_ = (face_infos_.size() == 6) && | 1125 cube_complete_ = (face_infos_.size() == 6) && |
1111 (first_level.width == first_level.height); | 1126 (first_level.width == first_level.height); |
1112 | 1127 |
1113 if (first_level.width == 0 || first_level.height == 0) { | 1128 if (first_level.width == 0 || first_level.height == 0) { |
1114 texture_complete_ = false; | 1129 texture_complete_ = false; |
1115 } else if (first_level.type == GL_FLOAT && | 1130 } else if (!is_es3_enabled_) { |
Zhenyao Mo
2015/12/11 20:18:54
Shouldn't we still check the following in ES3?
| |
1116 !feature_info->feature_flags().enable_texture_float_linear && | 1131 if (first_level.type == GL_FLOAT && |
1117 (min_filter_ != GL_NEAREST_MIPMAP_NEAREST || | 1132 !feature_info->feature_flags().enable_texture_float_linear && |
1118 mag_filter_ != GL_NEAREST)) { | 1133 (sampler_state_.min_filter != GL_NEAREST_MIPMAP_NEAREST || |
1119 texture_complete_ = false; | 1134 sampler_state_.mag_filter != GL_NEAREST)) { |
1120 } else if (first_level.type == GL_HALF_FLOAT_OES && | 1135 texture_complete_ = false; |
1121 !feature_info->feature_flags().enable_texture_half_float_linear && | 1136 } else if (first_level.type == GL_HALF_FLOAT_OES && |
1122 (min_filter_ != GL_NEAREST_MIPMAP_NEAREST || | 1137 !feature_info->feature_flags().enable_texture_half_float_linear && |
1123 mag_filter_ != GL_NEAREST)) { | 1138 (sampler_state_.min_filter != GL_NEAREST_MIPMAP_NEAREST || |
1124 texture_complete_ = false; | 1139 sampler_state_.mag_filter != GL_NEAREST)) { |
1140 texture_complete_ = false; | |
1141 } | |
1125 } | 1142 } |
1126 | 1143 |
1127 bool texture_level0_complete = true; | 1144 bool texture_level0_complete = true; |
1128 if (cube_complete_ && texture_level0_dirty_) { | 1145 if (cube_complete_ && texture_level0_dirty_) { |
1129 for (size_t ii = 0; ii < face_infos_.size(); ++ii) { | 1146 for (size_t ii = 0; ii < face_infos_.size(); ++ii) { |
1130 const Texture::LevelInfo& face_base_level = | 1147 const Texture::LevelInfo& face_base_level = |
1131 face_infos_[ii].level_infos[base_level_]; | 1148 face_infos_[ii].level_infos[base_level_]; |
1132 if (!TextureFaceComplete(first_level, | 1149 if (!TextureFaceComplete(first_level, |
1133 ii, | 1150 ii, |
1134 face_base_level.target, | 1151 face_base_level.target, |
(...skipping 237 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1372 num_observers_(0) { | 1389 num_observers_(0) { |
1373 DCHECK(manager_); | 1390 DCHECK(manager_); |
1374 DCHECK(texture_); | 1391 DCHECK(texture_); |
1375 texture_->AddTextureRef(this); | 1392 texture_->AddTextureRef(this); |
1376 manager_->StartTracking(this); | 1393 manager_->StartTracking(this); |
1377 } | 1394 } |
1378 | 1395 |
1379 scoped_refptr<TextureRef> TextureRef::Create(TextureManager* manager, | 1396 scoped_refptr<TextureRef> TextureRef::Create(TextureManager* manager, |
1380 GLuint client_id, | 1397 GLuint client_id, |
1381 GLuint service_id) { | 1398 GLuint service_id) { |
1382 return new TextureRef(manager, client_id, new Texture(service_id)); | 1399 return new TextureRef(manager, client_id, new Texture(service_id, |
1400 manager->feature_info_->IsES3Enabled())); | |
1383 } | 1401 } |
1384 | 1402 |
1385 TextureRef::~TextureRef() { | 1403 TextureRef::~TextureRef() { |
1386 manager_->StopTracking(this); | 1404 manager_->StopTracking(this); |
1387 texture_->RemoveTextureRef(this, manager_->have_context_); | 1405 texture_->RemoveTextureRef(this, manager_->have_context_); |
1388 manager_ = NULL; | 1406 manager_ = NULL; |
1389 } | 1407 } |
1390 | 1408 |
1391 TextureManager::TextureManager(MemoryTracker* memory_tracker, | 1409 TextureManager::TextureManager(MemoryTracker* memory_tracker, |
1392 FeatureInfo* feature_info, | 1410 FeatureInfo* feature_info, |
(...skipping 305 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1698 textures_.erase(it); | 1716 textures_.erase(it); |
1699 } | 1717 } |
1700 } | 1718 } |
1701 | 1719 |
1702 void TextureManager::StartTracking(TextureRef* ref) { | 1720 void TextureManager::StartTracking(TextureRef* ref) { |
1703 Texture* texture = ref->texture(); | 1721 Texture* texture = ref->texture(); |
1704 ++texture_count_; | 1722 ++texture_count_; |
1705 num_uncleared_mips_ += texture->num_uncleared_mips(); | 1723 num_uncleared_mips_ += texture->num_uncleared_mips(); |
1706 if (!texture->SafeToRenderFrom()) | 1724 if (!texture->SafeToRenderFrom()) |
