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| 1 // Copyright 2013 The Native Client SDK Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can | |
| 3 // be found in the LICENSE file. | |
| 4 | |
| 5 #include <assert.h> | |
| 6 #include <stdio.h> | |
| 7 #include <stdlib.h> | |
| 8 #include <string.h> | |
| 9 | |
| 10 #include "ppapi/c/pp_resource.h" | |
| 11 #include "ppapi/c/ppb_core.h" | |
| 12 #include "ppapi/c/ppb_fullscreen.h" | |
| 13 #include "ppapi/c/ppb_graphics_2d.h" | |
| 14 #include "ppapi/c/ppb_image_data.h" | |
| 15 #include "ppapi/c/ppb_input_event.h" | |
| 16 #include "ppapi/c/ppb_instance.h" | |
| 17 #include "ppapi/c/ppb_view.h" | |
| 18 | |
| 19 #include "ppapi_simple/ps_event.h" | |
| 20 #include "ppapi_simple/ps_main.h" | |
| 21 | |
| 22 PPB_Core* g_pCore; | |
| 23 PPB_Fullscreen* g_pFullscreen; | |
| 24 PPB_Graphics2D* g_pGraphics2D; | |
| 25 PPB_ImageData* g_pImageData; | |
| 26 PPB_Instance* g_pInstance; | |
| 27 PPB_View* g_pView; | |
| 28 PPB_InputEvent* g_pInputEvent; | |
| 29 PPB_KeyboardInputEvent* g_pKeyboardInput; | |
| 30 PPB_MouseInputEvent* g_pMouseInput; | |
| 31 PPB_TouchInputEvent* g_pTouchInput; | |
| 32 | |
| 33 struct { | |
| 34 PP_Resource ctx; | |
| 35 struct PP_Size size; | |
| 36 int bound; | |
| 37 uint8_t* cell_in; | |
| 38 uint8_t* cell_out; | |
| 39 } g_Context; | |
| 40 | |
| 41 | |
| 42 const unsigned int kInitialRandSeed = 0xC0DE533D; | |
| 43 | |
| 44 #define MakeRGBA(r, g, b, a) \ | |
| 45 (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)) | |
| 46 | |
| 47 // Given a count of cells in a 3x3 grid where cells are worth 1 except for | |
| 48 // the center which is worth 9, this is a color representation of how | |
| 49 // "alive" that cell is making for a more interesting representation than | |
| 50 // a binary alive or dead. | |
| 51 const uint32_t kNeighborColors[] = { | |
| 52 MakeRGBA(0x00, 0x00, 0x00, 0xff), | |
| 53 MakeRGBA(0x00, 0x40, 0x00, 0xff), | |
| 54 MakeRGBA(0x00, 0x60, 0x00, 0xff), | |
| 55 MakeRGBA(0x00, 0x80, 0x00, 0xff), | |
| 56 MakeRGBA(0x00, 0xA0, 0x00, 0xff), | |
| 57 MakeRGBA(0x00, 0xC0, 0x00, 0xff), | |
| 58 MakeRGBA(0x00, 0xE0, 0x00, 0xff), | |
| 59 MakeRGBA(0x00, 0x00, 0x00, 0xff), | |
| 60 MakeRGBA(0x00, 0x40, 0x00, 0xff), | |
| 61 MakeRGBA(0x00, 0x60, 0x00, 0xff), | |
| 62 MakeRGBA(0x00, 0x80, 0x00, 0xff), | |
| 63 MakeRGBA(0x00, 0xA0, 0x00, 0xff), | |
| 64 MakeRGBA(0x00, 0xC0, 0x00, 0xff), | |
| 65 MakeRGBA(0x00, 0xE0, 0x00, 0xff), | |
| 66 MakeRGBA(0x00, 0xFF, 0x00, 0xff), | |
| 67 MakeRGBA(0x00, 0xFF, 0x00, 0xff), | |
| 68 MakeRGBA(0x00, 0xFF, 0x00, 0xff), | |
| 69 MakeRGBA(0x00, 0xFF, 0x00, 0xff), | |
| 70 }; | |
| 71 | |
| 72 // These represent the new health value of a cell based on its neighboring | |
| 73 // values. The health is binary: either alive or dead. | |
|
nfullagar1
2013/05/30 18:04:52
There's a mix of // and /* */ style comments in th
noelallen1
2013/05/30 21:01:44
Thanks, C style in C files.
