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Side by Side Diff: native_client_sdk/src/libraries/ppapi_simple/ppapi_event.h

Issue 15011003: ppapi_simple (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Restore images Created 7 years, 7 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5
6 #ifndef PPAPI_SIMPLE_PPAPI_EVENT_H_
7 #define PPAPI_SIMPLE_PPAPI_EVENT_H_
8
9 #include "ppapi/c/pp_bool.h"
10 #include "ppapi/c/pp_resource.h"
11 #include "ppapi/c/pp_var.h"
12
13 #include "utils/macros.h"
14
15 EXTERN_C_BEGIN
16
17
18
19 /**
20 * PSEvent
21 *
22 * The PSEvent system provides a lock-less in-order event processing mechanism.
nfullagar1 2013/05/23 21:58:36 remove lock-less
noelallen1 2013/05/24 18:08:31 Done.
23 * As Pepper events such as input, or focus and view changes arive on the,
binji 2013/05/23 18:06:49 sp: arrive
binji 2013/05/23 18:06:49 remove , after the
noelallen1 2013/05/23 22:01:24 Done.
noelallen1 2013/05/23 22:01:24 Done.
24 * main pepper thread, they are placed on various FIFOs based on event type.
25 * For any given event type, only a single thread will process those events.
26 *
27 * By default, the "EventThread" will receive all messages. However any thread
28 * can call PSRequestEventsType to request that all new events of that type
29 * are placed on that particular thread's Q.
binji 2013/05/23 18:06:49 s/Q/queue/
noelallen1 2013/05/23 22:01:24 Done.
30 *
31 * This allows the developer to choose which threads handle which event types
32 * while keeping all events belonging to a particular thread in order. This
33 * is useful, for example, in the case of graphics to synchronize the size
34 * of the graphics context, with mouse clicks to correctly interpret location.
35 */
36
37
38 typedef enum {
39 PS_NO_EVENTS = 0, // Mask off all events
40 PS_MESSAGE_EVENT = 1, // From HandleMessage, contains a PP_Var
41 PS_VIEW_EVENT = 2, // From DidChangeView, contains a view resource
42 PS_INPUT_EVENT = 4, // From HandleInputEvent, conatins an input resource
43 PS_FOCUS_EVENT = 8, // Focus change, contains a PP_Bool
44 PS_LOST_EVENT = 16, // When the 3D context is lost, no resource.
binji 2013/05/23 18:06:49 PS_LOST_EVENT is a bit generic, maybe PS_3D_LOST_E
noelallen1 2013/05/23 22:01:24 Done.
45 PS_LOCK_EVENT = 32, // When the mouse lock is lost.
binji 2013/05/23 18:06:49 same, maybe PS_MOUSELOCK_LOST_EVENT?
noelallen1 2013/05/23 22:01:24 Done.
46 PS_ALL_EVENTS = -1, // Enable all events
47 } PSEventType;
48
49
50 // Generic Event
51 typedef struct {
52 PSEventType type_;
binji 2013/05/23 18:06:49 event type is a bitmask, but are we ensured that t
noelallen1 2013/05/23 22:01:24 The PostEvent functions verify that type_ is an ex
53 union {
54 PP_Bool bool_;
binji 2013/05/23 18:06:49 which union members are matched to which event typ
noelallen1 2013/05/23 22:01:24 In the comments above by the event type enum. See
55 PP_Resource resource_;
56 struct PP_Var var_;
57 };
58 } PSEvent;
59
60
61 /**
62 * Function for queuing, acquiring, and releasing events.
63 */
64 PSEvent* PSCreateEvent();
65 PSEvent* PSAcquireEvent(int block);
66 void PSReleaseEvent(PSEvent* event);
67 void PSSetEventFilter(uint32_t);
68
69 /**
70 * PSPostEvent
71 *
72 * Creates and adds an event of the specified type to the event queue if
73 * that event type is not currently filtered.
74 */
75 void PSPostEvent(PSEventType type);
76 void PSPostBoolEvent(PSEventType type, PP_Bool state);
77 void PSPostVarEvent(PSEventType type, struct PP_Var var);
78 void PSPostResourceEvent(PSEventType type, PP_Resource resource);
79
80 EXTERN_C_END
81
82 #endif // PPAPI_SIMPLE_PPAPI_EVENT_H_
83
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