1707 ++num_unsafe_textures_; | 1725 ++num_unsafe_textures_; |
1708 if (!texture->CanRender(feature_info_.get())) | 1726 if (!feature_info_->IsES3Enabled() && |
1727 !texture->CanRender(feature_info_.get())) | |
1709 ++num_unrenderable_textures_; | 1728 ++num_unrenderable_textures_; |
1710 if (texture->HasImages()) | 1729 if (texture->HasImages()) |
1711 ++num_images_; | 1730 ++num_images_; |
1712 } | 1731 } |
1713 | 1732 |
1714 void TextureManager::StopTracking(TextureRef* ref) { | 1733 void TextureManager::StopTracking(TextureRef* ref) { |
1715 if (ref->num_observers()) { | 1734 if (ref->num_observers()) { |
1716 for (unsigned int i = 0; i < destruction_observers_.size(); i++) { | 1735 for (unsigned int i = 0; i < destruction_observers_.size(); i++) { |
1717 destruction_observers_[i]->OnTextureRefDestroying(ref); | 1736 destruction_observers_[i]->OnTextureRefDestroying(ref); |
1718 } | 1737 } |
1719 DCHECK_EQ(ref->num_observers(), 0); | 1738 DCHECK_EQ(ref->num_observers(), 0); |
1720 } | 1739 } |
1721 | 1740 |
1722 Texture* texture = ref->texture(); | 1741 Texture* texture = ref->texture(); |
1723 | 1742 |
1724 --texture_count_; | 1743 --texture_count_; |
1725 if (texture->HasImages()) { | 1744 if (texture->HasImages()) { |
1726 DCHECK_NE(0, num_images_); | 1745 DCHECK_NE(0, num_images_); |
1727 --num_images_; | 1746 --num_images_; |
1728 } | 1747 } |
1729 if (!texture->CanRender(feature_info_.get())) { | 1748 if (!feature_info_->IsES3Enabled() && |
1749 !texture->CanRender(feature_info_.get())) { | |
1730 DCHECK_NE(0, num_unrenderable_textures_); | 1750 DCHECK_NE(0, num_unrenderable_textures_); |
1731 --num_unrenderable_textures_; | 1751 --num_unrenderable_textures_; |
1732 } | 1752 } |
1733 if (!texture->SafeToRenderFrom()) { | 1753 if (!texture->SafeToRenderFrom()) { |
1734 DCHECK_NE(0, num_unsafe_textures_); | 1754 DCHECK_NE(0, num_unsafe_textures_); |
1735 --num_unsafe_textures_; | 1755 --num_unsafe_textures_; |
1736 } | 1756 } |
1737 num_uncleared_mips_ -= texture->num_uncleared_mips(); | 1757 num_uncleared_mips_ -= texture->num_uncleared_mips(); |
1738 DCHECK_GE(num_uncleared_mips_, 0); | 1758 DCHECK_GE(num_uncleared_mips_, 0); |
1739 } | 1759 } |
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
1793 } | 1813 } |
1794 | 1814 |
1795 void TextureManager::UpdateUnclearedMips(int delta) { | 1815 void TextureManager::UpdateUnclearedMips(int delta) { |
1796 num_uncleared_mips_ += delta; | 1816 num_uncleared_mips_ += delta; |
1797 DCHECK_GE(num_uncleared_mips_, 0); | 1817 DCHECK_GE(num_uncleared_mips_, 0); |
1798 } | 1818 } |
1799 | 1819 |
1800 void TextureManager::UpdateCanRenderCondition( | 1820 void TextureManager::UpdateCanRenderCondition( |
1801 Texture::CanRenderCondition old_condition, | 1821 Texture::CanRenderCondition old_condition, |
1802 Texture::CanRenderCondition new_condition) { | 1822 Texture::CanRenderCondition new_condition) { |
1823 if (feature_info_->IsES3Enabled()) | |
1824 return; | |
1803 if (old_condition == Texture::CAN_RENDER_NEVER || | 1825 if (old_condition == Texture::CAN_RENDER_NEVER || |
1804 (old_condition == Texture::CAN_RENDER_ONLY_IF_NPOT && | 1826 (old_condition == Texture::CAN_RENDER_ONLY_IF_NPOT && |
1805 !feature_info_->feature_flags().npot_ok)) { | 1827 !feature_info_->feature_flags().npot_ok)) { |
1806 DCHECK_GT(num_unrenderable_textures_, 0); | 1828 DCHECK_GT(num_unrenderable_textures_, 0); |
1807 --num_unrenderable_textures_; | 1829 --num_unrenderable_textures_; |
1808 } | 1830 } |
1809 if (new_condition == Texture::CAN_RENDER_NEVER || | 1831 if (new_condition == Texture::CAN_RENDER_NEVER || |
1810 (new_condition == Texture::CAN_RENDER_ONLY_IF_NPOT && | 1832 (new_condition == Texture::CAN_RENDER_ONLY_IF_NPOT && |
1811 !feature_info_->feature_flags().npot_ok)) | 1833 !feature_info_->feature_flags().npot_ok)) |
1812 ++num_unrenderable_textures_; | 1834 ++num_unrenderable_textures_; |
(...skipping 798 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
2611 return GL_HALF_FLOAT_OES; | 2633 return GL_HALF_FLOAT_OES; |
2612 case GL_BGRA8_EXT: | 2634 case GL_BGRA8_EXT: |
2613 return GL_UNSIGNED_BYTE; | 2635 return GL_UNSIGNED_BYTE; |
2614 default: | 2636 default: |
2615 return GL_NONE; | 2637 return GL_NONE; |
2616 } | 2638 } |
2617 } | 2639 } |
2618 | 2640 |
2619 } // namespace gles2 | 2641 } // namespace gles2 |
2620 } // namespace gpu | 2642 } // namespace gpu |
OLD | NEW |