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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/texture_manager.h" | 5 #include "gpu/command_buffer/service/texture_manager.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <algorithm> | 10 #include <algorithm> |
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64 bool can_render_; | 64 bool can_render_; |
65 bool can_render_to_; | 65 bool can_render_to_; |
66 bool npot_; | 66 bool npot_; |
67 | 67 |
68 // Since we will be hashing this signature structure, the padding must be | 68 // Since we will be hashing this signature structure, the padding must be |
69 // zero initialized. Although the C++11 specifications specify that this is | 69 // zero initialized. Although the C++11 specifications specify that this is |
70 // true, we will use a constructor with a memset to further enforce it instead | 70 // true, we will use a constructor with a memset to further enforce it instead |
71 // of relying on compilers adhering to this deep dark corner specification. | 71 // of relying on compilers adhering to this deep dark corner specification. |
72 TextureSignature(GLenum target, | 72 TextureSignature(GLenum target, |
73 GLint level, | 73 GLint level, |
74 GLenum min_filter, | 74 const SamplerState& sampler_state, |
75 GLenum mag_filter, | |
76 GLenum wrap_r, | |
77 GLenum wrap_s, | |
78 GLenum wrap_t, | |
79 GLenum usage, | 75 GLenum usage, |
80 GLenum internal_format, | 76 GLenum internal_format, |
81 GLenum compare_func, | |
82 GLenum compare_mode, | |
83 GLsizei width, | 77 GLsizei width, |
84 GLsizei height, | 78 GLsizei height, |
85 GLsizei depth, | 79 GLsizei depth, |
86 GLfloat max_lod, | |
87 GLfloat min_lod, | |
88 GLint base_level, | 80 GLint base_level, |
89 GLint border, | 81 GLint border, |
90 GLint max_level, | 82 GLint max_level, |
91 GLenum format, | 83 GLenum format, |
92 GLenum type, | 84 GLenum type, |
93 bool has_image, | 85 bool has_image, |
94 bool can_render, | 86 bool can_render, |
95 bool can_render_to, | 87 bool can_render_to, |
96 bool npot) { | 88 bool npot) { |
97 memset(this, 0, sizeof(TextureSignature)); | 89 memset(this, 0, sizeof(TextureSignature)); |
98 target_ = target; | 90 target_ = target; |
99 level_ = level; | 91 level_ = level; |
100 min_filter_ = min_filter; | 92 min_filter_ = sampler_state.min_filter; |
101 mag_filter_ = mag_filter; | 93 mag_filter_ = sampler_state.mag_filter; |
102 wrap_r_ = wrap_r; | 94 wrap_r_ = sampler_state.wrap_r; |
103 wrap_s_ = wrap_s; | 95 wrap_s_ = sampler_state.wrap_s; |
104 wrap_t_ = wrap_t; | 96 wrap_t_ = sampler_state.wrap_t; |
105 usage_ = usage; | 97 usage_ = usage; |
106 internal_format_ = internal_format; | 98 internal_format_ = internal_format; |
107 compare_func_ = compare_func; | 99 compare_func_ = sampler_state.compare_func; |
108 compare_mode_ = compare_mode; | 100 compare_mode_ = sampler_state.compare_mode; |
109 width_ = width; | 101 width_ = width; |
110 height_ = height; | 102 height_ = height; |
111 depth_ = depth; | 103 depth_ = depth; |
112 max_lod_ = max_lod; | 104 max_lod_ = sampler_state.max_lod; |
113 min_lod_ = min_lod; | 105 min_lod_ = sampler_state.min_lod; |
114 base_level_ = base_level; | 106 base_level_ = base_level; |
115 border_ = border; | 107 border_ = border; |
116 max_level_ = max_level; | 108 max_level_ = max_level; |
117 format_ = format; | 109 format_ = format; |
118 type_ = type; | 110 type_ = type; |
119 has_image_ = has_image; | 111 has_image_ = has_image; |
120 can_render_ = can_render; | 112 can_render_ = can_render; |
121 can_render_to_ = can_render_to; | 113 can_render_to_ = can_render_to; |
122 npot_ = npot; | 114 npot_ = npot; |
123 } | 115 } |
