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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/android/compositor/scene_layer/static_tab_scene_layer.h
" | 5 #include "chrome/browser/android/compositor/scene_layer/static_tab_scene_layer.h
" |
| 6 | 6 |
| 7 #include "cc/layers/layer.h" | 7 #include "cc/layers/layer.h" |
| 8 #include "chrome/browser/android/compositor/layer/content_layer.h" | 8 #include "chrome/browser/android/compositor/layer/content_layer.h" |
| 9 #include "chrome/browser/android/compositor/layer_title_cache.h" | 9 #include "chrome/browser/android/compositor/layer_title_cache.h" |
| 10 #include "chrome/browser/android/compositor/tab_content_manager.h" | 10 #include "chrome/browser/android/compositor/tab_content_manager.h" |
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| 118 if (brightness_ < 1.f) | 118 if (brightness_ < 1.f) |
| 119 filters.Append(cc::FilterOperation::CreateBrightnessFilter(brightness_)); | 119 filters.Append(cc::FilterOperation::CreateBrightnessFilter(brightness_)); |
| 120 layer_->SetFilters(filters); | 120 layer_->SetFilters(filters); |
| 121 } | 121 } |
| 122 } | 122 } |
| 123 | 123 |
| 124 void StaticTabSceneLayer::SetContentSceneLayer(JNIEnv* env, | 124 void StaticTabSceneLayer::SetContentSceneLayer(JNIEnv* env, |
| 125 jobject jobj, | 125 jobject jobj, |
| 126 jobject jcontent_scene_layer) { | 126 jobject jcontent_scene_layer) { |
| 127 SceneLayer* content_scene_layer = FromJavaObject(env, jcontent_scene_layer); | 127 SceneLayer* content_scene_layer = FromJavaObject(env, jcontent_scene_layer); |
| 128 if (content_scene_layer && content_scene_layer->layer()) { | 128 scoped_refptr<cc::Layer> layer = content_scene_layer ? |
| 129 content_scene_layer_ = content_scene_layer->layer(); | 129 content_scene_layer->layer() : nullptr; |
| 130 if (content_scene_layer_.get()) | 130 |
| 131 layer_->AddChild(content_scene_layer_); | 131 if (content_scene_layer_ && content_scene_layer_ != layer) { |
| 132 } else if (content_scene_layer_) { | |
| 133 content_scene_layer_->RemoveFromParent(); | 132 content_scene_layer_->RemoveFromParent(); |
| 134 content_scene_layer_ = nullptr; | 133 content_scene_layer_ = nullptr; |
| 135 } | 134 } |
| 135 |
| 136 // TODO(pedrosimonetti): Consider being smarter with regards to when to |
| 137 // add the layer to the hierarchy. For now, we need to keep adding the |
| 138 // content_scene_layer on every frame because the content_layer is also |
| 139 // added on every frame. This means that if we only add it once, the |
| 140 // content_layer will be added again on the next frame and will |
| 141 // occlude the content_scene_layer. |
| 142 if (layer) { |
| 143 content_scene_layer_ = layer; |
| 144 layer_->AddChild(layer); |
| 145 } |
| 136 } | 146 } |
| 137 | 147 |
| 138 static jlong Init(JNIEnv* env, const JavaParamRef<jobject>& jobj) { | 148 static jlong Init(JNIEnv* env, const JavaParamRef<jobject>& jobj) { |
| 139 // This will automatically bind to the Java object and pass ownership there. | 149 // This will automatically bind to the Java object and pass ownership there. |
| 140 StaticTabSceneLayer* scene_layer = new StaticTabSceneLayer(env, jobj); | 150 StaticTabSceneLayer* scene_layer = new StaticTabSceneLayer(env, jobj); |
| 141 return reinterpret_cast<intptr_t>(scene_layer); | 151 return reinterpret_cast<intptr_t>(scene_layer); |
| 142 } | 152 } |
| 143 | 153 |
| 144 bool RegisterStaticTabSceneLayer(JNIEnv* env) { | 154 bool RegisterStaticTabSceneLayer(JNIEnv* env) { |
| 145 return RegisterNativesImpl(env); | 155 return RegisterNativesImpl(env); |
| 146 } | 156 } |
| 147 | 157 |
| 148 } // namespace android | 158 } // namespace android |
| 149 } // namespace chrome | 159 } // namespace chrome |
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