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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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26 #include "config.h" | 26 #include "config.h" |
27 | 27 |
28 #include "core/html/canvas/OESTextureFloat.h" | 28 #include "core/html/canvas/OESTextureFloat.h" |
29 | 29 |
30 namespace WebCore { | 30 namespace WebCore { |
31 | 31 |
32 OESTextureFloat::OESTextureFloat(WebGLRenderingContext* context) | 32 OESTextureFloat::OESTextureFloat(WebGLRenderingContext* context) |
33 : WebGLExtension(context) | 33 : WebGLExtension(context) |
34 { | 34 { |
35 ScriptWrappable::init(this); | 35 ScriptWrappable::init(this); |
36 context->graphicsContext3D()->ensureExtensionEnabled("GL_OES_texture_float")
; | 36 if (context->graphicsContext3D()->ensureExtensionEnabled("GL_OES_texture_flo
at")) { |
| 37 // Implicitly enable rendering to float textures |
| 38 context->graphicsContext3D()->ensureExtensionEnabled("GL_CHROMIUM_color_
buffer_float_rgba"); |
| 39 context->graphicsContext3D()->ensureExtensionEnabled("GL_CHROMIUM_color_
buffer_float_rgb"); |
| 40 } |
37 } | 41 } |
38 | 42 |
39 OESTextureFloat::~OESTextureFloat() | 43 OESTextureFloat::~OESTextureFloat() |
40 { | 44 { |
41 } | 45 } |
42 | 46 |
43 WebGLExtension::ExtensionName OESTextureFloat::name() const | 47 WebGLExtension::ExtensionName OESTextureFloat::name() const |
44 { | 48 { |
45 return OESTextureFloatName; | 49 return OESTextureFloatName; |
46 } | 50 } |
47 | 51 |
48 PassRefPtr<OESTextureFloat> OESTextureFloat::create(WebGLRenderingContext* conte
xt) | 52 PassRefPtr<OESTextureFloat> OESTextureFloat::create(WebGLRenderingContext* conte
xt) |
49 { | 53 { |
50 return adoptRef(new OESTextureFloat(context)); | 54 return adoptRef(new OESTextureFloat(context)); |
51 } | 55 } |
52 | 56 |
53 bool OESTextureFloat::supported(WebGLRenderingContext* context) | 57 bool OESTextureFloat::supported(WebGLRenderingContext* context) |
54 { | 58 { |
55 return context->graphicsContext3D()->supportsExtension("GL_OES_texture_float
"); | 59 return context->graphicsContext3D()->supportsExtension("GL_OES_texture_float
"); |
56 } | 60 } |
57 | 61 |
58 const char* OESTextureFloat::extensionName() | 62 const char* OESTextureFloat::extensionName() |
59 { | 63 { |
60 return "OES_texture_float"; | 64 return "OES_texture_float"; |
61 } | 65 } |
62 | 66 |
63 } // namespace WebCore | 67 } // namespace WebCore |
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