| |
| 74 const uint8_t kIsAlive[] = { | |
| 75 0, 0, 0, 1, 0, 0, 0, 0, 0, // Values if the center cell is dead. | |
| 76 0, 0, 1, 1, 0, 0, 0, 0, 0 // Values if the center cell is alive. | |
| 77 }; | |
| 78 | |
| 79 void UpdateContext(uint32_t width, uint32_t height) { | |
| 80 if (width != g_Context.size.width || height != g_Context.size.height) { | |
| 81 size_t size = width * height; | |
| 82 size_t index; | |
| 83 | |
| 84 free(g_Context.cell_in); | |
| 85 free(g_Context.cell_out); | |
| 86 | |
| 87 // | |
| 88 // Create a new context | |
| 89 // | |
| 90 g_Context.cell_in = (uint8_t*) malloc(size); | |
| 91 g_Context.cell_out = (uint8_t*) malloc(size); | |
| 92 | |
| 93 memset(g_Context.cell_out, 0, size); | |
| 94 for (index = 0; index < size; index++) { | |
| 95 g_Context.cell_in[index] = rand() & 1; | |
| 96 } | |
| 97 } | |
| 98 | |
| 99 // Recreate the graphics context on a view change | |
| 100 g_pCore->ReleaseResource(g_Context.ctx); | |
| 101 g_Context.size.width = width; | |
| 102 g_Context.size.height = height; | |
| 103 g_Context.ctx = | |
| 104 g_pGraphics2D->Create(PSGetInstanceId(), &g_Context.size, PP_TRUE); | |
| 105 g_Context.bound = | |
| 106 g_pInstance->BindGraphics(PSGetInstanceId(), g_Context.ctx); | |
| 107 } | |
| 108 | |
| 109 void ProcessEvent(PSEvent* event) { | |
| 110 switch(event->type) { | |
| 111 /* If the view updates, build a new Graphics 2D Context */ | |
| 112 case PSE_INSTANCE_DIDCHANGEVIEW: { | |
| 113 struct PP_Rect rect; | |
| 114 | |
| 115 g_pView->GetRect(event->as_resource, &rect); | |
| 116 UpdateContext(rect.size.width, rect.size.height); | |
| 117 } | |
| 118 | |
| 119 case PSE_INSTANCE_HANDLEINPUT: { | |
| 120 PP_InputEvent_Type type = g_pInputEvent->GetType(event->as_resource); | |
| 121 PP_InputEvent_Modifier modifiers = | |
| 122 g_pInputEvent->GetModifiers(event->as_resource); | |
| 123 int32_t width = g_Context.size.width; | |
| 124 int32_t height = g_Context.size.height; | |
| 125 | |
| 126 switch(type) { | |
| 127 case PP_INPUTEVENT_TYPE_MOUSEMOVE: | |
| 128 { | |
|
nfullagar1
2013/05/30 18:04:52
This code (to scribble dots into the current cell
noelallen1
2013/05/30 21:01:44
Done.
| |
| 129 struct PP_Point location = | |
| 130 g_pMouseInput->GetPosition(event->as_resource); | |
| 131 | |
| 132 if (!g_Context.cell_in) break; | |
| 133 | |
| 134 // If the button is down, draw | |
| 135 if (modifiers & PP_INPUTEVENT_MODIFIER_LEFTBUTTONDOWN) { | |
| 136 int x = location.x; | |
| 137 int y = location.y; | |
| 138 | |
| 139 if (x > 0 && x < width && y > 0 && y < height) { | |
| 140 g_Context.cell_in[x - 1 + y * width] = 1; | |
| 141 g_Context.cell_in[x + 1 + y * width] = 1; | |
| 142 g_Context.cell_in[x + (y - 1) * width] = 1; | |
| 143 g_Context.cell_in[x + (y + 1) * width] = 1; | |
| 144 } | |
| 145 } | |
| 146 } | |
| 147 break; | |
| 148 | |
| 149 case PP_INPUTEVENT_TYPE_KEYUP: { | |
|
nfullagar1
2013/05/30 18:04:52
Why trigger on keyup? Wouldn't keydown be more re
noelallen1
2013/05/30 21:01:44
Done.
