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Unified Diff: native_client_sdk/src/examples/demo/life/life.c

Issue 15011003: ppapi_simple (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Copyright Created 7 years, 7 months ago
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Index: native_client_sdk/src/examples/demo/life/life.c
diff --git a/native_client_sdk/src/examples/demo/life/life.c b/native_client_sdk/src/examples/demo/life/life.c
new file mode 100644
index 0000000000000000000000000000000000000000..389d10e1fb68236864df651d54c104bb8f90acb0
--- /dev/null
+++ b/native_client_sdk/src/examples/demo/life/life.c
@@ -0,0 +1,305 @@
+/* Copyright (c) 2013 The Chromium Authors. All rights reserved.
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "ppapi/c/pp_resource.h"
+#include "ppapi/c/ppb_core.h"
+#include "ppapi/c/ppb_fullscreen.h"
+#include "ppapi/c/ppb_graphics_2d.h"
+#include "ppapi/c/ppb_image_data.h"
+#include "ppapi/c/ppb_input_event.h"
+#include "ppapi/c/ppb_instance.h"
+#include "ppapi/c/ppb_view.h"
+
+#include "ppapi_simple/ps_event.h"
+#include "ppapi_simple/ps_main.h"
+
+PPB_Core* g_pCore;
+PPB_Fullscreen* g_pFullscreen;
+PPB_Graphics2D* g_pGraphics2D;
+PPB_ImageData* g_pImageData;
+PPB_Instance* g_pInstance;
+PPB_View* g_pView;
+PPB_InputEvent* g_pInputEvent;
+PPB_KeyboardInputEvent* g_pKeyboardInput;
+PPB_MouseInputEvent* g_pMouseInput;
+PPB_TouchInputEvent* g_pTouchInput;
+
+struct {
+ PP_Resource ctx;
+ struct PP_Size size;
+ int bound;
+ uint8_t* cell_in;
+ uint8_t* cell_out;
+} g_Context;
+
+
+const unsigned int kInitialRandSeed = 0xC0DE533D;
+
+#define MakeRGBA(r, g, b, a) \
+ (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
+
+
+/*
+ * Given a count of cells in a 3x3 grid where cells are worth 1 except for
+ * the center which is worth 9, this is a color representation of how
+ * "alive" that cell is making for a more interesting representation than
+ * a binary alive or dead.
+ */
+const uint32_t kNeighborColors[] = {
+ MakeRGBA(0x00, 0x00, 0x00, 0xff),
+ MakeRGBA(0x00, 0x40, 0x00, 0xff),
+ MakeRGBA(0x00, 0x60, 0x00, 0xff),
+ MakeRGBA(0x00, 0x80, 0x00, 0xff),
+ MakeRGBA(0x00, 0xA0, 0x00, 0xff),
+ MakeRGBA(0x00, 0xC0, 0x00, 0xff),
+ MakeRGBA(0x00, 0xE0, 0x00, 0xff),
+ MakeRGBA(0x00, 0x00, 0x00, 0xff),
+ MakeRGBA(0x00, 0x40, 0x00, 0xff),
+ MakeRGBA(0x00, 0x60, 0x00, 0xff),
+ MakeRGBA(0x00, 0x80, 0x00, 0xff),
+ MakeRGBA(0x00, 0xA0, 0x00, 0xff),
+ MakeRGBA(0x00, 0xC0, 0x00, 0xff),
+ MakeRGBA(0x00, 0xE0, 0x00, 0xff),
+ MakeRGBA(0x00, 0xFF, 0x00, 0xff),
+ MakeRGBA(0x00, 0xFF, 0x00, 0xff),
+ MakeRGBA(0x00, 0xFF, 0x00, 0xff),
+ MakeRGBA(0x00, 0xFF, 0x00, 0xff),
+};
+
+/*
+ * These represent the new health value of a cell based on its neighboring
+ * values. The health is binary: either alive or dead.
