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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 | |
| 6 #ifndef PPAPI_SIMPLE_PS_EVENT_H_ | |
| 7 #define PPAPI_SIMPLE_PS_EVENT_H_ | |
| 8 | |
| 9 #include "ppapi/c/pp_bool.h" | |
| 10 #include "ppapi/c/pp_resource.h" | |
| 11 #include "ppapi/c/pp_var.h" | |
| 12 | |
| 13 #include "utils/macros.h" | |
| 14 | |
| 15 EXTERN_C_BEGIN | |
| 16 | |
| 17 /** | |
| 18 * PSEvent | |
| 19 * | |
| 20 * The PSEvent system provides an in-order event processing mechanism. | |
| 21 * As Pepper events such as input, or focus and view changes arrive on the | |
| 22 * main pepper thread, they are placed on various FIFOs based on event type. | |
| 23 * For any given event type, only a single thread will process those events. | |
| 24 * | |
| 25 * By default, the "EventThread" will receive all messages. However any thread | |
| 26 * can call PSRequestEventsType to request that all new events of that type | |
| 27 * are placed on that particular thread's queue. | |
| 28 * | |
| 29 * This allows the developer to choose which threads handle which event types | |
| 30 * while keeping all events belonging to a particular thread in order. This | |
| 31 * is useful, for example, in the case of graphics to synchronize the size | |
| 32 * of the graphics context, with mouse clicks to correctly interpret location. | |
| 33 */ | |
| 34 | |
| 35 | |
| 36 typedef enum { | |
| 37 /* Mask off all events. */ | |
| 38 PSE_NONE = 0, | |
| 39 | |
| 40 /* From HandleInputEvent, conatins an input resource. */ | |
| 41 PSE_INSTANCE_HANDLEINPUT = 1, | |
| 42 | |
| 43 /* From HandleMessage, contains a PP_Var. */ | |
| 44 PSE_INSTANCE_HANDLEMESSAGE = 2, | |
| 45 | |
|
nfullagar1
2013/05/30 00:47:04
what about focus change PSE_INSTANCE_DIDCHANGEFOCU
noelallen1
2013/05/30 03:10:05
Done.
| |
| 46 /* From DidChangeView, contains a view resource */ | |
| 47 PSE_INSTANCE_DIDCHANGEVIEW = 4, | |
| 48 | |
| 49 /* When the 3D context is lost, no resource. */ | |
| 50 PSE_GRAPHICS3D_GRAPHICS3DCONTEXTLOST = 8, | |
| 51 | |
| 52 /* When the mouse lock is lost. */ | |
| 53 PSE_MOUSELOCK_MOUSELOCKLOST = 16, | |
| 54 | |
| 55 /* Enable all events. */ | |
| 56 PSE_ALL = -1, | |
| 57 } PSEventType; | |
| 58 | |
| 59 | |
| 60 // Generic Event | |
| 61 typedef struct { | |
| 62 PSEventType type; | |
| 63 union { | |
| 64 PP_Bool as_bool; | |
| 65 PP_Resource as_resource; | |
| 66 struct PP_Var as_var; | |
| 67 }; | |
| 68 } PSEvent; | |
| 69 | |
| 70 | |
| 71 /** | |
| 72 * Function for queuing, acquiring, and releasing events. | |
| 73 */ | |
| 74 PSEvent* PSEventTryAcquire(); | |
| 75 PSEvent* PSEventWaitAcquire(); | |
| 76 PSEvent* PSWaitForAcquireEvent(); | |
| 77 void PSEventRelease(PSEvent* event); | |
| 78 void PSEventSetFilter(uint32_t); | |
| 79 | |
| 80 /** | |
| 81 * PSPostEvent | |
| 82 * | |
| 83 * Creates and adds an event of the specified type to the event queue if | |
| 84 * that event type is not currently filtered. | |
| 85 */ | |
| 86 void PSEventPost(PSEventType type); | |
| 87 void PSEventPostBool(PSEventType type, PP_Bool state); | |
| 88 void PSEventPostVar(PSEventType type, struct PP_Var var); | |
| 89 void PSEventPostResource(PSEventType type, PP_Resource resource); | |
| 90 | |
| 91 EXTERN_C_END | |
| 92 | |
| 93 #endif // PPAPI_SIMPLE_PS_EVENT_H_ | |
| 94 | |
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