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282 TextureManager::~TextureManager() { | 274 TextureManager::~TextureManager() { |
283 for (unsigned int i = 0; i < destruction_observers_.size(); i++) | 275 for (unsigned int i = 0; i < destruction_observers_.size(); i++) |
284 destruction_observers_[i]->OnTextureManagerDestroying(this); | 276 destruction_observers_[i]->OnTextureManagerDestroying(this); |
285 | 277 |
286 DCHECK(textures_.empty()); | 278 DCHECK(textures_.empty()); |
287 | 279 |
288 // If this triggers, that means something is keeping a reference to | 280 // If this triggers, that means something is keeping a reference to |
289 // a Texture belonging to this. | 281 // a Texture belonging to this. |
290 CHECK_EQ(texture_count_, 0u); | 282 CHECK_EQ(texture_count_, 0u); |
291 | 283 |
292 DCHECK_EQ(0, num_unrenderable_textures_); | |
293 DCHECK_EQ(0, num_unsafe_textures_); | 284 DCHECK_EQ(0, num_unsafe_textures_); |
294 DCHECK_EQ(0, num_uncleared_mips_); | 285 DCHECK_EQ(0, num_uncleared_mips_); |
295 DCHECK_EQ(0, num_images_); | 286 DCHECK_EQ(0, num_images_); |
296 | 287 |
297 base::trace_event::MemoryDumpManager::GetInstance()->UnregisterDumpProvider( | 288 base::trace_event::MemoryDumpManager::GetInstance()->UnregisterDumpProvider( |
298 this); | 289 this); |
299 } | 290 } |
300 | 291 |
301 void TextureManager::Destroy(bool have_context) { | 292 void TextureManager::Destroy(bool have_context) { |
302 have_context_ = have_context; | 293 have_context_ = have_context; |
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314 | 305 |
315 Texture::Texture(GLuint service_id) | 306 Texture::Texture(GLuint service_id) |
316 : mailbox_manager_(NULL), | 307 : mailbox_manager_(NULL), |
317 memory_tracking_ref_(NULL), | 308 memory_tracking_ref_(NULL), |
318 service_id_(service_id), | 309 service_id_(service_id), |
319 owned_service_id_(service_id), | 310 owned_service_id_(service_id), |
320 cleared_(true), | 311 cleared_(true), |
321 num_uncleared_mips_(0), | 312 num_uncleared_mips_(0), |
322 num_npot_faces_(0), | 313 num_npot_faces_(0), |
323 target_(0), | 314 target_(0), |
324 min_filter_(GL_NEAREST_MIPMAP_LINEAR), | |
325 mag_filter_(GL_LINEAR), | |
326 wrap_r_(GL_REPEAT), | |
327 wrap_s_(GL_REPEAT), | |
328 wrap_t_(GL_REPEAT), | |
329 usage_(GL_NONE), | 315 usage_(GL_NONE), |
330 compare_func_(GL_LEQUAL), | |
331 compare_mode_(GL_NONE), | |
332 max_lod_(1000.0f), | |
333 min_lod_(-1000.0f), | |
334 base_level_(0), | 316 base_level_(0), |
335 max_level_(1000), | 317 max_level_(1000), |
336 max_level_set_(-1), | 318 max_level_set_(-1), |
337 texture_complete_(false), | 319 texture_complete_(false), |
338 texture_mips_dirty_(false), | 320 texture_mips_dirty_(false), |
339 cube_complete_(false), | 321 cube_complete_(false), |
340 texture_level0_dirty_(false), | 322 texture_level0_dirty_(false), |
341 npot_(false), | 323 npot_(false), |
342 has_been_bound_(false), | 324 has_been_bound_(false), |
343 framebuffer_attachment_count_(0), | 325 framebuffer_attachment_count_(0), |
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434 } | 416 } |
435 const Texture::LevelInfo& first_face = | 417 const Texture::LevelInfo& first_face = |
436 face_infos_[0].level_infos[base_level_]; | 418 face_infos_[0].level_infos[base_level_]; |
437 if (first_face.width == 0 || | 419 if (first_face.width == 0 || |
438 first_face.height == 0 || | 420 first_face.height == 0 || |
439 first_face.depth == 0) { | 421 first_face.depth == 0) { |
440 return CAN_RENDER_NEVER; | 422 return CAN_RENDER_NEVER; |
441 } | 423 } |
442 } | 424 } |
443 | 425 |
444 bool needs_mips = NeedsMips(); | |
445 if (needs_mips) { | |
446 if (!texture_complete()) | |
447 return CAN_RENDER_NEVER; | |
448 } | |
449 | |
450 if (target_ == GL_TEXTURE_CUBE_MAP && !cube_complete()) | 426 if (target_ == GL_TEXTURE_CUBE_MAP && !cube_complete()) |
