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Unified Diff: ash/wm/window_resizer.h

Issue 15008002: Make touch-resizing windows to screen edge possible (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Move border immediately under the finger + change snapping distance back to 16 Created 7 years, 6 months ago
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Index: ash/wm/window_resizer.h
diff --git a/ash/wm/window_resizer.h b/ash/wm/window_resizer.h
index bc46df85e31a51b9adb9d2932678303db03eee87..b2628e119081b7d3a1832da05aa9f46fa38917b5 100644
--- a/ash/wm/window_resizer.h
+++ b/ash/wm/window_resizer.h
@@ -8,6 +8,7 @@
#include "ash/ash_export.h"
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
+#include "ui/aura/client/window_move_client.h"
#include "ui/gfx/rect.h"
namespace aura {
@@ -56,7 +57,8 @@ class ASH_EXPORT WindowResizer {
Details();
Details(aura::Window* window,
const gfx::Point& location,
- int window_component);
+ int window_component,
+ aura::client::WindowMoveSource source);
~Details();
// The window we're resizing.
@@ -89,6 +91,9 @@ class ASH_EXPORT WindowResizer {
// Will the drag actually modify the window?
bool is_resizable;
+
+ // Source of the event initiating the drag.
+ aura::client::WindowMoveSource source;
};
static gfx::Rect CalculateBoundsForDrag(const Details& details,
@@ -97,6 +102,11 @@ class ASH_EXPORT WindowResizer {
static gfx::Rect AdjustBoundsToGrid(const gfx::Rect& bounds,
int grid_size);
+ // In case of touch resizing, adjusts deltas so that the border is positioned
+ // just under the touch point.
+ static void AdjustDeltaForTouchResize(const Details& details, int* delta_x,
sky 2013/06/14 15:57:27 nit: when you wrap put each param on its own line.
sky 2013/06/14 15:57:27 Can this be private?
sky 2013/06/14 15:57:27 Can this be private?
mohsen 2013/06/14 16:21:48 Yes. It should be. Done.
mohsen 2013/06/14 16:21:48 Done. I thought that only if no parameter fits in
+ int* delta_y);
+
static bool IsBottomEdge(int component);
private:
@@ -127,7 +137,8 @@ class ASH_EXPORT WindowResizer {
ASH_EXPORT scoped_ptr<WindowResizer> CreateWindowResizer(
aura::Window* window,
const gfx::Point& point_in_parent,
- int window_component);
+ int window_component,
+ aura::client::WindowMoveSource source);
} // namespace aura

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