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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 1505343003: Updating texture validation to account for sampler objects in ES3 (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed issue on devices without TEXTURE_FLOAT_LINEAR Created 4 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <limits.h> 7 #include <limits.h>
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 #include <stdio.h> 10 #include <stdio.h>
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1874 void FinishReadPixels(const cmds::ReadPixels& c, GLuint buffer); 1874 void FinishReadPixels(const cmds::ReadPixels& c, GLuint buffer);
1875 1875
1876 void DoBindFragmentInputLocationCHROMIUM(GLuint program_id, 1876 void DoBindFragmentInputLocationCHROMIUM(GLuint program_id,
1877 GLint location, 1877 GLint location,
1878 const std::string& name); 1878 const std::string& name);
1879 1879
1880 // If |texture_manager_version_| doesn't match the current version, then this 1880 // If |texture_manager_version_| doesn't match the current version, then this
1881 // will rebind all external textures to match their current service_id. 1881 // will rebind all external textures to match their current service_id.
1882 void RestoreAllExternalTextureBindingsIfNeeded() override; 1882 void RestoreAllExternalTextureBindingsIfNeeded() override;
1883 1883
1884 const SamplerState& GetSamplerStateForTextureUnit(GLenum target, GLuint unit);
1885
1884 // Generate a member function prototype for each command in an automated and 1886 // Generate a member function prototype for each command in an automated and
1885 // typesafe way. 1887 // typesafe way.
1886 #define GLES2_CMD_OP(name) \ 1888 #define GLES2_CMD_OP(name) \
1887 Error Handle##name(uint32_t immediate_data_size, const void* data); 1889 Error Handle##name(uint32_t immediate_data_size, const void* data);
1888 1890
1889 GLES2_COMMAND_LIST(GLES2_CMD_OP) 1891 GLES2_COMMAND_LIST(GLES2_CMD_OP)
1890 1892
1891 #undef GLES2_CMD_OP 1893 #undef GLES2_CMD_OP
1892 1894
1893 // The GL context this decoder renders to on behalf of the client. 1895 // The GL context this decoder renders to on behalf of the client.
(...skipping 186 matching lines...) Expand 10 before | Expand all | Expand 10 after
2080 2082
2081 // Most recent generation of the TextureManager. If this no longer matches 2083 // Most recent generation of the TextureManager. If this no longer matches
2082 // the current generation when our context becomes current, then we'll rebind 2084 // the current generation when our context becomes current, then we'll rebind
2083 // all the textures to stay up-to-date with Texture::service_id() changes. 2085 // all the textures to stay up-to-date with Texture::service_id() changes.
2084 uint32_t texture_manager_service_id_generation_; 2086 uint32_t texture_manager_service_id_generation_;
2085 2087
2086 bool force_shader_name_hashing_for_test; 2088 bool force_shader_name_hashing_for_test;
2087 2089
2088 GLfloat line_width_range_[2]; 2090 GLfloat line_width_range_[2];
2089 2091
2092 SamplerState default_sampler_state_;
2093
2090 DISALLOW_COPY_AND_ASSIGN(GLES2DecoderImpl); 2094 DISALLOW_COPY_AND_ASSIGN(GLES2DecoderImpl);
2091 }; 2095 };
2092 2096
2093 const GLES2DecoderImpl::CommandInfo GLES2DecoderImpl::command_info[] = { 2097 const GLES2DecoderImpl::CommandInfo GLES2DecoderImpl::command_info[] = {
2094 #define GLES2_CMD_OP(name) \ 2098 #define GLES2_CMD_OP(name) \
2095 { \ 2099 { \
2096 &GLES2DecoderImpl::Handle##name, cmds::name::kArgFlags, \ 2100 &GLES2DecoderImpl::Handle##name, cmds::name::kArgFlags, \
2097 cmds::name::cmd_flags, \ 2101 cmds::name::cmd_flags, \
2098 sizeof(cmds::name) / sizeof(CommandBufferEntry) - 1, \ 2102 sizeof(cmds::name) / sizeof(CommandBufferEntry) - 1, \
2099 } \ 2103 } \
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7598 "GLES2DecoderImpl::DoCopyTexImageIfNeeded", GetErrorState()); 7602 "GLES2DecoderImpl::DoCopyTexImageIfNeeded", GetErrorState());
7599 glBindTexture(textarget, texture->service_id()); 7603 glBindTexture(textarget, texture->service_id());
7600 DoCopyTexImage(texture, textarget, image); 7604 DoCopyTexImage(texture, textarget, image);
7601 RestoreCurrentTextureBindings(&state_, textarget); 7605 RestoreCurrentTextureBindings(&state_, textarget);
7602 } 7606 }
7603 } 7607 }
7604 } 7608 }
7605 7609
7606 bool GLES2DecoderImpl::PrepareTexturesForRender() { 7610 bool GLES2DecoderImpl::PrepareTexturesForRender() {