451 return CAN_RENDER_NEVER; | 427 return CAN_RENDER_NEVER; |
452 | 428 |
453 bool is_npot_compatible = !needs_mips && | 429 // Texture may be renderable, but it depends on the sampler it's used with, |
454 wrap_s_ == GL_CLAMP_TO_EDGE && | 430 // the context that's using it, and the extensions available. |
455 wrap_t_ == GL_CLAMP_TO_EDGE; | 431 return CAN_RENDER_NEEDS_VALIDATION; |
456 | |
457 if (!is_npot_compatible) { | |
458 if (target_ == GL_TEXTURE_RECTANGLE_ARB) | |
459 return CAN_RENDER_NEVER; | |
460 else if (npot()) | |
461 return CAN_RENDER_ONLY_IF_NPOT; | |
462 } | |
463 | |
464 return CAN_RENDER_ALWAYS; | |
465 } | 432 } |
466 | 433 |
467 bool Texture::CanRender(const FeatureInfo* feature_info) const { | 434 bool Texture::CanRender(const FeatureInfo* feature_info) const { |
| 435 return CanRenderWithSampler(feature_info, sampler_state()); |
| 436 } |
| 437 |
| 438 bool Texture::CanRenderWithSampler(const FeatureInfo* feature_info, |
| 439 const SamplerState& sampler_state) const { |
468 switch (can_render_condition_) { | 440 switch (can_render_condition_) { |
469 case CAN_RENDER_ALWAYS: | 441 case CAN_RENDER_ALWAYS: |
470 return true; | 442 return true; |
471 case CAN_RENDER_NEVER: | 443 case CAN_RENDER_NEVER: |
472 return false; | 444 return false; |
473 case CAN_RENDER_ONLY_IF_NPOT: | 445 case CAN_RENDER_NEEDS_VALIDATION: |
474 break; | 446 break; |
475 } | 447 } |
476 return feature_info->feature_flags().npot_ok; | 448 |
| 449 bool needs_mips = sampler_state.min_filter != GL_NEAREST && |
| 450 sampler_state.min_filter != GL_LINEAR; |
| 451 if (needs_mips) { |
| 452 if (static_cast<size_t>(base_level_) >= face_infos_[0].level_infos.size()) |
| 453 return false; |
| 454 |
| 455 const Texture::LevelInfo& first_level = |
| 456 face_infos_[0].level_infos[base_level_]; |
| 457 |
| 458 if (!texture_complete()) { |
| 459 return false; |
| 460 } else if (first_level.type == GL_FLOAT && |
| 461 !feature_info->feature_flags().enable_texture_float_linear && |
| 462 (sampler_state.min_filter != GL_NEAREST_MIPMAP_NEAREST || |
| 463 sampler_state.mag_filter != GL_NEAREST)) { |
| 464 return false; |
| 465 } else if (first_level.type == GL_HALF_FLOAT_OES && |
| 466 !feature_info->feature_flags().enable_texture_half_float_linear && |
| 467 (sampler_state.min_filter != GL_NEAREST_MIPMAP_NEAREST || |
| 468 sampler_state.mag_filter != GL_NEAREST)) { |
| 469 return false; |
| 470 } |
| 471 } |
| 472 |
| 473 if (!feature_info->IsES3Enabled()) { |
| 474 bool is_npot_compatible = !needs_mips && |
| 475 sampler_state.wrap_s == GL_CLAMP_TO_EDGE && |
| 476 sampler_state.wrap_t == GL_CLAMP_TO_EDGE; |
| 477 |
| 478 if (!is_npot_compatible) { |
| 479 if (target_ == GL_TEXTURE_RECTANGLE_ARB) |
| 480 return false; |
| 481 else if (npot()) |
| 482 return feature_info->feature_flags().npot_ok; |
| 483 } |
| 484 } |
| 485 |
| 486 return true; |
477 } | 487 } |
478 | 488 |
479 void Texture::AddToSignature( | 489 void Texture::AddToSignature( |
480 const FeatureInfo* feature_info, | 490 const FeatureInfo* feature_info, |
481 GLenum target, | 491 GLenum target, |
482 GLint level, | 492 GLint level, |
483 std::string* signature) const { | 493 std::string* signature) const { |
484 DCHECK(feature_info); | 494 DCHECK(feature_info); |
485 DCHECK(signature); | 495 DCHECK(signature); |
486 DCHECK_GE(level, 0); | 496 DCHECK_GE(level, 0); |
487 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); | 497 size_t face_index = GLES2Util::GLTargetToFaceIndex(target); |
488 DCHECK_LT(static_cast<size_t>(face_index), | 498 DCHECK_LT(static_cast<size_t>(face_index), |
489 face_infos_.size()); | 499 face_infos_.size()); |
490 DCHECK_LT(static_cast<size_t>(level), | 500 DCHECK_LT(static_cast<size_t>(level), |