+ */
+const uint8_t kIsAlive[] = {
+ 0, 0, 0, 1, 0, 0, 0, 0, 0, /* Values if the center cell is dead. */
+ 0, 0, 1, 1, 0, 0, 0, 0, 0 /* Values if the center cell is alive. */
+};
+
+void UpdateContext(uint32_t width, uint32_t height) {
+ if (width != g_Context.size.width || height != g_Context.size.height) {
+ size_t size = width * height;
+ size_t index;
+
+ free(g_Context.cell_in);
+ free(g_Context.cell_out);
+
+ /* Create a new context */
+ g_Context.cell_in = (uint8_t*) malloc(size);
+ g_Context.cell_out = (uint8_t*) malloc(size);
+
+ memset(g_Context.cell_out, 0, size);
+ for (index = 0; index < size; index++) {
+ g_Context.cell_in[index] = rand() & 1;
+ }
+ }
+
+ /* Recreate the graphics context on a view change */
+ g_pCore->ReleaseResource(g_Context.ctx);
+ g_Context.size.width = width;
+ g_Context.size.height = height;
+ g_Context.ctx =
+ g_pGraphics2D->Create(PSGetInstanceId(), &g_Context.size, PP_TRUE);
+ g_Context.bound =
+ g_pInstance->BindGraphics(PSGetInstanceId(), g_Context.ctx);
+}
+
+void DrawCell(int32_t x, int32_t y) {
+ int32_t width = g_Context.size.width;
+ int32_t height = g_Context.size.height;
+
+ if (!g_Context.cell_in) return;
+
+ if (x > 0 && x < width - 1 && y > 0 && y < height - 1) {
+ g_Context.cell_in[x - 1 + y * width] = 1;
+ g_Context.cell_in[x + 1 + y * width] = 1;
+ g_Context.cell_in[x + (y - 1) * width] = 1;
+ g_Context.cell_in[x + (y + 1) * width] = 1;
+ }
+}
+
+
+void ProcessEvent(PSEvent* event) {
+ switch(event->type) {
+ /* If the view updates, build a new Graphics 2D Context */
+ case PSE_INSTANCE_DIDCHANGEVIEW: {
+ struct PP_Rect rect;
+
+ g_pView->GetRect(event->as_resource, &rect);
+ UpdateContext(rect.size.width, rect.size.height);
+ break;
+ }
+
+ case PSE_INSTANCE_HANDLEINPUT: {
+ PP_InputEvent_Type type = g_pInputEvent->GetType(event->as_resource);
+ PP_InputEvent_Modifier modifiers =
+ g_pInputEvent->GetModifiers(event->as_resource);
+
+ switch(type) {
+ case PP_INPUTEVENT_TYPE_MOUSEDOWN: {
+ struct PP_Point location =
+ g_pMouseInput->GetPosition(event->as_resource);
+ DrawCell(location.x, location.y);
+ break;
+ }
+
+ case PP_INPUTEVENT_TYPE_MOUSEMOVE: {
+ struct PP_Point location =
+ g_pMouseInput->GetPosition(event->as_resource);
+
+ /* If the button is down, draw */
+ if (modifiers & PP_INPUTEVENT_MODIFIER_LEFTBUTTONDOWN) {
+ DrawCell(location.x, location.y);
+ }
+ break;
+ }
+
+ case PP_INPUTEVENT_TYPE_KEYDOWN: {
+ PP_Bool fullscreen = g_pFullscreen->IsFullscreen(PSGetInstanceId());
+ g_pFullscreen->SetFullscreen(PSGetInstanceId(),
+ fullscreen ? PP_FALSE : PP_TRUE);
+ break;
+ }
+ default:
+ break;
+ }
+ /* case PSE_INSTANCE_HANDLEINPUT */
+ break;
+ }
+
+ default:
+ break;
+ }
+}
+
+
+void Stir(uint32_t width, uint32_t height) {
+ int i;
+ if (g_Context.cell_in == NULL || g_Context.cell_out == NULL)
+ return;
+
+ for (i = 0; i < width; ++i) {
+ g_Context.cell_in[i] = rand() & 1;
+ g_Context.cell_in[i + (height - 1) * width] = rand() & 1;
+ }
+ for (i = 0; i < height; ++i) {
+ g_Context.cell_in[i * width] = rand() & 1;
+ g_Context.cell_in[i * width + (width - 1)] = rand() & 1;
+ }
+}
+
+void Render() {
+ struct PP_Size* psize = &g_Context.size;
+ PP_ImageDataFormat format = g_pImageData->GetNativeImageDataFormat();
+
+ /*
+ * Create a buffer to draw into. Since we are waiting until the next flush
+ * chrome has an opportunity to cache this buffer see ppb_graphics_2d.h.
