| Index: third_party/WebKit/Source/wtf/SpinLock.h
|
| diff --git a/third_party/WebKit/Source/wtf/SpinLock.h b/third_party/WebKit/Source/wtf/SpinLock.h
|
| index b8d6b9c65ed1188e8abae37f2fed0e69d833bf8f..08724a370abb4bb6e4d861dfa267c3ea7ab89f91 100644
|
| --- a/third_party/WebKit/Source/wtf/SpinLock.h
|
| +++ b/third_party/WebKit/Source/wtf/SpinLock.h
|
| @@ -31,48 +31,36 @@
|
| #ifndef WTF_SpinLock_h
|
| #define WTF_SpinLock_h
|
|
|
| -#include "wtf/Compiler.h"
|
| -#include "wtf/WTFExport.h"
|
| -#include <atomic>
|
| -#include <memory>
|
| -#include <mutex>
|
| +// DESCRIPTION
|
| +// spinLockLock() and spinLockUnlock() are simple spinlock primitives based on
|
| +// the standard CPU primitive of atomic increment and decrement of an int at
|
| +// a given memory address. These are intended only for very short duration locks
|
| +// and assume a system with multiple cores. For any potentially longer wait you
|
| +// should be using a real lock.
|
|
|
| -// DESCRIPTION
|
| -// Spinlock is a simple spinlock class based on the standard CPU primitive of
|
| -// atomic increment and decrement of an int at a given memory address. These are
|
| -// intended only for very short duration locks and assume a system with multiple
|
| -// cores. For any potentially longer wait you should be using a real lock.
|
| +#include "wtf/Atomics.h"
|
|
|
| namespace WTF {
|
|
|
| -class SpinLock {
|
| -public:
|
| - using Guard = std::lock_guard<SpinLock>;
|
| +// This is called if the initial attempt to acquire the lock fails. It's a bit
|
| +// slower, but has a much better scheduling and power consumption behavior.
|
| +WTF_EXPORT void slowSpinLockLock(int volatile* lock);
|
|
|
| - ALWAYS_INLINE void lock()
|
| - {
|
| - static_assert(sizeof(m_lock) == sizeof(int), "int and m_lock are different sizes");
|
| - if (LIKELY(!m_lock.exchange(true, std::memory_order_acq_rel)))
|
| - return;
|
| - lockSlow();
|
| - }
|
| +ALWAYS_INLINE void spinLockLock(int volatile* lock)
|
| +{
|
| + if (LIKELY(!atomicTestAndSetToOne(lock)))
|
| + return;
|
| + slowSpinLockLock(lock);
|
| +}
|
|
|
| - ALWAYS_INLINE void unlock()
|
| - {
|
| - m_lock.store(false, std::memory_order_release);
|
| - }
|
| -
|
| -private:
|
| - // This is called if the initial attempt to acquire the lock fails. It's
|
| - // slower, but has a much better scheduling and power consumption behavior.
|
| - WTF_EXPORT void lockSlow();
|
| -
|
| - std::atomic<int> m_lock;
|
| -};
|
| -
|
| +ALWAYS_INLINE void spinLockUnlock(int volatile* lock)
|
| +{
|
| + atomicSetOneToZero(lock);
|
| +}
|
|
|
| } // namespace WTF
|
|
|
| -using WTF::SpinLock;
|
| +using WTF::spinLockLock;
|
| +using WTF::spinLockUnlock;
|
|
|
| #endif // WTF_SpinLock_h
|
|
|