491 face_infos_[face_index].level_infos.size()); | 501 face_infos_[face_index].level_infos.size()); |
492 | 502 |
493 const Texture::LevelInfo& info = | 503 const Texture::LevelInfo& info = |
494 face_infos_[face_index].level_infos[level]; | 504 face_infos_[face_index].level_infos[level]; |
495 | 505 |
496 TextureSignature signature_data(target, | 506 TextureSignature signature_data(target, |
497 level, | 507 level, |
498 min_filter_, | 508 sampler_state_, |
499 mag_filter_, | |
500 wrap_r_, | |
501 wrap_s_, | |
502 wrap_t_, | |
503 usage_, | 509 usage_, |
504 info.internal_format, | 510 info.internal_format, |
505 compare_func_, | |
506 compare_mode_, | |
507 info.width, | 511 info.width, |
508 info.height, | 512 info.height, |
509 info.depth, | 513 info.depth, |
510 max_lod_, | |
511 min_lod_, | |
512 base_level_, | 514 base_level_, |
513 info.border, | 515 info.border, |
514 max_level_, | 516 max_level_, |
515 info.format, | 517 info.format, |
516 info.type, | 518 info.type, |
517 info.image.get() != NULL, | 519 info.image.get() != NULL, |
518 CanRender(feature_info), | 520 CanRender(feature_info), |
519 CanRenderTo(), | 521 CanRenderTo(), |
520 npot_); | 522 npot_); |
521 | 523 |
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558 const FeatureInfo* feature_info, GLenum target, GLint max_levels) { | 560 const FeatureInfo* feature_info, GLenum target, GLint max_levels) { |
559 DCHECK_EQ(0u, target_); // you can only set this once. | 561 DCHECK_EQ(0u, target_); // you can only set this once. |
560 target_ = target; | 562 target_ = target; |
561 size_t num_faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; | 563 size_t num_faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; |
562 face_infos_.resize(num_faces); | 564 face_infos_.resize(num_faces); |
563 for (size_t ii = 0; ii < num_faces; ++ii) { | 565 for (size_t ii = 0; ii < num_faces; ++ii) { |
564 face_infos_[ii].level_infos.resize(max_levels); | 566 face_infos_[ii].level_infos.resize(max_levels); |
565 } | 567 } |
566 | 568 |
567 if (target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ARB) { | 569 if (target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ARB) { |
568 min_filter_ = GL_LINEAR; | 570 sampler_state_.min_filter = GL_LINEAR; |
569 wrap_s_ = wrap_t_ = GL_CLAMP_TO_EDGE; | 571 sampler_state_.wrap_s = sampler_state_.wrap_t = GL_CLAMP_TO_EDGE; |
570 } | 572 } |
571 | 573 |
572 if (target == GL_TEXTURE_EXTERNAL_OES) { | 574 if (target == GL_TEXTURE_EXTERNAL_OES) { |
573 immutable_ = true; | 575 immutable_ = true; |
574 } | 576 } |
575 Update(feature_info); | 577 Update(feature_info); |
576 UpdateCanRenderCondition(); | 578 UpdateCanRenderCondition(); |
577 } | 579 } |
578 | 580 |
579 bool Texture::CanGenerateMipmaps( | 581 bool Texture::CanGenerateMipmaps( |
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743 bool cleared = info->cleared_rect == gfx::Rect(info->width, info->height); | 745 bool cleared = info->cleared_rect == gfx::Rect(info->width, info->height); |
744 if (cleared == was_cleared) | 746 if (cleared == was_cleared) |
745 return; | 747 return; |
746 int delta = cleared ? -1 : +1; | 748 int delta = cleared ? -1 : +1; |
747 num_uncleared_mips_ += delta; | 749 num_uncleared_mips_ += delta; |
748 for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it) | 750 for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it) |
749 (*it)->manager()->UpdateUnclearedMips(delta); | 751 (*it)->manager()->UpdateUnclearedMips(delta); |
750 } | 752 } |
751 | 753 |
752 void Texture::UpdateCanRenderCondition() { | 754 void Texture::UpdateCanRenderCondition() { |
753 CanRenderCondition can_render_condition = GetCanRenderCondition(); | 755 can_render_condition_ = GetCanRenderCondition(); |