7607 DCHECK(state_.current_program.get()); 7611 DCHECK(state_.current_program.get());
7608 if (!texture_manager()->HaveUnrenderableTextures() &&
7609 !texture_manager()->HaveImages()) {
7610 return true;
7611 }
7612 bool textures_set = false; 7612 bool textures_set = false;
7613 const Program::SamplerIndices& sampler_indices = 7613 const Program::SamplerIndices& sampler_indices =
7614 state_.current_program->sampler_indices(); 7614 state_.current_program->sampler_indices();
7615 for (size_t ii = 0; ii < sampler_indices.size(); ++ii) { 7615 for (size_t ii = 0; ii < sampler_indices.size(); ++ii) {
7616 const Program::UniformInfo* uniform_info = 7616 const Program::UniformInfo* uniform_info =
7617 state_.current_program->GetUniformInfo(sampler_indices[ii]); 7617 state_.current_program->GetUniformInfo(sampler_indices[ii]);
7618 DCHECK(uniform_info); 7618 DCHECK(uniform_info);
7619 for (size_t jj = 0; jj < uniform_info->texture_units.size(); ++jj) { 7619 for (size_t jj = 0; jj < uniform_info->texture_units.size(); ++jj) {
7620 GLuint texture_unit_index = uniform_info->texture_units[jj]; 7620 GLuint texture_unit_index = uniform_info->texture_units[jj];
7621 if (texture_unit_index < state_.texture_units.size()) { 7621 if (texture_unit_index < state_.texture_units.size()) {
7622 TextureUnit& texture_unit = state_.texture_units[texture_unit_index]; 7622 TextureUnit& texture_unit = state_.texture_units[texture_unit_index];
7623 TextureRef* texture_ref = 7623 TextureRef* texture_ref =
7624 texture_unit.GetInfoForSamplerType(uniform_info->type).get(); 7624 texture_unit.GetInfoForSamplerType(uniform_info->type).get();
7625 GLenum textarget = GetBindTargetForSamplerType(uniform_info->type); 7625 GLenum textarget = GetBindTargetForSamplerType(uniform_info->type);
7626 if (!texture_ref || !texture_manager()->CanRender(texture_ref)) { 7626 const SamplerState& sampler_state = GetSamplerStateForTextureUnit(
7627 uniform_info->type, texture_unit_index);
7628 if (!texture_ref ||
7629 !texture_manager()->CanRenderWithSampler(
7630 texture_ref, sampler_state)) {
7627 textures_set = true; 7631 textures_set = true;
7628 glActiveTexture(GL_TEXTURE0 + texture_unit_index); 7632 glActiveTexture(GL_TEXTURE0 + texture_unit_index);
7629 glBindTexture( 7633 glBindTexture(
7630 textarget, 7634 textarget,
7631 texture_manager()->black_texture_id(uniform_info->type)); 7635 texture_manager()->black_texture_id(uniform_info->type));
7632 if (!texture_ref) { 7636 if (!texture_ref) {
7633 LOCAL_RENDER_WARNING( 7637 LOCAL_RENDER_WARNING(
7634 std::string("there is no texture bound to the unit ") + 7638 std::string("there is no texture bound to the unit ") +
7635 base::UintToString(texture_unit_index)); 7639 base::UintToString(texture_unit_index));
7636 } else { 7640 } else {
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
7672 for (size_t ii = 0; ii < sampler_indices.size(); ++ii) { 7676 for (size_t ii = 0; ii < sampler_indices.size(); ++ii) {
7673 const Program::UniformInfo* uniform_info = 7677 const Program::UniformInfo* uniform_info =
7674 state_.current_program->GetUniformInfo(sampler_indices[ii]); 7678 state_.current_program->GetUniformInfo(sampler_indices[ii]);
7675 DCHECK(uniform_info); 7679 DCHECK(uniform_info);
7676 for (size_t jj = 0; jj < uniform_info->texture_units.size(); ++jj) { 7680 for (size_t jj = 0; jj < uniform_info->texture_units.size(); ++jj) {
7677 GLuint texture_unit_index = uniform_info->texture_units[jj]; 7681 GLuint texture_unit_index = uniform_info->texture_units[jj];
7678 if (texture_unit_index < state_.texture_units.size()) { 7682 if (texture_unit_index < state_.texture_units.size()) {
7679 TextureUnit& texture_unit = state_.texture_units[texture_unit_index]; 7683 TextureUnit& texture_unit = state_.texture_units[texture_unit_index];
7680 TextureRef* texture_ref = 7684 TextureRef* texture_ref =
7681 texture_unit.GetInfoForSamplerType(uniform_info->type).get(); 7685 texture_unit.GetInfoForSamplerType(uniform_info->type).get();
7682 if (!texture_ref || !texture_manager()->CanRender(texture_ref)) { 7686 const SamplerState& sampler_state = GetSamplerStateForTextureUnit(
7687 uniform_info->type, texture_unit_index);
7688 if (!texture_ref ||
7689 !texture_manager()->CanRenderWithSampler(
7690 texture_ref, sampler_state)) {
7683 glActiveTexture(GL_TEXTURE0 + texture_unit_index); 7691 glActiveTexture(GL_TEXTURE0 + texture_unit_index);
7684 // Get the texture_ref info that was previously bound here. 7692 // Get the texture_ref info that was previously bound here.
