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Unified Diff: native_client_sdk/src/libraries/ppapi_simple/ppapi_simple_main2d.h

Issue 15011003: ppapi_simple (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Restore images Created 7 years, 7 months ago
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Index: native_client_sdk/src/libraries/ppapi_simple/ppapi_simple_main2d.h
diff --git a/native_client_sdk/src/libraries/ppapi_simple/ppapi_simple_main2d.h b/native_client_sdk/src/libraries/ppapi_simple/ppapi_simple_main2d.h
new file mode 100644
index 0000000000000000000000000000000000000000..f860874638980adb578251945d1868ef350f0618
--- /dev/null
+++ b/native_client_sdk/src/libraries/ppapi_simple/ppapi_simple_main2d.h
@@ -0,0 +1,78 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef PPAPI_SIMPLE_PPAPI_SIMPLE_MAIN2D_H_
+#define PPAPI_SIMPLE_PPAPI_SIMPLE_MAIN2D_H_
+
+#include "ppapi/c/pp_bool.h"
+#include "ppapi/c/pp_resource.h"
+#include "ppapi/c/pp_size.h"
+
+#include "ppapi_simple/ppapi_simple.h"
+#include "ppapi_simple/ppapi_simple_main.h"
+
+EXTERN_C_BEGIN
+
+typedef struct {
+ struct PP_Size size_;
+ struct PP_Resource ctx_;
+ PP_Bool bound_;
+ PP_Bool fullscreen_;
+} PS2DContext_t;
+
+
+/**
+ * PSUpdate2DContext
+ *
+ * Processes view event to create and/or update a 2D view context. Returns
+ * true when the context has changed.
binji 2013/05/23 18:06:49 probably needs an example of how to use
+ */
+bool PSUpdate2DContext(PSEvent* event, PS2DContext_t* context);
+
+/**
+ * PSEnableRender
+ *
+ * When enabled, closes the render loop and primes the pump by injecting the
+ * first message resulting in a RenderReady. When disabled, breaks the
+ * cycle by preventing a Swap or PostWork which would signal the next frame.
+ */
+void PSEnableRender(int enable);
+
+/**
+ * PSCreateMain2D
+ *
+ * Constructs an instance Instance2D and configures it to use the main, view
+ * and reander callbacks passed in via the PSMain2DCfg_t object. Typically
+ * this function does not need to be called directly, and instead is called
+ * via the macro bellow.
+ */
+void* PSCreateMain2D(PP_Instance inst, const char* argv[]);
+
+
+/**
+ * PPAPI_SIMPLE_MAIN
binji 2013/05/23 18:06:49 MAIN2D
+ *
+ * Constructs an instance using PSCreateMain, and configures the 'main' and
binji 2013/05/23 18:06:49 this comment is a dupe of the PP_SIMPLE_MAIN, prob
+ * 'view' callbacks. Either main and/or view may be NULL. To use:
+ *
+ * int my_main(int argc, const char* argv[]) {
+ * ... some code ...
+ * }
+ *
+ * PPAPI_SIMPLE_MAIN(my_main, NULL);
+ *
+ * NOTE: The library provides a simple 2D and 3D interface as well, however
+ * those automatically manage the graphic contexts. To manage the graphics
+ * yourself, use this interface and construct the graphics contexts and swap
+ * screen buffers as appropriate.
+ */
+
+#define PPAPI_SIMPLE_MAIN2D(main, view, rend, ...) \
+ static PSMain2DCfg_t s_cfg = { main, view, rend }; \
binji 2013/05/23 18:06:49 PSMain2DCfg_t doesn't seem to be defined
+ PPAPI_USE_MAIN(PSCreateMain2D, &s_cfg, ##__VA_ARGS__)
+
+EXTERN_C_END
+
+#endif /* PPAPI_SIMPLE_PPAPI_SIMPLE_MAIN2D_H_ */
+

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