754 if (can_render_condition_ == can_render_condition) | |
755 return; | |
756 for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it) | |
757 (*it)->manager()->UpdateCanRenderCondition(can_render_condition_, | |
758 can_render_condition); | |
759 can_render_condition_ = can_render_condition; | |
760 } | 756 } |
761 | 757 |
762 void Texture::UpdateHasImages() { | 758 void Texture::UpdateHasImages() { |
763 if (face_infos_.empty()) | 759 if (face_infos_.empty()) |
764 return; | 760 return; |
765 | 761 |
766 bool has_images = false; | 762 bool has_images = false; |
767 for (size_t ii = 0; ii < face_infos_.size(); ++ii) { | 763 for (size_t ii = 0; ii < face_infos_.size(); ++ii) { |
768 for (size_t jj = 0; jj < face_infos_[ii].level_infos.size(); ++jj) { | 764 for (size_t jj = 0; jj < face_infos_[ii].level_infos.size(); ++jj) { |
769 const Texture::LevelInfo& info = face_infos_[ii].level_infos[jj]; | 765 const Texture::LevelInfo& info = face_infos_[ii].level_infos[jj]; |
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988 case GL_TEXTURE_MIN_LOD: | 984 case GL_TEXTURE_MIN_LOD: |
989 case GL_TEXTURE_MAX_LOD: | 985 case GL_TEXTURE_MAX_LOD: |
990 { | 986 { |
991 GLfloat fparam = static_cast<GLfloat>(param); | 987 GLfloat fparam = static_cast<GLfloat>(param); |
992 return SetParameterf(feature_info, pname, fparam); | 988 return SetParameterf(feature_info, pname, fparam); |
993 } | 989 } |
994 case GL_TEXTURE_MIN_FILTER: | 990 case GL_TEXTURE_MIN_FILTER: |
995 if (!feature_info->validators()->texture_min_filter_mode.IsValid(param)) { | 991 if (!feature_info->validators()->texture_min_filter_mode.IsValid(param)) { |
996 return GL_INVALID_ENUM; | 992 return GL_INVALID_ENUM; |
997 } | 993 } |
998 min_filter_ = param; | 994 sampler_state_.min_filter = param; |
999 break; | 995 break; |
1000 case GL_TEXTURE_MAG_FILTER: | 996 case GL_TEXTURE_MAG_FILTER: |
1001 if (!feature_info->validators()->texture_mag_filter_mode.IsValid(param)) { | 997 if (!feature_info->validators()->texture_mag_filter_mode.IsValid(param)) { |
1002 return GL_INVALID_ENUM; | 998 return GL_INVALID_ENUM; |
1003 } | 999 } |
1004 mag_filter_ = param; | 1000 sampler_state_.mag_filter = param; |
1005 break; | 1001 break; |
1006 case GL_TEXTURE_WRAP_R: | 1002 case GL_TEXTURE_WRAP_R: |
1007 if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) { | 1003 if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) { |
1008 return GL_INVALID_ENUM; | 1004 return GL_INVALID_ENUM; |
1009 } | 1005 } |
1010 wrap_r_ = param; | 1006 sampler_state_.wrap_r = param; |
1011 break; | 1007 break; |
1012 case GL_TEXTURE_WRAP_S: | 1008 case GL_TEXTURE_WRAP_S: |
1013 if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) { | 1009 if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) { |
1014 return GL_INVALID_ENUM; | 1010 return GL_INVALID_ENUM; |
1015 } | 1011 } |
1016 wrap_s_ = param; | 1012 sampler_state_.wrap_s = param; |
1017 break; | 1013 break; |
1018 case GL_TEXTURE_WRAP_T: | 1014 case GL_TEXTURE_WRAP_T: |
1019 if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) { | 1015 if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) { |
1020 return GL_INVALID_ENUM; | 1016 return GL_INVALID_ENUM; |
1021 } | 1017 } |
1022 wrap_t_ = param; | 1018 sampler_state_.wrap_t = param; |
1023 break; | 1019 break; |
1024 case GL_TEXTURE_COMPARE_FUNC: | 1020 case GL_TEXTURE_COMPARE_FUNC: |
1025 if (!feature_info->validators()->texture_compare_func.IsValid(param)) { | 1021 if (!feature_info->validators()->texture_compare_func.IsValid(param)) { |
1026 return GL_INVALID_ENUM; | 1022 return GL_INVALID_ENUM; |
1027 } | 1023 } |
1028 compare_func_ = param; | 1024 sampler_state_.compare_func = param; |
1029 break; | 1025 break; |