7685 texture_ref = 7693 texture_ref =
7686 texture_unit.GetInfoForTarget(texture_unit.bind_target).get(); 7694 texture_unit.GetInfoForTarget(texture_unit.bind_target).get();
7687 glBindTexture(texture_unit.bind_target, 7695 glBindTexture(texture_unit.bind_target,
7688 texture_ref ? texture_ref->service_id() : 0); 7696 texture_ref ? texture_ref->service_id() : 0);
7689 continue; 7697 continue;
7690 } 7698 }
7691 } 7699 }
7692 } 7700 }
(...skipping 7720 matching lines...) Expand 10 before | Expand all | Expand 10 after
15413 if (location < 0 || 15421 if (location < 0 ||
15414 static_cast<uint32_t>(location) >= group_->max_varying_vectors() * 4) { 15422 static_cast<uint32_t>(location) >= group_->max_varying_vectors() * 4) {
15415 LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, kFunctionName, 15423 LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, kFunctionName,
15416 "location out of range"); 15424 "location out of range");
15417 return; 15425 return;
15418 } 15426 }
15419 15427
15420 program->SetFragmentInputLocationBinding(name, location); 15428 program->SetFragmentInputLocationBinding(name, location);
15421 } 15429 }
15422 15430
15431 const SamplerState& GLES2DecoderImpl::GetSamplerStateForTextureUnit(
15432 GLenum target, GLuint unit) {
15433 if (features().enable_samplers) {
15434 Sampler* sampler = state_.sampler_units[unit].get();
15435 if (sampler)
15436 return sampler->sampler_state();
15437 }
15438 TextureUnit& texture_unit = state_.texture_units[unit];
15439 TextureRef* texture_ref = texture_unit.GetInfoForSamplerType(target).get();
15440 if (texture_ref)
15441 return texture_ref->texture()->sampler_state();
15442
15443 return default_sampler_state_;
15444 }
15445
15423 error::Error GLES2DecoderImpl::HandleBindFragmentInputLocationCHROMIUMBucket( 15446 error::Error GLES2DecoderImpl::HandleBindFragmentInputLocationCHROMIUMBucket(
15424 uint32_t immediate_data_size, 15447 uint32_t immediate_data_size,
15425 const void* cmd_data) { 15448 const void* cmd_data) {
15426 const gles2::cmds::BindFragmentInputLocationCHROMIUMBucket& c = 15449 const gles2::cmds::BindFragmentInputLocationCHROMIUMBucket& c =
15427 *static_cast<const gles2::cmds::BindFragmentInputLocationCHROMIUMBucket*>( 15450 *static_cast<const gles2::cmds::BindFragmentInputLocationCHROMIUMBucket*>(
15428 cmd_data); 15451 cmd_data);
15429 if (!features().chromium_path_rendering) { 15452 if (!features().chromium_path_rendering) {
15430 return error::kUnknownCommand; 15453 return error::kUnknownCommand;
15431 } 15454 }
15432 15455
(...skipping 143 matching lines...) Expand 10 before | Expand all | Expand 10 after
15576 } 15599 }
15577 15600
15578 // Include the auto-generated part of this file. We split this because it means 15601 // Include the auto-generated part of this file. We split this because it means
15579 // we can easily edit the non-auto generated parts right here in this file 15602 // we can easily edit the non-auto generated parts right here in this file
15580 // instead of having to edit some template or the code generator. 15603 // instead of having to edit some template or the code generator.
15581 #include "base/macros.h" 15604 #include "base/macros.h"
15582 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 15605 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
15583 15606
15584 } // namespace gles2 15607 } // namespace gles2
15585 } // namespace gpu 15608 } // namespace gpu
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