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Issue 15051002: Fix for issue 10488 standalone/basic_debugger_test flaky (Closed) Base URL: http://dart.googlecode.com/svn/branches/bleeding_edge/dart/
Patch Set: Created 7 years, 7 months ago
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1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 #include "bin/dbg_connection.h" 5 #include "bin/dbg_connection.h"
6 #include "bin/dbg_message.h" 6 #include "bin/dbg_message.h"
7 #include "bin/dartutils.h" 7 #include "bin/dartutils.h"
8 #include "bin/log.h" 8 #include "bin/log.h"
9 #include "bin/socket.h" 9 #include "bin/socket.h"
10 #include "bin/thread.h" 10 #include "bin/thread.h"
11 #include "bin/utils.h" 11 #include "bin/utils.h"
12 12
13 #include "platform/globals.h" 13 #include "platform/globals.h"
14 #include "platform/json.h" 14 #include "platform/json.h"
15 #include "platform/thread.h" 15 #include "platform/thread.h"
16 #include "platform/utils.h" 16 #include "platform/utils.h"
17 17
18 #include "include/dart_api.h" 18 #include "include/dart_api.h"
19 19
20 20
21 namespace dart { 21 namespace dart {
22 namespace bin { 22 namespace bin {
23 23
24 int DebuggerConnectionHandler::listener_fd_ = -1; 24 int DebuggerConnectionHandler::listener_fd_ = -1;
25 dart::Monitor DebuggerConnectionHandler::handler_lock_; 25 dart::Monitor* DebuggerConnectionHandler::handler_lock_ = new dart::Monitor();
26 26
27 // TODO(asiva): Remove this once we have support for multiple debugger 27 // TODO(asiva): Remove this once we have support for multiple debugger
28 // connections. For now we just store the single debugger connection 28 // connections. For now we just store the single debugger connection
29 // handler in a static variable. 29 // handler in a static variable.
30 static DebuggerConnectionHandler* singleton_handler = NULL; 30 static DebuggerConnectionHandler* singleton_handler = NULL;
31 31
32 32
33 class MessageBuffer { 33 class MessageBuffer {
34 public: 34 public:
35 explicit MessageBuffer(int fd); 35 explicit MessageBuffer(int fd);
(...skipping 237 matching lines...) Expand 10 before | Expand all | Expand 10 after
273 delete msgbuf_; 273 delete msgbuf_;
274 msgbuf_ = NULL; 274 msgbuf_ = NULL;
275 } 275 }
276 // TODO(hausner): Need to tell the VM debugger object to remove all 276 // TODO(hausner): Need to tell the VM debugger object to remove all
277 // breakpoints. 277 // breakpoints.
278 } 278 }
279 279
280 280
281 void DebuggerConnectionHandler::StartHandler(const char* address, 281 void DebuggerConnectionHandler::StartHandler(const char* address,
282 int port_number) { 282 int port_number) {
283 MonitorLocker ml(&handler_lock_); 283 ASSERT(handler_lock_ != NULL);
284 MonitorLocker ml(handler_lock_);
284 if (listener_fd_ != -1) { 285 if (listener_fd_ != -1) {
285 return; // The debugger connection handler was already started. 286 return; // The debugger connection handler was already started.
286 } 287 }
287 288
288 // First setup breakpoint, exception and delayed breakpoint handlers. 289 // First setup breakpoint, exception and delayed breakpoint handlers.
289 DbgMsgQueueList::Initialize(); 290 DbgMsgQueueList::Initialize();
290 291
291 // Initialize the socket implementation. 292 // Initialize the socket implementation.
292 if (!Socket::Initialize()) { 293 if (!Socket::Initialize()) {
293 FATAL("Failed initializing socket implementation."); 294 FATAL("Failed initializing socket implementation.");
294 } 295 }
295 296
296 // Now setup a listener socket and start a thread which will 297 // Now setup a listener socket and start a thread which will
297 // listen, accept connections from debuggers, read and handle/dispatch 298 // listen, accept connections from debuggers, read and handle/dispatch
298 // debugger commands received on these connections. 299 // debugger commands received on these connections.