1030 case GL_TEXTURE_COMPARE_MODE: | 1026 case GL_TEXTURE_COMPARE_MODE: |
1031 if (!feature_info->validators()->texture_compare_mode.IsValid(param)) { | 1027 if (!feature_info->validators()->texture_compare_mode.IsValid(param)) { |
1032 return GL_INVALID_ENUM; | 1028 return GL_INVALID_ENUM; |
1033 } | 1029 } |
1034 compare_mode_ = param; | 1030 sampler_state_.compare_mode = param; |
1035 break; | 1031 break; |
1036 case GL_TEXTURE_BASE_LEVEL: | 1032 case GL_TEXTURE_BASE_LEVEL: |
1037 if (param < 0) { | 1033 if (param < 0) { |
1038 return GL_INVALID_VALUE; | 1034 return GL_INVALID_VALUE; |
1039 } | 1035 } |
1040 UpdateBaseLevel(param); | 1036 UpdateBaseLevel(param); |
1041 break; | 1037 break; |
1042 case GL_TEXTURE_MAX_LEVEL: | 1038 case GL_TEXTURE_MAX_LEVEL: |
1043 if (param < 0) { | 1039 if (param < 0) { |
1044 return GL_INVALID_VALUE; | 1040 return GL_INVALID_VALUE; |
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1077 case GL_TEXTURE_COMPARE_FUNC: | 1073 case GL_TEXTURE_COMPARE_FUNC: |
1078 case GL_TEXTURE_COMPARE_MODE: | 1074 case GL_TEXTURE_COMPARE_MODE: |
1079 case GL_TEXTURE_BASE_LEVEL: | 1075 case GL_TEXTURE_BASE_LEVEL: |
1080 case GL_TEXTURE_MAX_LEVEL: | 1076 case GL_TEXTURE_MAX_LEVEL: |
1081 case GL_TEXTURE_USAGE_ANGLE: | 1077 case GL_TEXTURE_USAGE_ANGLE: |
1082 { | 1078 { |
1083 GLint iparam = static_cast<GLint>(param); | 1079 GLint iparam = static_cast<GLint>(param); |
1084 return SetParameteri(feature_info, pname, iparam); | 1080 return SetParameteri(feature_info, pname, iparam); |
1085 } | 1081 } |
1086 case GL_TEXTURE_MIN_LOD: | 1082 case GL_TEXTURE_MIN_LOD: |
1087 min_lod_ = param; | 1083 sampler_state_.min_lod = param; |
1088 break; | 1084 break; |
1089 case GL_TEXTURE_MAX_LOD: | 1085 case GL_TEXTURE_MAX_LOD: |
1090 max_lod_ = param; | 1086 sampler_state_.max_lod = param; |
1091 break; | 1087 break; |
1092 case GL_TEXTURE_MAX_ANISOTROPY_EXT: | 1088 case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
1093 if (param < 1.f) { | 1089 if (param < 1.f) { |
1094 return GL_INVALID_VALUE; | 1090 return GL_INVALID_VALUE; |
1095 } | 1091 } |
1096 break; | 1092 break; |
1097 default: | 1093 default: |
1098 NOTREACHED(); | 1094 NOTREACHED(); |
1099 return GL_INVALID_ENUM; | 1095 return GL_INVALID_ENUM; |
1100 } | 1096 } |
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1119 const GLsizei levels_needed = first_face.num_mip_levels; | 1115 const GLsizei levels_needed = first_face.num_mip_levels; |
1120 | 1116 |
1121 texture_complete_ = | 1117 texture_complete_ = |
1122 max_level_set_ >= (levels_needed - 1) && max_level_set_ >= 0; | 1118 max_level_set_ >= (levels_needed - 1) && max_level_set_ >= 0; |
1123 cube_complete_ = (face_infos_.size() == 6) && | 1119 cube_complete_ = (face_infos_.size() == 6) && |
1124 (first_level.width == first_level.height) && | 1120 (first_level.width == first_level.height) && |
1125 (first_level.width > 0); | 1121 (first_level.width > 0); |
1126 | 1122 |
1127 if (first_level.width == 0 || first_level.height == 0) { | 1123 if (first_level.width == 0 || first_level.height == 0) { |
1128 texture_complete_ = false; | 1124 texture_complete_ = false; |
1129 } else if (first_level.type == GL_FLOAT && | |
1130 !feature_info->feature_flags().enable_texture_float_linear && | |
1131 (min_filter_ != GL_NEAREST_MIPMAP_NEAREST || | |
1132 mag_filter_ != GL_NEAREST)) { | |
1133 texture_complete_ = false; | |
1134 } else if (first_level.type == GL_HALF_FLOAT_OES && | |
1135 !feature_info->feature_flags().enable_texture_half_float_linear && | |
1136 (min_filter_ != GL_NEAREST_MIPMAP_NEAREST || | |
1137 mag_filter_ != GL_NEAREST)) { | |
1138 texture_complete_ = false; | |
1139 } | 1125 } |
1140 | 1126 |
1141 bool texture_level0_complete = true; | 1127 bool texture_level0_complete = true; |
