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Unified Diff: src/effects/GrCircleBlurFragmentProcessor.cpp

Issue 1504333003: Address precision issue in circle blur effect (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix overlength line Created 5 years ago
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Index: src/effects/GrCircleBlurFragmentProcessor.cpp
diff --git a/src/effects/GrCircleBlurFragmentProcessor.cpp b/src/effects/GrCircleBlurFragmentProcessor.cpp
index 88109921f7b37293b3c4524042eeb8506c6a0c28..83faa86fa2df834efa734cb819d7e9e1c691a200 100644
--- a/src/effects/GrCircleBlurFragmentProcessor.cpp
+++ b/src/effects/GrCircleBlurFragmentProcessor.cpp
@@ -40,7 +40,7 @@ void GrGLCircleBlurFragmentProcessor::emitCode(EmitArgs& args) {
// The data is formatted as:
// x,y - the center of the circle
// z - the distance at which the intensity starts falling off (e.g., the start of the table)
- // w - the size of the profile texture
+ // w - the inverse of the profile texture size
fDataUniform = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
kVec4f_GrSLType,
kDefault_GrSLPrecision,
@@ -56,8 +56,13 @@ void GrGLCircleBlurFragmentProcessor::emitCode(EmitArgs& args) {
fragBuilder->codeAppendf("vec4 src=vec4(1);");
}
- fragBuilder->codeAppendf("vec2 vec = %s.xy - %s.xy;", fragmentPos, dataName);
- fragBuilder->codeAppendf("float dist = (length(vec) - %s.z + 0.5) / %s.w;", dataName, dataName);
+ // We just want to compute "length(vec) - %s.z + 0.5) * %s.w" but need to rearrange
+ // for precision
bsalomon 2015/12/10 20:46:05 Should we guard this by if (args.fGLSLCaps->floatP
robertphillips 2015/12/10 20:51:04 If we can get away with it perf-wise I think we sh
+ fragBuilder->codeAppendf("vec2 vec = vec2( (%s.x - %s.x) * %s.w , (%s.y - %s.y) * %s.w );",
+ fragmentPos, dataName, dataName,
+ fragmentPos, dataName, dataName);
+ fragBuilder->codeAppendf("float dist = length(vec) + ( 0.5 - %s.z ) * %s.w;",
+ dataName, dataName);
fragBuilder->codeAppendf("float intensity = ");
fragBuilder->appendTextureLookup(args.fSamplers[0], "vec2(dist, 0.5)");
@@ -74,9 +79,9 @@ void GrGLCircleBlurFragmentProcessor::onSetData(const GrGLSLProgramDataManager&
// The data is formatted as:
// x,y - the center of the circle
// z - the distance at which the intensity starts falling off (e.g., the start of the table)
- // w - the size of the profile texture
+ // w - the inverse of the profile texture size
pdman.set4f(fDataUniform, circle.centerX(), circle.centerY(), cbfp.offset(),
- SkIntToScalar(cbfp.profileSize()));
+ 1.0f / cbfp.profileSize());
}
///////////////////////////////////////////////////////////////////////////////
@@ -181,7 +186,7 @@ static inline void compute_profile_offset_and_size(float halfWH, float sigma,
// The circle is bigger than the Gaussian. In this case we know the interior of the
// blurred circle is solid.
*offset = halfWH - 3 * sigma; // This location maps to 0.5f in the weights texture.
- // It should always be 255.
+ // It should always be 255.
*size = SkScalarCeilToInt(6*sigma);
} else {
// The Gaussian is bigger than the circle.
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