Chromium Code Reviews| Index: net/base/int128.h |
| diff --git a/net/base/int128.h b/net/base/int128.h |
| index b17801be575825ae4e6039a53a4d78419feacb56..d549005f931682ea76ef920f34fba42626ee4bd9 100644 |
| --- a/net/base/int128.h |
| +++ b/net/base/int128.h |
| @@ -5,8 +5,10 @@ |
| #ifndef NET_BASE_INT128_H_ |
| #define NET_BASE_INT128_H_ |
| +#include <stdint.h> |
| + |
| #include <iosfwd> |
| -#include "base/basictypes.h" |
| + |
| #include "net/base/net_export.h" |
| struct uint128_pod; |
| @@ -15,14 +17,14 @@ struct uint128_pod; |
| class uint128 { |
| public: |
| uint128(); // Sets to 0, but don't trust on this behavior. |
| - uint128(uint64 top, uint64 bottom); |
| + uint128(uint64_t top, uint64_t bottom); |
| uint128(int bottom); |
| - uint128(uint32 bottom); // Top 96 bits = 0 |
| - uint128(uint64 bottom); // hi_ = 0 |
| + uint128(uint32_t bottom); // Top 96 bits = 0 |
| + uint128(uint64_t bottom); // hi_ = 0 |
| uint128(const uint128 &val); |
| uint128(const uint128_pod &val); |
| - void Initialize(uint64 top, uint64 bottom); |
| + void Initialize(uint64_t top, uint64_t bottom); |
| uint128& operator=(const uint128& b); |
| @@ -41,8 +43,8 @@ public: |
| uint128& operator++(); |
| uint128& operator--(); |
| - friend uint64 Uint128Low64(const uint128& v); |
| - friend uint64 Uint128High64(const uint128& v); |
| + friend uint64_t Uint128Low64(const uint128& v); |
| + friend uint64_t Uint128High64(const uint128& v); |
| // We add "std::" to avoid including all of port.h. |
| friend NET_EXPORT_PRIVATE std::ostream& operator<<(std::ostream& o, |
| @@ -52,12 +54,12 @@ private: |
| // Little-endian memory order optimizations can benefit from |
| // having lo_ first, hi_ last. |
| // See util/endian/endian.h and Load128/Store128 for storing a uint128. |
| - uint64 lo_; |
| - uint64 hi_; |
| + uint64_t lo_; |
| + uint64_t hi_; |
|
mmenke
2015/12/07 16:06:51
Should be indented 2 spaces.
Avi (use Gerrit)
2015/12/07 16:30:06
Done.
|
| // Not implemented, just declared for catching automatic type conversions. |
| - uint128(uint8); |
| - uint128(uint16); |
| + uint128(uint8_t); |
| + uint128(uint16_t); |
|
mmenke
2015/12/07 16:06:51
Should be indented 2 spaces.
Avi (use Gerrit)
2015/12/07 16:30:06
Done.
|
| uint128(float v); |
| uint128(double v); |
| }; |
| @@ -70,8 +72,8 @@ struct uint128_pod { |
| // of static instances, which is the primary reason for this struct in the |
| // first place. This does not seem to defeat any optimizations wrt |
| // operations involving this struct. |
| - uint64 hi; |
| - uint64 lo; |
| + uint64_t hi; |
| + uint64_t lo; |
| }; |
| NET_EXPORT_PRIVATE extern const uint128_pod kuint128max; |
| @@ -83,8 +85,12 @@ NET_EXPORT_PRIVATE extern std::ostream& operator<<(std::ostream& o, |
| // Methods to access low and high pieces of 128-bit value. |
| // Defined externally from uint128 to facilitate conversion |
| // to native 128-bit types when compilers support them. |
| -inline uint64 Uint128Low64(const uint128& v) { return v.lo_; } |
| -inline uint64 Uint128High64(const uint128& v) { return v.hi_; } |
| +inline uint64_t Uint128Low64(const uint128& v) { |
| + return v.lo_; |
| +} |
| +inline uint64_t Uint128High64(const uint128& v) { |
| + return v.hi_; |
| +} |
| // TODO: perhaps it would be nice to have int128, a signed 128-bit type? |
| @@ -105,17 +111,18 @@ inline uint128& uint128::operator=(const uint128& b) { |
| } |
| inline uint128::uint128(): lo_(0), hi_(0) { } |
| -inline uint128::uint128(uint64 top, uint64 bottom) : lo_(bottom), hi_(top) { } |
| +inline uint128::uint128(uint64_t top, uint64_t bottom) |
| + : lo_(bottom), hi_(top) {} |
| inline uint128::uint128(const uint128 &v) : lo_(v.lo_), hi_(v.hi_) { } |
| inline uint128::uint128(const uint128_pod &v) : lo_(v.lo), hi_(v.hi) { } |
| -inline uint128::uint128(uint64 bottom) : lo_(bottom), hi_(0) { } |
| -inline uint128::uint128(uint32 bottom) : lo_(bottom), hi_(0) { } |
| +inline uint128::uint128(uint64_t bottom) : lo_(bottom), hi_(0) {} |
| +inline uint128::uint128(uint32_t bottom) : lo_(bottom), hi_(0) {} |
| inline uint128::uint128(int bottom) : lo_(bottom), hi_(0) { |
| if (bottom < 0) { |
| --hi_; |
| } |
| } |
| -inline void uint128::Initialize(uint64 top, uint64 bottom) { |
| +inline void uint128::Initialize(uint64_t top, uint64_t bottom) { |
| hi_ = top; |
| lo_ = bottom; |
| } |
| @@ -139,9 +146,9 @@ CMP128(<=) |
| // Unary operators |