1142 if (cube_complete_ && texture_level0_dirty_) { | 1128 if (cube_complete_ && texture_level0_dirty_) { |
1143 for (size_t ii = 0; ii < face_infos_.size(); ++ii) { | 1129 for (size_t ii = 0; ii < face_infos_.size(); ++ii) { |
1144 const Texture::LevelInfo& face_base_level = | 1130 const Texture::LevelInfo& face_base_level = |
1145 face_infos_[ii].level_infos[base_level_]; | 1131 face_infos_[ii].level_infos[base_level_]; |
1146 if (!TextureFaceComplete(first_level, | 1132 if (!TextureFaceComplete(first_level, |
1147 ii, | 1133 ii, |
1148 face_base_level.target, | 1134 face_base_level.target, |
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1449 max_cube_map_levels_(ComputeMipMapCount(GL_TEXTURE_CUBE_MAP, | 1435 max_cube_map_levels_(ComputeMipMapCount(GL_TEXTURE_CUBE_MAP, |
1450 max_cube_map_texture_size, | 1436 max_cube_map_texture_size, |
1451 max_cube_map_texture_size, | 1437 max_cube_map_texture_size, |
1452 max_cube_map_texture_size)), | 1438 max_cube_map_texture_size)), |
1453 max_3d_levels_(ComputeMipMapCount(GL_TEXTURE_3D, | 1439 max_3d_levels_(ComputeMipMapCount(GL_TEXTURE_3D, |
1454 // Same as GL_TEXTURE_2D_ARRAY | 1440 // Same as GL_TEXTURE_2D_ARRAY |
1455 max_3d_texture_size, | 1441 max_3d_texture_size, |
1456 max_3d_texture_size, | 1442 max_3d_texture_size, |
1457 max_3d_texture_size)), | 1443 max_3d_texture_size)), |
1458 use_default_textures_(use_default_textures), | 1444 use_default_textures_(use_default_textures), |
1459 num_unrenderable_textures_(0), | |
1460 num_unsafe_textures_(0), | 1445 num_unsafe_textures_(0), |
1461 num_uncleared_mips_(0), | 1446 num_uncleared_mips_(0), |
1462 num_images_(0), | 1447 num_images_(0), |
1463 texture_count_(0), | 1448 texture_count_(0), |
1464 have_context_(true), | 1449 have_context_(true), |
1465 current_service_id_generation_(0) { | 1450 current_service_id_generation_(0) { |
1466 for (int ii = 0; ii < kNumDefaultTextures; ++ii) { | 1451 for (int ii = 0; ii < kNumDefaultTextures; ++ii) { |
1467 black_texture_ids_[ii] = 0; | 1452 black_texture_ids_[ii] = 0; |
1468 } | 1453 } |
1469 } | 1454 } |
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1737 textures_.erase(it); | 1722 textures_.erase(it); |
1738 } | 1723 } |
1739 } | 1724 } |
1740 | 1725 |
1741 void TextureManager::StartTracking(TextureRef* ref) { | 1726 void TextureManager::StartTracking(TextureRef* ref) { |
1742 Texture* texture = ref->texture(); | 1727 Texture* texture = ref->texture(); |
1743 ++texture_count_; | 1728 ++texture_count_; |
1744 num_uncleared_mips_ += texture->num_uncleared_mips(); | 1729 num_uncleared_mips_ += texture->num_uncleared_mips(); |
1745 if (!texture->SafeToRenderFrom()) | 1730 if (!texture->SafeToRenderFrom()) |
1746 ++num_unsafe_textures_; | 1731 ++num_unsafe_textures_; |
1747 if (!texture->CanRender(feature_info_.get())) | |
1748 ++num_unrenderable_textures_; | |
1749 if (texture->HasImages()) | 1732 if (texture->HasImages()) |
1750 ++num_images_; | 1733 ++num_images_; |
1751 } | 1734 } |
1752 | 1735 |
1753 void TextureManager::StopTracking(TextureRef* ref) { | 1736 void TextureManager::StopTracking(TextureRef* ref) { |
1754 if (ref->num_observers()) { | 1737 if (ref->num_observers()) { |
1755 for (unsigned int i = 0; i < destruction_observers_.size(); i++) { | 1738 for (unsigned int i = 0; i < destruction_observers_.size(); i++) { |
1756 destruction_observers_[i]->OnTextureRefDestroying(ref); | 1739 destruction_observers_[i]->OnTextureRefDestroying(ref); |
1757 } | 1740 } |
1758 DCHECK_EQ(ref->num_observers(), 0); | 1741 DCHECK_EQ(ref->num_observers(), 0); |
1759 } | 1742 } |
1760 | 1743 |
1761 Texture* texture = ref->texture(); | 1744 Texture* texture = ref->texture(); |
1762 | 1745 |
1763 --texture_count_; | 1746 --texture_count_; |