| |
| 150 PP_Bool fullscreen = g_pFullscreen->IsFullscreen(PSGetInstanceId()); | |
| 151 g_pFullscreen->SetFullscreen(PSGetInstanceId(), | |
| 152 fullscreen ? PP_FALSE : PP_TRUE); | |
| 153 break; | |
| 154 } | |
| 155 default: | |
| 156 break; | |
| 157 } | |
| 158 break; | |
| 159 } | |
| 160 | |
| 161 default: | |
| 162 break; | |
| 163 } | |
| 164 } | |
| 165 | |
| 166 | |
| 167 void Stir(uint32_t width, uint32_t height) { | |
| 168 int i; | |
| 169 if (g_Context.cell_in == NULL || g_Context.cell_out == NULL) | |
| 170 return; | |
| 171 | |
| 172 for (i = 0; i < width; ++i) { | |
| 173 g_Context.cell_in[i] = rand() & 1; | |
| 174 g_Context.cell_in[i + (height - 1) * width] = rand() & 1; | |
| 175 } | |
| 176 for (i = 0; i < height; ++i) { | |
| 177 g_Context.cell_in[i * width] = rand() & 1; | |
| 178 g_Context.cell_in[i * width + (width - 1)] = rand() & 1; | |
| 179 } | |
| 180 } | |
| 181 | |
| 182 void Render() { | |
| 183 struct PP_Size* psize = &g_Context.size; | |
| 184 PP_ImageDataFormat format = g_pImageData->GetNativeImageDataFormat(); | |
| 185 | |
| 186 // Create a buffer to draw into. Since we are waiting until the next flush | |
| 187 // chrome has an opportunity to cache this buffer see ppb_graphics_2d.h. | |
| 188 PP_Resource image = | |
| 189 g_pImageData->Create(PSGetInstanceId(), format, psize, PP_FALSE); | |
| 190 uint8_t* pixels = g_pImageData->Map(image); | |
| 191 | |
| 192 struct PP_ImageDataDesc desc; | |
| 193 uint8_t* cell_temp; | |
| 194 uint32_t x, y; | |
| 195 | |
| 196 // If we somehow have not allocated these pointers yet, skip this frame. | |
| 197 if (!g_Context.cell_in || !g_Context.cell_out) return; | |
| 198 | |
| 199 // Get the stride | |
| 200 g_pImageData->Describe(image, &desc); | |
| 201 | |
| 202 // Stir up the edges to prevent the simulation from reaching steady state. | |
| 203 Stir(desc.size.width, desc.size.height); | |
| 204 | |
| 205 // Do neighbor summation; apply rules, output pixel color. | |
| 206 for (y = 1; y < desc.size.height - 1; ++y) { | |
| 207 uint8_t *src0 = (g_Context.cell_in + (y - 1) * desc.size.width) + 1; | |
| 208 uint8_t *src1 = src0 + desc.size.width; | |
| 209 uint8_t *src2 = src1 + desc.size.width; | |
| 210 int count; | |
| 211 uint32_t color; | |
| 212 uint8_t *dst = (g_Context.cell_out + y * desc.size.width) + 1; | |
| 213 uint32_t *pixel_line = (uint32_t*) (pixels + y * desc.stride); | |
| 214 | |
| 215 for (x = 1; x < (desc.size.width - 1); ++x) { | |
| 216 // Build sum, weight center by 9x. | |
| 217 count = src0[-1] + src0[0] + src0[1] + | |
| 218 src1[-1] + src1[0] * 9 + src1[1] + | |
| 219 src2[-1] + src2[0] + src2[1]; | |
| 220 color = kNeighborColors[count]; | |
| 221 | |
| 222 *pixel_line++ = color; | |
