| Index: bench/GLInstancedArraysBench.cpp
|
| diff --git a/bench/GLInstancedArraysBench.cpp b/bench/GLInstancedArraysBench.cpp
|
| index 4ef813c852d36fee0871ba6aa5d0b054c262fcd9..d89c0876052b952a3fa662cfc74b81ad05986f28 100644
|
| --- a/bench/GLInstancedArraysBench.cpp
|
| +++ b/bench/GLInstancedArraysBench.cpp
|
| @@ -126,7 +126,7 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
|
| vshaderTxt.append(
|
| "void main()\n"
|
| "{\n"
|
| - "gl_Position = vec4(a_position, 0.f, 1.f);\n"
|
| + "gl_Position = vec4(a_position, 0., 1.);\n"
|
| "o_color = a_color;\n"
|
| "}\n");
|
|
|
| @@ -152,7 +152,7 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
|
| fshaderTxt.appendf(
|
| "void main()\n"
|
| "{\n"
|
| - "%s = vec4(o_color, 1.0f);\n"
|
| + "%s = vec4(o_color, 1.0);\n"
|
| "}\n", fsOutName);
|
|
|
| return CreateProgram(gl, vshaderTxt.c_str(), fshaderTxt.c_str());
|
|
|