+ */
+ PP_Resource image =
+ g_pImageData->Create(PSGetInstanceId(), format, psize, PP_FALSE);
+ uint8_t* pixels = g_pImageData->Map(image);
+
+ struct PP_ImageDataDesc desc;
+ uint8_t* cell_temp;
+ uint32_t x, y;
+
+ /* If we somehow have not allocated these pointers yet, skip this frame. */
+ if (!g_Context.cell_in || !g_Context.cell_out) return;
+
+ /* Get the stride. */
+ g_pImageData->Describe(image, &desc);
+
+ /* Stir up the edges to prevent the simulation from reaching steady state. */
+ Stir(desc.size.width, desc.size.height);
+
+ /* Do neighbor summation; apply rules, output pixel color. */
+ for (y = 1; y < desc.size.height - 1; ++y) {
+ uint8_t *src0 = (g_Context.cell_in + (y - 1) * desc.size.width) + 1;
+ uint8_t *src1 = src0 + desc.size.width;
+ uint8_t *src2 = src1 + desc.size.width;
+ int count;
+ uint32_t color;
+ uint8_t *dst = (g_Context.cell_out + y * desc.size.width) + 1;
+ uint32_t *pixel_line = (uint32_t*) (pixels + y * desc.stride);
+
+ for (x = 1; x < (desc.size.width - 1); ++x) {
+ /* Build sum, weight center by 9x. */
+ count = src0[-1] + src0[0] + src0[1] +
+ src1[-1] + src1[0] * 9 + src1[1] +
+ src2[-1] + src2[0] + src2[1];
+ color = kNeighborColors[count];
+
+ *pixel_line++ = color;
+ *dst++ = kIsAlive[count];
+ ++src0;
+ ++src1;
+ ++src2;
+ }
+ }
+
+ cell_temp = g_Context.cell_in;
+ g_Context.cell_in = g_Context.cell_out;
+ g_Context.cell_out = cell_temp;
+
+ /* Unmap the range, we no longer need it. */
+ g_pImageData->Unmap(image);
+
+ /* Replace the contexts, and block until it's on the screen. */
+ g_pGraphics2D->ReplaceContents(g_Context.ctx, image);
+ g_pGraphics2D->Flush(g_Context.ctx, PP_BlockUntilComplete());
+
+ /* Release the image data, we no longer need it. */
+ g_pCore->ReleaseResource(image);
+}
+
+/*
+ * Starting point for the module. We do not use main since it would
+ * collide with main in libppapi_cpp.
+ */
+int example_main(int argc, const char *argv[]) {
+ fprintf(stdout,"Started main.\n");
+ g_pCore = (PPB_Core*)PSGetInterface(PPB_CORE_INTERFACE);
+ g_pFullscreen = (PPB_Fullscreen*)PSGetInterface(PPB_FULLSCREEN_INTERFACE);
+ g_pGraphics2D = (PPB_Graphics2D*)PSGetInterface(PPB_GRAPHICS_2D_INTERFACE);
+ g_pInstance = (PPB_Instance*)PSGetInterface(PPB_INSTANCE_INTERFACE);
+ g_pImageData = (PPB_ImageData*)PSGetInterface(PPB_IMAGEDATA_INTERFACE);
+ g_pView = (PPB_View*)PSGetInterface(PPB_VIEW_INTERFACE);
+
+ g_pInputEvent =
+ (PPB_InputEvent*) PSGetInterface(PPB_INPUT_EVENT_INTERFACE);
+ g_pKeyboardInput = (PPB_KeyboardInputEvent*)
+ PSGetInterface(PPB_KEYBOARD_INPUT_EVENT_INTERFACE);
+ g_pMouseInput =
+ (PPB_MouseInputEvent*) PSGetInterface(PPB_MOUSE_INPUT_EVENT_INTERFACE);
+ g_pTouchInput =
+ (PPB_TouchInputEvent*) PSGetInterface(PPB_TOUCH_INPUT_EVENT_INTERFACE);
+
+ PSEventSetFilter(PSE_ALL);
+ while (1) {
+ /* Process all waiting events without blocking */
+ PSEvent* event;
+ while ((event = PSEventTryAcquire()) != NULL) {
+ ProcessEvent(event);
+ PSEventRelease(event);
+ }
+
+ /* Render a frame, blocking until complete. */
+ if (g_Context.bound) {
+ Render();
+ }
+ }
+ return 0;
+}
+
+/*
+ * Register the function to call once the Instance Object is initialized.
+ * see: pappi_simple/ps_main.h
+ */
+PPAPI_SIMPLE_REGISTER_MAIN(example_main);

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