| Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
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| diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
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| index 9f192c103242e66b772cdba52d88ae38082faf43..d92a66c0d01553210f24831c756c331b6a5b6c95 100644
 | 
| --- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
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| +++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.cpp
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| @@ -2316,23 +2316,9 @@
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|      return webContext()->getUniformBlockIndex(objectOrZero(program), uniformBlockName.utf8().data());
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|  }
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|  
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| -bool WebGL2RenderingContextBase::validateUniformBlockIndex(const char* functionName, WebGLProgram* program, GLuint blockIndex)
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| -{
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| -    GLint activeUniformBlocks = 0;
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| -    webContext()->getProgramiv(objectOrZero(program), GL_ACTIVE_UNIFORM_BLOCKS, &activeUniformBlocks);
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| -    if (blockIndex >= static_cast<GLuint>(activeUniformBlocks)) {
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| -        synthesizeGLError(GL_INVALID_VALUE, functionName, "invalid uniform block index");
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| -        return false;
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| -    }
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| -    return true;
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| -}
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| -
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|  ScriptValue WebGL2RenderingContextBase::getActiveUniformBlockParameter(ScriptState* scriptState, WebGLProgram* program, GLuint uniformBlockIndex, GLenum pname)
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|  {
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|      if (isContextLost() || !validateWebGLObject("getActiveUniformBlockParameter", program))
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| -        return ScriptValue::createNull(scriptState);
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| -
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| -    if (!validateUniformBlockIndex("getActiveUniformBlockParameter", program, uniformBlockIndex))
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|          return ScriptValue::createNull(scriptState);
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|  
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|      switch (pname) {
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| @@ -2371,9 +2357,6 @@
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|      if (isContextLost() || !validateWebGLObject("getActiveUniformBlockName", program))
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|          return String();
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|  
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| -    if (!validateUniformBlockIndex("getActiveUniformBlockName", program, uniformBlockIndex))
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| -        return String();
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| -
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|      GLint maxNameLength = -1;
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|      webContext()->getProgramiv(objectOrZero(program), GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, &maxNameLength);
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|      if (maxNameLength <= 0) {
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| @@ -2390,9 +2373,6 @@
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|  void WebGL2RenderingContextBase::uniformBlockBinding(WebGLProgram* program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
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|  {
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|      if (isContextLost() || !validateWebGLObject("uniformBlockBinding", program))
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| -        return;
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| -
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| -    if (!validateUniformBlockIndex("uniformBlockBinding", program, uniformBlockIndex))
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|          return;
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|  
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|      webContext()->uniformBlockBinding(objectOrZero(program), uniformBlockIndex, uniformBlockBinding);
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| 
 |