| inline uint128 operator-(const uint128& val) { |
| - const uint64 hi_flip = ~Uint128High64(val); |
| - const uint64 lo_flip = ~Uint128Low64(val); |
| - const uint64 lo_add = lo_flip + 1; |
| + const uint64_t hi_flip = ~Uint128High64(val); |
| + const uint64_t lo_flip = ~Uint128Low64(val); |
| + const uint64_t lo_add = lo_flip + 1; |
| if (lo_add < lo_flip) { |
| return uint128(hi_flip + 1, lo_add); |
| } |
| @@ -186,14 +193,15 @@ LOGICASSIGN128(^=) |
| // Shift operators. |
| inline uint128 operator<<(const uint128& val, int amount) { |
| - // uint64 shifts of >= 64 are undefined, so we will need some special-casing. |
| + // uint64_t shifts of >= 64 are undefined, so we will need some |
| + // special-casing. |
| if (amount < 64) { |
| if (amount == 0) { |
| return val; |
| } |
| - uint64 new_hi = (Uint128High64(val) << amount) | |
| - (Uint128Low64(val) >> (64 - amount)); |
| - uint64 new_lo = Uint128Low64(val) << amount; |
| + uint64_t new_hi = |
| + (Uint128High64(val) << amount) | (Uint128Low64(val) >> (64 - amount)); |
| + uint64_t new_lo = Uint128Low64(val) << amount; |
| return uint128(new_hi, new_lo); |
| } else if (amount < 128) { |
| return uint128(Uint128Low64(val) << (amount - 64), 0); |
| @@ -203,14 +211,15 @@ inline uint128 operator<<(const uint128& val, int amount) { |
| } |
| inline uint128 operator>>(const uint128& val, int amount) { |
| - // uint64 shifts of >= 64 are undefined, so we will need some special-casing. |
| + // uint64_t shifts of >= 64 are undefined, so we will need some |
| + // special-casing. |
| if (amount < 64) { |
| if (amount == 0) { |
| return val; |
| } |
| - uint64 new_hi = Uint128High64(val) >> amount; |
| - uint64 new_lo = (Uint128Low64(val) >> amount) | |
| - (Uint128High64(val) << (64 - amount)); |
| + uint64_t new_hi = Uint128High64(val) >> amount; |
| + uint64_t new_lo = |
| + (Uint128Low64(val) >> amount) | (Uint128High64(val) << (64 - amount)); |
| return uint128(new_hi, new_lo); |
| } else if (amount < 128) { |
| return uint128(0, Uint128High64(val) >> (amount - 64)); |
| @@ -220,7 +229,8 @@ inline uint128 operator>>(const uint128& val, int amount) { |
| } |
| inline uint128& uint128::operator<<=(int amount) { |
| - // uint64 shifts of >= 64 are undefined, so we will need some special-casing. |
| + // uint64_t shifts of >= 64 are undefined, so we will need some |
| + // special-casing. |
| if (amount < 64) { |
| if (amount != 0) { |
| hi_ = (hi_ << amount) | (lo_ >> (64 - amount)); |
| @@ -237,7 +247,8 @@ inline uint128& uint128::operator<<=(int amount) { |
| } |
| inline uint128& uint128::operator>>=(int amount) { |
| - // uint64 shifts of >= 64 are undefined, so we will need some special-casing. |
| + // uint64_t shifts of >= 64 are undefined, so we will need some |
| + // special-casing. |
| if (amount < 64) { |
| if (amount != 0) { |
| lo_ = (lo_ >> amount) | (hi_ << (64 - amount)); |
| @@ -267,7 +278,7 @@ inline uint128 operator*(const uint128& lhs, const uint128& rhs) { |
| inline uint128& uint128::operator+=(const uint128& b) { |
| hi_ += b.hi_; |
| - uint64 lolo = lo_ + b.lo_; |
| + uint64_t lolo = lo_ + b.lo_; |
| if (lolo < lo_) |
| ++hi_; |
| lo_ = lolo; |
| @@ -283,19 +294,19 @@ inline uint128& uint128::operator-=(const uint128& b) { |
| } |
| inline uint128& uint128::operator*=(const uint128& b) { |
| - uint64 a96 = hi_ >> 32; |
| - uint64 a64 = hi_ & 0xffffffffu; |
| - uint64 a32 = lo_ >> 32; |
| - uint64 a00 = lo_ & 0xffffffffu; |
| - uint64 b96 = b.hi_ >> 32; |
| - uint64 b64 = b.hi_ & 0xffffffffu; |
| - uint64 b32 = b.lo_ >> 32; |
| - uint64 b00 = b.lo_ & 0xffffffffu; |
| + uint64_t a96 = hi_ >> 32; |
| + uint64_t a64 = hi_ & 0xffffffffu; |
| + uint64_t a32 = lo_ >> 32; |
| + uint64_t a00 = lo_ & 0xffffffffu; |
| + uint64_t b96 = b.hi_ >> 32; |
| + uint64_t b64 = b.hi_ & 0xffffffffu; |
| + uint64_t b32 = b.lo_ >> 32; |
| + uint64_t b00 = b.lo_ & 0xffffffffu; |
| // multiply [a96 .. a00] x [b96 .. b00] |
| // terms higher than c96 disappear off the high side |
| // terms c96 and c64 are safe to ignore carry bit |
| - uint64 c96 = a96 * b00 + a64 * b32 + a32 * b64 + a00 * b96; |
| - uint64 c64 = a64 * b00 + a32 * b32 + a00 * b64; |
| + uint64_t c96 = a96 * b00 + a64 * b32 + a32 * b64 + a00 * b96; |
| + uint64_t c64 = a64 * b00 + a32 * b32 + a00 * b64; |
| this->hi_ = (c96 << 32) + c64; |
| this->lo_ = 0; |
| // add terms after this one at a time to capture carry |