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Side by Side Diff: Source/core/dom/NodeRenderingContext.cpp

Issue 15027005: [CSS Regions] Elements in a region should be assignable to a named flow (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2001 Dirk Mueller (mueller@kde.org) 4 * (C) 2001 Dirk Mueller (mueller@kde.org)
5 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r ights reserved. 5 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r ights reserved.
6 * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.t orchmobile.com/) 6 * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.t orchmobile.com/)
7 * Copyright (C) 2011 Google Inc. All rights reserved. 7 * Copyright (C) 2011 Google Inc. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
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135 // however, when I tried adding it, several tests failed. 135 // however, when I tried adding it, several tests failed.
136 for (Node* sibling = NodeRenderingTraversal::previousSibling(m_node); siblin g; sibling = NodeRenderingTraversal::previousSibling(sibling)) { 136 for (Node* sibling = NodeRenderingTraversal::previousSibling(m_node); siblin g; sibling = NodeRenderingTraversal::previousSibling(sibling)) {
137 RenderObject* renderer = sibling->renderer(); 137 RenderObject* renderer = sibling->renderer();
138 if (renderer && !isRendererReparented(renderer)) 138 if (renderer && !isRendererReparented(renderer))
139 return renderer; 139 return renderer;
140 } 140 }
141 141
142 return 0; 142 return 0;
143 } 143 }
144 144
145 RenderObject* NodeRenderingContext::parentRenderer() const 145 RenderObject* NodeRenderingContext::parentRenderer()
Julien - ping for review 2013/05/09 15:30:18 That's a bad change on its own. Why would parentRe
Mihai Maerean 2013/05/09 16:25:55 The bug was caused by a "race condition": it wasn'
Julien - ping for review 2013/05/10 00:13:05 I will need to read deeper but it seems wrong that
146 { 146 {
147 if (RenderObject* renderer = m_node->renderer()) 147 if (RenderObject* renderer = m_node->renderer())
148 return renderer->parent(); 148 return renderer->parent();
149 149
150 if (m_node->isElementNode() && toElement(m_node)->isInTopLayer()) { 150 if (m_node->isElementNode() && toElement(m_node)->isInTopLayer()) {
151 // The parent renderer of top layer elements is the RenderView, but only 151 // The parent renderer of top layer elements is the RenderView, but only
152 // if the normal parent would have had a renderer. 152 // if the normal parent would have had a renderer.
153 // FIXME: This behavior isn't quite right as the spec for top layer 153 // FIXME: This behavior isn't quite right as the spec for top layer
154 // only talks about display: none ancestors so putting a <dialog> inside 154 // only talks about display: none ancestors so putting a <dialog> inside
155 // an <optgroup> seems like it should still work even though this check 155 // an <optgroup> seems like it should still work even though this check
156 // will prevent it. 156 // will prevent it.
157 if (!m_renderingParent || !m_renderingParent->renderer()) 157 if (!m_renderingParent || !m_renderingParent->renderer())
158 return 0; 158 return 0;
159 return m_node->document()->renderView(); 159 return m_node->document()->renderView();
160 } 160 }
161 161
162 if (m_parentFlowRenderer) 162 if (m_parentFlowRenderer)
163 return m_parentFlowRenderer; 163 return m_parentFlowRenderer;
164 164
165 if (m_node->isElementNode() && toElement(m_node)->moveToFlowThreadIsNeeded(m _style)) {
166 moveToFlowThread();
167 return m_parentFlowRenderer;
168 }
169
165 return m_renderingParent ? m_renderingParent->renderer() : 0; 170 return m_renderingParent ? m_renderingParent->renderer() : 0;
166 } 171 }
167 172
168 bool NodeRenderingContext::shouldCreateRenderer() const 173 bool NodeRenderingContext::shouldCreateRenderer()
Julien - ping for review 2013/05/09 15:30:18 Ditto.
169 { 174 {
170 if (!m_node->document()->shouldCreateRenderers()) 175 if (!m_node->document()->shouldCreateRenderers())
171 return false; 176 return false;
172 if (!m_renderingParent) 177 if (!m_renderingParent)
173 return false; 178 return false;
174 RenderObject* parentRenderer = this->parentRenderer(); 179 RenderObject* parentRenderer = this->parentRenderer();
175 if (!parentRenderer) 180 if (!parentRenderer)
176 return false; 181 return false;
177 if (!parentRenderer->canHaveChildren()) 182 if (!parentRenderer->canHaveChildren()) {
178 return false; 183 if (parentRenderer->canDOMChildrenHaveRenderParent()) {
184 // In a region, only the children that need to be in a flow thread s hould have a renderer.
