| Index: native_client_sdk/src/examples/hello_world_instance3d/matrix.h
|
| diff --git a/native_client_sdk/src/examples/hello_world_instance3d/matrix.h b/native_client_sdk/src/examples/hello_world_instance3d/matrix.h
|
| deleted file mode 100644
|
| index ed094eda094c092ab37d33ea973419894e2da10f..0000000000000000000000000000000000000000
|
| --- a/native_client_sdk/src/examples/hello_world_instance3d/matrix.h
|
| +++ /dev/null
|
| @@ -1,43 +0,0 @@
|
| -#ifndef EXAMPLES_HELLO_WORLD_GLES_MATRIX_H
|
| -#define EXAMPLES_HELLO_WORLD_GLES_MATRIX_H
|
| -
|
| -/* Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -/** @file matrix.cc
|
| - * Implements simple matrix manipulation functions.
|
| - */
|
| -
|
| -//-----------------------------------------------------------------------------
|
| -#define _USE_MATH_DEFINES 1
|
| -#include <limits.h>
|
| -#include <math.h>
|
| -#include <GLES2/gl2.h>
|
| -
|
| -typedef GLfloat Matrix_t[16];
|
| -
|
| -/// Since GLES2 doesn't have all the nifty matrix transform functions that GL
|
| -/// has, we emulate some of them here for the sake of sanity from:
|
| -/// http://www.opengl.org/wiki/GluPerspective_code
|
| -void glhFrustumf2(Matrix_t mat,
|
| - GLfloat left,
|
| - GLfloat right,
|
| - GLfloat bottom,
|
| - GLfloat top,
|
| - GLfloat znear,
|
| - GLfloat zfar);
|
| -
|
| -void glhPerspectivef2(Matrix_t mat,
|
| - GLfloat fovyInDegrees,
|
| - GLfloat aspectRatio,
|
| - GLfloat znear,
|
| - GLfloat zfar);
|
| -
|
| -void identity_matrix(Matrix_t mat);
|
| -void multiply_matrix(const Matrix_t a, const Matrix_t b, Matrix_t mat);
|
| -void rotate_matrix(GLfloat x_deg, GLfloat y_deg, GLfloat z_deg, Matrix_t mat);
|
| -void translate_matrix(GLfloat x, GLfloat y, GLfloat z, Matrix_t mat);
|
| -
|
| -#endif // EXAMPLES_HELLO_WORLD_GLES_MATRIX_H
|
|
|