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1 /* | 1 /* |
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
3 * (C) 2000 Antti Koivisto (koivisto@kde.org) | 3 * (C) 2000 Antti Koivisto (koivisto@kde.org) |
4 * (C) 2000 Dirk Mueller (mueller@kde.org) | 4 * (C) 2000 Dirk Mueller (mueller@kde.org) |
5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) | 5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) |
6 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2012 Apple Inc. All r
ights reserved. | 6 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2012 Apple Inc. All r
ights reserved. |
7 * Copyright (C) 2009 Google Inc. All rights reserved. | 7 * Copyright (C) 2009 Google Inc. All rights reserved. |
8 * | 8 * |
9 * This library is free software; you can redistribute it and/or | 9 * This library is free software; you can redistribute it and/or |
10 * modify it under the terms of the GNU Library General Public | 10 * modify it under the terms of the GNU Library General Public |
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240 virtual RenderBlock* firstLineBlock() const; | 240 virtual RenderBlock* firstLineBlock() const; |
241 | 241 |
242 // Called when an object that was floating or positioned becomes a normal fl
ow object | 242 // Called when an object that was floating or positioned becomes a normal fl
ow object |
243 // again. We have to make sure the render tree updates as needed to accommo
date the new | 243 // again. We have to make sure the render tree updates as needed to accommo
date the new |
244 // normal flow object. | 244 // normal flow object. |
245 void handleDynamicFloatPositionChange(); | 245 void handleDynamicFloatPositionChange(); |
246 | 246 |
247 // RenderObject tree manipulation | 247 // RenderObject tree manipulation |
248 ////////////////////////////////////////// | 248 ////////////////////////////////////////// |
249 virtual bool canHaveChildren() const { return virtualChildren(); } | 249 virtual bool canHaveChildren() const { return virtualChildren(); } |
| 250 virtual bool canDOMChildrenHaveRenderParent() const; // Even if this render
object can't have render children, the children in the DOM tree may have a rende
r parent (that is different from this object). |
250 virtual bool canHaveGeneratedChildren() const; | 251 virtual bool canHaveGeneratedChildren() const; |
251 virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true
; } | 252 virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true
; } |
252 virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0)
; | 253 virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0)
; |
253 virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObje
ct* beforeChild = 0) { return addChild(newChild, beforeChild); } | 254 virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObje
ct* beforeChild = 0) { return addChild(newChild, beforeChild); } |
254 virtual void removeChild(RenderObject*); | 255 virtual void removeChild(RenderObject*); |
255 virtual bool createsAnonymousWrapper() const { return false; } | 256 virtual bool createsAnonymousWrapper() const { return false; } |
256 ////////////////////////////////////////// | 257 ////////////////////////////////////////// |
257 | 258 |
258 virtual void reportMemoryUsage(MemoryObjectInfo*) const; | 259 virtual void reportMemoryUsage(MemoryObjectInfo*) const; |
259 | 260 |
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1319 // Outside the WebCore namespace for ease of invocation from gdb. | 1320 // Outside the WebCore namespace for ease of invocation from gdb. |
1320 void showTree(const WebCore::RenderObject*); | 1321 void showTree(const WebCore::RenderObject*); |
1321 void showLineTree(const WebCore::RenderObject*); | 1322 void showLineTree(const WebCore::RenderObject*); |
1322 void showRenderTree(const WebCore::RenderObject* object1); | 1323 void showRenderTree(const WebCore::RenderObject* object1); |
1323 // We don't make object2 an optional parameter so that showRenderTree | 1324 // We don't make object2 an optional parameter so that showRenderTree |
1324 // can be called from gdb easily. | 1325 // can be called from gdb easily. |
1325 void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderO
bject* object2); | 1326 void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderO
bject* object2); |
1326 #endif | 1327 #endif |
1327 | 1328 |
1328 #endif // RenderObject_h | 1329 #endif // RenderObject_h |
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