1764 if (texture->HasImages()) { | 1747 if (texture->HasImages()) { |
1765 DCHECK_NE(0, num_images_); | 1748 DCHECK_NE(0, num_images_); |
1766 --num_images_; | 1749 --num_images_; |
1767 } | 1750 } |
1768 if (!texture->CanRender(feature_info_.get())) { | |
1769 DCHECK_NE(0, num_unrenderable_textures_); | |
1770 --num_unrenderable_textures_; | |
1771 } | |
1772 if (!texture->SafeToRenderFrom()) { | 1751 if (!texture->SafeToRenderFrom()) { |
1773 DCHECK_NE(0, num_unsafe_textures_); | 1752 DCHECK_NE(0, num_unsafe_textures_); |
1774 --num_unsafe_textures_; | 1753 --num_unsafe_textures_; |
1775 } | 1754 } |
1776 num_uncleared_mips_ -= texture->num_uncleared_mips(); | 1755 num_uncleared_mips_ -= texture->num_uncleared_mips(); |
1777 DCHECK_GE(num_uncleared_mips_, 0); | 1756 DCHECK_GE(num_uncleared_mips_, 0); |
1778 } | 1757 } |
1779 | 1758 |
1780 MemoryTypeTracker* TextureManager::GetMemTracker() { | 1759 MemoryTypeTracker* TextureManager::GetMemTracker() { |
1781 return memory_type_tracker_.get(); | 1760 return memory_type_tracker_.get(); |
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1829 void TextureManager::UpdateSafeToRenderFrom(int delta) { | 1808 void TextureManager::UpdateSafeToRenderFrom(int delta) { |
1830 num_unsafe_textures_ += delta; | 1809 num_unsafe_textures_ += delta; |
1831 DCHECK_GE(num_unsafe_textures_, 0); | 1810 DCHECK_GE(num_unsafe_textures_, 0); |
1832 } | 1811 } |
1833 | 1812 |
1834 void TextureManager::UpdateUnclearedMips(int delta) { | 1813 void TextureManager::UpdateUnclearedMips(int delta) { |
1835 num_uncleared_mips_ += delta; | 1814 num_uncleared_mips_ += delta; |
1836 DCHECK_GE(num_uncleared_mips_, 0); | 1815 DCHECK_GE(num_uncleared_mips_, 0); |
1837 } | 1816 } |
1838 | 1817 |
1839 void TextureManager::UpdateCanRenderCondition( | |
1840 Texture::CanRenderCondition old_condition, | |
1841 Texture::CanRenderCondition new_condition) { | |
1842 if (old_condition == Texture::CAN_RENDER_NEVER || | |
1843 (old_condition == Texture::CAN_RENDER_ONLY_IF_NPOT && | |
1844 !feature_info_->feature_flags().npot_ok)) { | |
1845 DCHECK_GT(num_unrenderable_textures_, 0); | |
1846 --num_unrenderable_textures_; | |
1847 } | |
1848 if (new_condition == Texture::CAN_RENDER_NEVER || | |
1849 (new_condition == Texture::CAN_RENDER_ONLY_IF_NPOT && | |
1850 !feature_info_->feature_flags().npot_ok)) | |
1851 ++num_unrenderable_textures_; | |
1852 } | |
1853 | |
1854 void TextureManager::UpdateNumImages(int delta) { | 1818 void TextureManager::UpdateNumImages(int delta) { |
1855 num_images_ += delta; | 1819 num_images_ += delta; |
1856 DCHECK_GE(num_images_, 0); | 1820 DCHECK_GE(num_images_, 0); |
1857 } | 1821 } |
1858 | 1822 |
1859 void TextureManager::IncFramebufferStateChangeCount() { | 1823 void TextureManager::IncFramebufferStateChangeCount() { |
1860 if (framebuffer_manager_) | 1824 if (framebuffer_manager_) |
1861 framebuffer_manager_->IncFramebufferStateChangeCount(); | 1825 framebuffer_manager_->IncFramebufferStateChangeCount(); |
1862 } | 1826 } |
1863 | 1827 |
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2673 uint32_t TextureManager::GetServiceIdGeneration() const { | 2637 uint32_t TextureManager::GetServiceIdGeneration() const { |
2674 return current_service_id_generation_; | 2638 return current_service_id_generation_; |
2675 } | 2639 } |
2676 | 2640 |
2677 void TextureManager::IncrementServiceIdGeneration() { | 2641 void TextureManager::IncrementServiceIdGeneration() { |
2678 current_service_id_generation_++; | 2642 current_service_id_generation_++; |
2679 } | 2643 } |
2680 | 2644 |
2681 } // namespace gles2 | 2645 } // namespace gles2 |
2682 } // namespace gpu | 2646 } // namespace gpu |
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