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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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32 #include "v8.h" | 32 #include "v8.h" |
33 | 33 |
34 #include "cctest.h" | 34 #include "cctest.h" |
35 #include "compiler.h" | 35 #include "compiler.h" |
36 #include "execution.h" | 36 #include "execution.h" |
37 #include "isolate.h" | 37 #include "isolate.h" |
38 | 38 |
39 | 39 |
40 using namespace v8::internal; | 40 using namespace v8::internal; |
41 | 41 |
| 42 static v8::Persistent<v8::Context> env; |
| 43 |
42 | 44 |
43 void SetSeeds(Handle<ByteArray> seeds, uint32_t state0, uint32_t state1) { | 45 void SetSeeds(Handle<ByteArray> seeds, uint32_t state0, uint32_t state1) { |
44 for (int i = 0; i < 4; i++) { | 46 for (int i = 0; i < 4; i++) { |
45 seeds->set(i, static_cast<byte>(state0 >> (i * kBitsPerByte))); | 47 seeds->set(i, static_cast<byte>(state0 >> (i * kBitsPerByte))); |
46 seeds->set(i + 4, static_cast<byte>(state1 >> (i * kBitsPerByte))); | 48 seeds->set(i + 4, static_cast<byte>(state1 >> (i * kBitsPerByte))); |
47 } | 49 } |
48 } | 50 } |
49 | 51 |
50 | 52 |
51 void TestSeeds(Handle<JSFunction> fun, | 53 void TestSeeds(Handle<JSFunction> fun, |
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64 double crankshaft_value = HeapNumber::cast(*value)->value(); | 66 double crankshaft_value = HeapNumber::cast(*value)->value(); |
65 | 67 |
66 SetSeeds(seeds, state0, state1); | 68 SetSeeds(seeds, state0, state1); |
67 V8::FillHeapNumberWithRandom(*value, *context); | 69 V8::FillHeapNumberWithRandom(*value, *context); |
68 double runtime_value = HeapNumber::cast(*value)->value(); | 70 double runtime_value = HeapNumber::cast(*value)->value(); |
69 CHECK_EQ(runtime_value, crankshaft_value); | 71 CHECK_EQ(runtime_value, crankshaft_value); |
70 } | 72 } |
71 | 73 |
72 | 74 |
73 TEST(CrankshaftRandom) { | 75 TEST(CrankshaftRandom) { |
74 v8::V8::Initialize(); | 76 if (env.IsEmpty()) env = v8::Context::New(); |
75 // Skip test if crankshaft is disabled. | 77 // Skip test if crankshaft is disabled. |
76 if (!V8::UseCrankshaft()) return; | 78 if (!V8::UseCrankshaft()) return; |
77 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | 79 v8::HandleScope scope(env->GetIsolate()); |
78 v8::HandleScope scope(isolate); | 80 env->Enter(); |
79 v8::Context::Scope context_scope(v8::Context::New(isolate)); | |
80 | 81 |
81 Handle<Context> context(Isolate::Current()->context()); | 82 Handle<Context> context(Isolate::Current()->context()); |
82 Handle<JSObject> global(context->global_object()); | 83 Handle<JSObject> global(context->global_object()); |
83 Handle<ByteArray> seeds(context->random_seed()); | 84 Handle<ByteArray> seeds(context->random_seed()); |
84 bool has_pending_exception; | 85 bool has_pending_exception; |
85 | 86 |
86 CompileRun("function f() { return Math.random(); }"); | 87 CompileRun("function f() { return Math.random(); }"); |
87 | 88 |
88 Object* string = FACTORY->InternalizeOneByteString(STATIC_ASCII_VECTOR("f"))-> | 89 Object* string = FACTORY->InternalizeOneByteString(STATIC_ASCII_VECTOR("f"))-> |
89 ToObjectChecked(); | 90 ToObjectChecked(); |
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103 | 104 |
104 // Test that we bail out to runtime when seeds are uninitialized (zeros). | 105 // Test that we bail out to runtime when seeds are uninitialized (zeros). |
105 SetSeeds(seeds, 0, 0); | 106 SetSeeds(seeds, 0, 0); |
106 Handle<Object> value = | 107 Handle<Object> value = |
107 Execution::Call(fun, global, 0, NULL, &has_pending_exception); | 108 Execution::Call(fun, global, 0, NULL, &has_pending_exception); |
108 CHECK(value->IsHeapNumber()); | 109 CHECK(value->IsHeapNumber()); |
109 CHECK(fun->IsOptimized()); | 110 CHECK(fun->IsOptimized()); |
110 double crankshaft_value = HeapNumber::cast(*value)->value(); | 111 double crankshaft_value = HeapNumber::cast(*value)->value(); |
111 CHECK_NE(0.0, crankshaft_value); | 112 CHECK_NE(0.0, crankshaft_value); |
112 } | 113 } |
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