| 223 *dst++ = kIsAlive[count]; | |
| 224 ++src0; | |
| 225 ++src1; | |
| 226 ++src2; | |
| 227 } | |
| 228 } | |
| 229 | |
| 230 cell_temp = g_Context.cell_in; | |
| 231 g_Context.cell_in = g_Context.cell_out; | |
| 232 g_Context.cell_out = cell_temp; | |
| 233 | |
| 234 /* Unmap the range, we no longer need it. */ | |
| 235 g_pImageData->Unmap(image); | |
| 236 | |
| 237 /* Replace the contexts, and block until it's on the screen. */ | |
| 238 g_pGraphics2D->ReplaceContents(g_Context.ctx, image); | |
| 239 g_pGraphics2D->Flush(g_Context.ctx, PP_BlockUntilComplete()); | |
| 240 | |
| 241 /* Release the image data, we no longer need it. */ | |
| 242 g_pCore->ReleaseResource(image); | |
| 243 } | |
| 244 | |
| 245 // Starting point for the module. We do not use main since it would | |
| 246 // collide with main in libppapi_cpp. | |
| 247 int example_main(int argc, const char *argv[]) { | |
| 248 fprintf(stdout,"Started main.\n"); | |
| 249 g_pCore = (PPB_Core*)PSGetInterface(PPB_CORE_INTERFACE); | |
| 250 g_pFullscreen = (PPB_Fullscreen*)PSGetInterface(PPB_FULLSCREEN_INTERFACE); | |
| 251 g_pGraphics2D = (PPB_Graphics2D*)PSGetInterface(PPB_GRAPHICS_2D_INTERFACE); | |
| 252 g_pInstance = (PPB_Instance*)PSGetInterface(PPB_INSTANCE_INTERFACE); | |
| 253 g_pImageData = (PPB_ImageData*)PSGetInterface(PPB_IMAGEDATA_INTERFACE); | |
| 254 g_pView = (PPB_View*)PSGetInterface(PPB_VIEW_INTERFACE); | |
| 255 | |
| 256 g_pInputEvent = | |
| 257 (PPB_InputEvent*) PSGetInterface(PPB_INPUT_EVENT_INTERFACE); | |
| 258 g_pKeyboardInput = (PPB_KeyboardInputEvent*) | |
| 259 PSGetInterface(PPB_KEYBOARD_INPUT_EVENT_INTERFACE); | |
| 260 g_pMouseInput = | |
| 261 (PPB_MouseInputEvent*) PSGetInterface(PPB_MOUSE_INPUT_EVENT_INTERFACE); | |
| 262 g_pTouchInput = | |
| 263 (PPB_TouchInputEvent*) PSGetInterface(PPB_TOUCH_INPUT_EVENT_INTERFACE); | |
| 264 | |
| 265 PSEventSetFilter(PSE_ALL); | |
| 266 while (1) { | |
| 267 /* Process all waiting events without blocking */ | |
| 268 PSEvent* event; | |
| 269 while ((event = PSEventTryAcquire()) != NULL) { | |
| 270 ProcessEvent(event); | |
| 271 PSEventRelease(event); | |
| 272 } | |
| 273 | |
| 274 /* Render a frame, blocking until complete. */ | |
| 275 if (g_Context.bound) { | |
| 276 Render(); | |
| 277 } | |
| 278 } | |
| 279 return 0; | |
| 280 } | |
| 281 | |
| 282 // Regsiter the function to call once the Instance Object is initialized. | |
|
binji
2013/05/30 05:07:50
sp: Register
noelallen1
2013/05/30 18:07:19
Done.
| |
| 283 // see: pappi_simple/ppapi_simple_main.h | |
|
binji
2013/05/30 05:07:50
ps_main.h
noelallen1
2013/05/30 18:07:19
Done.
| |
| 284 PPAPI_SIMPLE_REGISTER_MAIN(example_main); | |
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