185 bool shouldBeInNamedFlow = m_node->isElementNode() && toElement(m_no de)->moveToFlowThreadIsNeeded(m_style);
186 if (!shouldBeInNamedFlow)
187 return false;
188 } else
189 return false;
190 }
191
179 if (!m_renderingParent->childShouldCreateRenderer(*this)) 192 if (!m_renderingParent->childShouldCreateRenderer(*this))
180 return false; 193 return false;
181 return true; 194 return true;
182 } 195 }
183 196
184 void NodeRenderingContext::moveToFlowThreadIfNeeded() 197 void NodeRenderingContext::moveToFlowThreadIfNeeded()
185 { 198 {
186 ASSERT(m_node->isElementNode()); 199 ASSERT(m_node->isElementNode());
187 ASSERT(m_style); 200
188 if (!RuntimeEnabledFeatures::cssRegionsEnabled()) 201 if (!toElement(m_node)->moveToFlowThreadIsNeeded(m_style))
189 return; 202 return;
190 203
191 if (m_style->flowThread().isEmpty()) 204 moveToFlowThread();
192 return; 205 }
193 206
194 // As per http://dev.w3.org/csswg/css3-regions/#flow-into, pseudo-elements s uch as ::first-line, ::first-letter, ::before or ::after 207 void NodeRenderingContext::moveToFlowThread()
195 // cannot be directly collected into a named flow. 208 {
196 if (m_node->isPseudoElement()) 209 ASSERT(m_node->isElementNode());
197 return; 210 ASSERT(toElement(m_node)->moveToFlowThreadIsNeeded(m_style));
198 211
199 // FIXME: Do not collect elements if they are in shadow tree. 212 if (!m_style)
200 if (m_node->isInShadowTree()) 213 m_style = toElement(m_node)->styleForRenderer();
201 return; 214 ASSERT(m_style);
202
203 Document* document = m_node->document();
204 if (document->webkitIsFullScreen() && document->webkitCurrentFullScreenEleme nt() == m_node)
205 return;
206
207 #if ENABLE(SVG)
208 // Allow only svg root elements to be directly collected by a render flow th read.
209 if (m_node->isSVGElement()
210 && (!(m_node->hasTagName(SVGNames::svgTag) && m_node->parentNode() && !m _node->parentNode()->isSVGElement())))
211 return;
212 #endif
213
214 m_flowThread = m_style->flowThread();
215 ASSERT(m_node->document()->renderView()); 215 ASSERT(m_node->document()->renderView());
216 FlowThreadController* flowThreadController = m_node->document()->renderView( )->flowThreadController(); 216 FlowThreadController* flowThreadController = m_node->document()->renderView( )->flowThreadController();
217 m_parentFlowRenderer = flowThreadController->ensureRenderFlowThreadWithName( m_flowThread); 217 m_parentFlowRenderer = flowThreadController->ensureRenderFlowThreadWithName( m_style->flowThread());
218 flowThreadController->registerNamedFlowContentNode(m_node, m_parentFlowRende rer); 218 flowThreadController->registerNamedFlowContentNode(m_node, m_parentFlowRende rer);
219 } 219 }
220 220
221 bool NodeRenderingContext::isOnEncapsulationBoundary() const 221 bool NodeRenderingContext::isOnEncapsulationBoundary() const
222 { 222 {
223 return isOnUpperEncapsulationBoundary() || isLowerEncapsulationBoundary(m_pa rentDetails.insertionPoint()) || isLowerEncapsulationBoundary(m_node->parentNode ()); 223 return isOnUpperEncapsulationBoundary() || isLowerEncapsulationBoundary(m_pa rentDetails.insertionPoint()) || isLowerEncapsulationBoundary(m_node->parentNode ());
224 } 224 }
225 225
226 bool NodeRenderingContext::isOnUpperEncapsulationBoundary() const 226 bool NodeRenderingContext::isOnUpperEncapsulationBoundary() const
227 { 227 {
228 return m_node->parentNode() && m_node->parentNode()->isShadowRoot(); 228 return m_node->parentNode() && m_node->parentNode()->isShadowRoot();
229 } 229 }
230 230
231 void NodeRenderingContext::createRendererForElementIfNeeded() 231 void NodeRenderingContext::createRendererForElementIfNeeded()
232 { 232 {
233 ASSERT(!m_node->renderer()); 233 ASSERT(!m_node->renderer());
234 234
235 Element* element = toElement(m_node); 235 Element* element = toElement(m_node);
236 236
237 if (!shouldCreateRenderer()) 237 if (!shouldCreateRenderer())
238 return; 238 return;
239 m_style = element->styleForRenderer(); 239 if (!m_style)
240 m_style = element->styleForRenderer();
240 ASSERT(m_style); 241 ASSERT(m_style);
241 242
242 moveToFlowThreadIfNeeded(); 243 moveToFlowThreadIfNeeded();
243 244
244 if (!element->rendererIsNeeded(*this)) 245 if (!element->rendererIsNeeded(*this))
245 return; 246 return;
246 247
247 RenderObject* parentRenderer = this->parentRenderer(); 248 RenderObject* parentRenderer = this->parentRenderer();
248 RenderObject* nextRenderer = this->nextRenderer(); 249 RenderObject* nextRenderer = this->nextRenderer();
249 250
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306 newRenderer->setFlowThreadState(parentRenderer->flowThreadState()); 307 newRenderer->setFlowThreadState(parentRenderer->flowThreadState());
307 308
308 RenderObject* nextRenderer = this->nextRenderer(); 309 RenderObject* nextRenderer = this->nextRenderer();
309 textNode->setRenderer(newRenderer); 310 textNode->setRenderer(newRenderer);
310 // Parent takes care of the animations, no need to call setAnimatableStyle. 311 // Parent takes care of the animations, no need to call setAnimatableStyle.
311 newRenderer->setStyle(m_style.release()); 312 newRenderer->setStyle(m_style.release());
312 parentRenderer->addChild(newRenderer, nextRenderer); 313 parentRenderer->addChild(newRenderer, nextRenderer);
313 } 314 }
314 315
315 } 316 }
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