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Side by Side Diff: Source/core/html/canvas/OESTextureFloat.cpp

Issue 150083005: Use GL_chromium_color_buffer_float extensions (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved. 2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 15 matching lines...) Expand all
26 #include "config.h" 26 #include "config.h"
27 27
28 #include "core/html/canvas/OESTextureFloat.h" 28 #include "core/html/canvas/OESTextureFloat.h"
29 29
30 namespace WebCore { 30 namespace WebCore {
31 31
32 OESTextureFloat::OESTextureFloat(WebGLRenderingContext* context) 32 OESTextureFloat::OESTextureFloat(WebGLRenderingContext* context)
33 : WebGLExtension(context) 33 : WebGLExtension(context)
34 { 34 {
35 ScriptWrappable::init(this); 35 ScriptWrappable::init(this);
36 context->graphicsContext3D()->ensureExtensionEnabled("GL_OES_texture_float") ; 36 if (context->graphicsContext3D()->ensureExtensionEnabled("GL_OES_texture_flo at")) {
37 // Implicitly enable rendering to float textures
38 context->graphicsContext3D()->ensureExtensionEnabled("GL_CHROMIUM_color_ buffer_float_rgba");
39 context->graphicsContext3D()->ensureExtensionEnabled("GL_CHROMIUM_color_ buffer_float_rgb");
40 }
37 } 41 }
38 42
39 OESTextureFloat::~OESTextureFloat() 43 OESTextureFloat::~OESTextureFloat()
40 { 44 {
41 } 45 }
42 46
43 WebGLExtension::ExtensionName OESTextureFloat::name() const 47 WebGLExtension::ExtensionName OESTextureFloat::name() const
44 { 48 {
45 return OESTextureFloatName; 49 return OESTextureFloatName;
46 } 50 }
47 51
48 PassRefPtr<OESTextureFloat> OESTextureFloat::create(WebGLRenderingContext* conte xt) 52 PassRefPtr<OESTextureFloat> OESTextureFloat::create(WebGLRenderingContext* conte xt)
49 { 53 {
50 return adoptRef(new OESTextureFloat(context)); 54 return adoptRef(new OESTextureFloat(context));
51 } 55 }
52 56
53 bool OESTextureFloat::supported(WebGLRenderingContext* context) 57 bool OESTextureFloat::supported(WebGLRenderingContext* context)
54 { 58 {
55 return context->graphicsContext3D()->supportsExtension("GL_OES_texture_float "); 59 return context->graphicsContext3D()->supportsExtension("GL_OES_texture_float ");
56 } 60 }
57 61
58 const char* OESTextureFloat::extensionName() 62 const char* OESTextureFloat::extensionName()
59 { 63 {
60 return "OES_texture_float"; 64 return "OES_texture_float";
61 } 65 }
62 66
63 } // namespace WebCore 67 } // namespace WebCore
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