| Index: native_client_sdk/src/libraries/ppapi_simple/ps_event.h
|
| diff --git a/native_client_sdk/src/libraries/ppapi_simple/ps_event.h b/native_client_sdk/src/libraries/ppapi_simple/ps_event.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..536ba8721dda7d5422051130a7fabef0700dde1b
|
| --- /dev/null
|
| +++ b/native_client_sdk/src/libraries/ppapi_simple/ps_event.h
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| @@ -0,0 +1,95 @@
|
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +
|
| +#ifndef PPAPI_SIMPLE_PS_EVENT_H_
|
| +#define PPAPI_SIMPLE_PS_EVENT_H_
|
| +
|
| +#include "ppapi/c/pp_bool.h"
|
| +#include "ppapi/c/pp_resource.h"
|
| +#include "ppapi/c/pp_var.h"
|
| +
|
| +#include "utils/macros.h"
|
| +
|
| +EXTERN_C_BEGIN
|
| +
|
| +/**
|
| + * PSEvent
|
| + *
|
| + * The PSEvent system provides an in-order event processing mechanism.
|
| + * As Pepper events such as input, or focus and view changes arrive on the
|
| + * main pepper thread, they are placed on various FIFOs based on event type.
|
| + * For any given event type, only a single thread will process those events.
|
| + *
|
| + * By default, the "EventThread" will receive all messages. However any thread
|
| + * can call PSRequestEventsType to request that all new events of that type
|
| + * are placed on that particular thread's queue.
|
| + *
|
| + * This allows the developer to choose which threads handle which event types
|
| + * while keeping all events belonging to a particular thread in order. This
|
| + * is useful, for example, in the case of graphics to synchronize the size
|
| + * of the graphics context, with mouse clicks to correctly interpret location.
|
| + */
|
| +
|
| +
|
| +typedef enum {
|
| + /* Mask off all events. */
|
| + PSE_NONE = 0,
|
| +
|
| + /* From HandleInputEvent, conatins an input resource. */
|
| + PSE_INSTANCE_HANDLEINPUT = 1,
|
| +
|
| + /* From HandleMessage, contains a PP_Var. */
|
| + PSE_INSTANCE_HANDLEMESSAGE = 2,
|
| +
|
| + /* From DidChangeView, contains a view resource */
|
| + PSE_INSTANCE_DIDCHANGEVIEW = 4,
|
| +
|
| + /* From DidChangeFocus, contains a PP_Bool with the current focus state. */
|
| + PSE_INSTANCE_DIDCHANGEFOCUS = 8,
|
| +
|
| + /* When the 3D context is lost, no resource. */
|
| + PSE_GRAPHICS3D_GRAPHICS3DCONTEXTLOST = 16,
|
| +
|
| + /* When the mouse lock is lost. */
|
| + PSE_MOUSELOCK_MOUSELOCKLOST = 32,
|
| +
|
| + /* Enable all events. */
|
| + PSE_ALL = -1,
|
| +} PSEventType;
|
| +
|
| +typedef uint32_t PSEventTypeMask;
|
| +
|
| +// Generic Event
|
| +typedef struct {
|
| + PSEventType type;
|
| + union {
|
| + PP_Bool as_bool;
|
| + PP_Resource as_resource;
|
| + struct PP_Var as_var;
|
| + };
|
| +} PSEvent;
|
| +
|
| +
|
| +/**
|
| + * Function for queuing, acquiring, and releasing events.
|
| + */
|
| +PSEvent* PSEventTryAcquire();
|
| +PSEvent* PSEventWaitAcquire();
|
| +void PSEventRelease(PSEvent* event);
|
| +void PSEventSetFilter(PSEventTypeMask mask);
|
| +
|
| +/**
|
| + * Creates and adds an event of the specified type to the event queue if
|
| + * that event type is not currently filtered.
|
| + */
|
| +void PSEventPost(PSEventType type);
|
| +void PSEventPostBool(PSEventType type, PP_Bool state);
|
| +void PSEventPostVar(PSEventType type, struct PP_Var var);
|
| +void PSEventPostResource(PSEventType type, PP_Resource resource);
|
| +
|
| +EXTERN_C_END
|
| +
|
| +#endif // PPAPI_SIMPLE_PS_EVENT_H_
|
| +
|
|
|