299 ASSERT(listener_fd_ == -1); 300 ASSERT(listener_fd_ == -1);
300 301
301 OSError *os_error; 302 OSError *os_error;
302 SocketAddresses* addresses = Socket::LookupAddress(address, -1, &os_error); 303 SocketAddresses* addresses = Socket::LookupAddress(address, -1, &os_error);
303 listener_fd_ = ServerSocket::CreateBindListen( 304 listener_fd_ = ServerSocket::CreateBindListen(
304 addresses->GetAt(0)->addr(), port_number, 1); 305 addresses->GetAt(0)->addr(), port_number, 1);
305 DebuggerConnectionImpl::StartHandler(port_number); 306 DebuggerConnectionImpl::StartHandler(port_number);
306 } 307 }
307 308
308 309
309 void DebuggerConnectionHandler::WaitForConnection() { 310 void DebuggerConnectionHandler::WaitForConnection() {
310 MonitorLocker ml(&handler_lock_); 311 ASSERT(handler_lock_ != NULL);
312 MonitorLocker ml(handler_lock_);
311 while (!IsConnected()) { 313 while (!IsConnected()) {
312 dart::Monitor::WaitResult res = ml.Wait(); 314 dart::Monitor::WaitResult res = ml.Wait();
313 ASSERT(res == dart::Monitor::kNotified); 315 ASSERT(res == dart::Monitor::kNotified);
314 } 316 }
315 } 317 }
316 318
317 319
318 void DebuggerConnectionHandler::SendMsg(int debug_fd, dart::TextBuffer* msg) { 320 void DebuggerConnectionHandler::SendMsg(int debug_fd, dart::TextBuffer* msg) {
319 MonitorLocker ml(&handler_lock_); 321 ASSERT(handler_lock_ != NULL);
322 MonitorLocker ml(handler_lock_);
320 SendMsgHelper(debug_fd, msg); 323 SendMsgHelper(debug_fd, msg);
321 } 324 }
322 325
323 326
324 void DebuggerConnectionHandler::BroadcastMsg(dart::TextBuffer* msg) { 327 void DebuggerConnectionHandler::BroadcastMsg(dart::TextBuffer* msg) {
325 MonitorLocker ml(&handler_lock_); 328 ASSERT(handler_lock_ != NULL);
329 MonitorLocker ml(handler_lock_);
326 // TODO(asiva): Once we support connection to multiple debuggers 330 // TODO(asiva): Once we support connection to multiple debuggers
327 // we need to send the message to all of them. 331 // we need to send the message to all of them.
328 ASSERT(singleton_handler != NULL); 332 ASSERT(singleton_handler != NULL);
329 SendMsgHelper(singleton_handler->debug_fd(), msg); 333 SendMsgHelper(singleton_handler->debug_fd(), msg);
330 } 334 }
331 335
332 336
333 void DebuggerConnectionHandler::SendMsgHelper(int debug_fd, 337 void DebuggerConnectionHandler::SendMsgHelper(int debug_fd,
334 dart::TextBuffer* msg) { 338 dart::TextBuffer* msg) {
335 ASSERT(debug_fd >= 0); 339 ASSERT(debug_fd >= 0);
(...skipping 28 matching lines...) Expand all
364 DebuggerConnectionImpl::Send(debug_fd, msg->buf(), msg->length()); 368 DebuggerConnectionImpl::Send(debug_fd, msg->buf(), msg->length());
365 ASSERT(msg->length() == bytes_written); 369 ASSERT(msg->length() == bytes_written);
366 // TODO(hausner): Error checking. Probably just shut down the debugger 370 // TODO(hausner): Error checking. Probably just shut down the debugger
367 // session if we there is an error while writing. 371 // session if we there is an error while writing.
368 } 372 }
369 373
370 374
371 void DebuggerConnectionHandler::AcceptDbgConnection(int debug_fd) { 375 void DebuggerConnectionHandler::AcceptDbgConnection(int debug_fd) {
372 AddNewDebuggerConnection(debug_fd); 376 AddNewDebuggerConnection(debug_fd);
373 { 377 {
374 MonitorLocker ml(&handler_lock_); 378 ASSERT(handler_lock_ != NULL);
379 MonitorLocker ml(handler_lock_);
375 ml.NotifyAll(); 380 ml.NotifyAll();
376 } 381 }
377 // TODO(asiva): Once we implement support for multiple connections 382 // TODO(asiva): Once we implement support for multiple connections
378 // we should have a different callback for wakeups on fds which 383 // we should have a different callback for wakeups on fds which
379 // are not the listener_fd_. 384 // are not the listener_fd_.
380 // In that callback we would lookup the handler object 385 // In that callback we would lookup the handler object
381 // corresponding to that fd and invoke HandleMessages on it. 386 // corresponding to that fd and invoke HandleMessages on it.
382 // For now we run that code here. 387 // For now we run that code here.
383 DebuggerConnectionHandler* handler = GetDebuggerConnectionHandler(debug_fd); 388 DebuggerConnectionHandler* handler = GetDebuggerConnectionHandler(debug_fd);
384 if (handler != NULL) { 389 if (handler != NULL) {
(...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after
445 450
446 451
447 bool DebuggerConnectionHandler::IsConnected() { 452 bool DebuggerConnectionHandler::IsConnected() {
448 // TODO(asiva): Support multiple debugger connections. 453 // TODO(asiva): Support multiple debugger connections.
449 // Return true if a connection has been established. 454 // Return true if a connection has been established.
450 return singleton_handler != NULL; 455 return singleton_handler != NULL;
451 } 456 }
452 457
453 } // namespace bin 458 } // namespace bin
454 } // namespace dart 459 } // namespace dart
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