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| 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef V8_COMPILER_FAST_ACCESSOR_ASSEMBLER_H_ |
| 6 #define V8_COMPILER_FAST_ACCESSOR_ASSEMBLER_H_ |
| 7 |
| 8 #include <stdint.h> |
| 9 #include <vector> |
| 10 |
| 11 // Clients of this interface shouldn't depend on lots of compiler internals. |
| 12 // Do not include anything from src/compiler here! |
| 13 #include "include/v8-experimental.h" |
| 14 #include "src/base/macros.h" |
| 15 #include "src/base/smart-pointers.h" |
| 16 #include "src/handles.h" |
| 17 |
| 18 |
| 19 namespace v8 { |
| 20 namespace internal { |
| 21 |
| 22 class Code; |
| 23 class Isolate; |
| 24 class Zone; |
| 25 |
| 26 namespace compiler { |
| 27 |
| 28 class Node; |
| 29 class RawMachineAssembler; |
| 30 class RawMachineLabel; |
| 31 |
| 32 |
| 33 // This interface "exports" an aggregated subset of RawMachineAssembler, for |
| 34 // use by the API to implement Fast Dom Accessors. |
| 35 // |
| 36 // This interface is made for this single purpose only and does not attempt |
| 37 // to implement a general purpose solution. If you need one, please look at |
| 38 // RawMachineAssembler instead. |
| 39 // |
| 40 // The life cycle of a FastAccessorAssembler has two phases: |
| 41 // - After creating the instance, you can call an arbitrary sequence of |
| 42 // builder functions to build the desired function. |
| 43 // - When done, you can Build() the accessor and query for the build results. |
| 44 // |
| 45 // You cannot call any result getters before Build() was called & successful; |
| 46 // and you cannot call any builder functions after Build() was called. |
| 47 class FastAccessorAssembler { |
| 48 public: |
| 49 typedef v8::experimental::FastAccessorBuilder::ValueId ValueId; |
| 50 typedef v8::experimental::FastAccessorBuilder::LabelId LabelId; |
| 51 |
| 52 explicit FastAccessorAssembler(Isolate* isolate); |
| 53 ~FastAccessorAssembler(); |
| 54 |
| 55 // Builder / assembler functions: |
| 56 ValueId IntegerConstant(int int_constant); |
| 57 ValueId GetReceiver(); |
| 58 ValueId LoadInternalField(ValueId value_id, int field_no); |
| 59 ValueId LoadValue(ValueId value_id, int offset); |
| 60 ValueId LoadObject(ValueId value_id, int offset); |
| 61 |
| 62 // Builder / assembler functions for control flow. |
| 63 void ReturnValue(ValueId value_id); |
| 64 void CheckFlagSetOrReturnNull(ValueId value_id, int mask); |
| 65 void CheckNotZeroOrReturnNull(ValueId value_id); |
| 66 |
| 67 // TODO(vogelheim): Implement a C++ callback. |
| 68 // void CheckNotNullOrCallback(ValueId value_id, ..c++-callback type..., |
| 69 // ValueId arg1, ValueId arg2, ...); |
| 70 |
| 71 LabelId MakeLabel(); |
| 72 void SetLabel(LabelId label_id); |
| 73 void CheckNotZeroOrJump(ValueId value_id, LabelId label_id); |
| 74 |
| 75 // Assemble the code. |
| 76 MaybeHandle<Code> Build(); |
| 77 |
| 78 private: |
| 79 ValueId FromRaw(Node* node); |
| 80 LabelId FromRaw(RawMachineLabel* label); |
| 81 Node* FromId(ValueId value) const; |
| 82 RawMachineLabel* FromId(LabelId value) const; |
| 83 |
| 84 Zone* zone() { return &zone_; } |
| 85 |
| 86 Zone zone_; |
| 87 base::SmartPointer<RawMachineAssembler> assembler_; |
| 88 |
| 89 // To prevent exposing the RMA internals to the outside world, we'll map |
| 90 // Node + Label pointers integers wrapped in ValueId and LabelId instances. |
| 91 // These vectors maintain this mapping. |
| 92 std::vector<Node*> nodes_; |
| 93 std::vector<RawMachineLabel*> labels_; |
| 94 |
| 95 // Remember the current state for easy error checking. (We prefer to be |
| 96 // strict as this class will be exposed at the API.) |
| 97 enum { kBuilding, kBuilt, kError } state_; |
| 98 |
| 99 DISALLOW_COPY_AND_ASSIGN(FastAccessorAssembler); |
| 100 }; |
| 101 |
| 102 } // namespace compiler |
| 103 } // namespace internal |
| 104 } // namespace v8 |
| 105 |
| 106 #endif // V8_COMPILER_FAST_ACCESSOR_ASSEMBLER_H_ |
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