| Index: ash/wm/window_resizer.cc
|
| diff --git a/ash/wm/window_resizer.cc b/ash/wm/window_resizer.cc
|
| index 3773d0735099072ee932d1ffc915df274181a16b..f7a3395fceda90f7c5233cc3af9b587b43bda6df 100644
|
| --- a/ash/wm/window_resizer.cc
|
| +++ b/ash/wm/window_resizer.cc
|
| @@ -4,6 +4,8 @@
|
|
|
| #include "ash/wm/window_resizer.h"
|
|
|
| +#include <cmath>
|
| +
|
| #include "ash/screen_ash.h"
|
| #include "ash/shell.h"
|
| #include "ash/wm/property_util.h"
|
| @@ -107,7 +109,8 @@ WindowResizer::Details::Details()
|
| bounds_change(0),
|
| position_change_direction(0),
|
| size_change_direction(0),
|
| - is_resizable(false) {
|
| + is_resizable(false),
|
| + is_touch(false) {
|
| }
|
|
|
| WindowResizer::Details::Details(aura::Window* window,
|
| @@ -124,7 +127,13 @@ WindowResizer::Details::Details(aura::Window* window,
|
| GetPositionChangeDirectionForWindowComponent(window_component)),
|
| size_change_direction(
|
| GetSizeChangeDirectionForWindowComponent(window_component)),
|
| - is_resizable(bounds_change != kBoundsChangeDirection_None) {
|
| + is_resizable(bounds_change != kBoundsChangeDirection_None),
|
| + is_touch(false) {
|
| + // Set |is_touch| if |current_event| is not NULL. |current_event| may be NULL
|
| + // in unit tests that don't use synthetically generated events and test window
|
| + // resizers directly.
|
| + if (window->GetRootWindow()->current_event())
|
| + is_touch = window->GetRootWindow()->current_event()->IsGestureEvent();
|
| if (wm::IsWindowNormal(window) &&
|
| GetRestoreBoundsInScreen(window) &&
|
| window_component == HTCAPTION)
|
| @@ -181,6 +190,9 @@ gfx::Rect WindowResizer::CalculateBoundsForDrag(
|
| int delta_x = location.x() - details.initial_location_in_parent.x();
|
| int delta_y = location.y() - details.initial_location_in_parent.y();
|
|
|
| + // Adjust values of |delta_x| and |delta_y| for touch resizes.
|
| + AdjustDeltaForTouch(details, &delta_x, &delta_y);
|
| +
|
| // The minimize size constraint may limit how much we change the window
|
| // position. For example, dragging the left edge to the right should stop
|
| // repositioning the window when the minimize size is reached.
|
| @@ -265,6 +277,49 @@ gfx::Rect WindowResizer::CalculateBoundsForDrag(
|
| }
|
|
|
| // static
|
| +void WindowResizer::AdjustDeltaForTouch(const Details& details,
|
| + int* delta_x,
|
| + int* delta_y) {
|
| + if (!details.is_touch || !(details.bounds_change & kBoundsChange_Resizes))
|
| + return;
|
| +
|
| + if (details.size_change_direction & kBoundsChangeDirection_Horizontal) {
|
| + if (IsRightEdge(details.window_component) && *delta_x > 0) {
|
| + int display_width = Shell::GetScreen()->GetDisplayNearestWindow(
|
| + details.window).bounds().width();
|
| + int right = details.initial_bounds_in_parent.right();
|
| + float window_distance = display_width - right;
|
| + float touch_distance = display_width -
|
| + details.initial_location_in_parent.x();
|
| + *delta_x = static_cast<int>(
|
| + ceil(*delta_x * window_distance / touch_distance));
|
| + } else if (!IsRightEdge(details.window_component) && *delta_x < 0) {
|
| + float window_distance = details.initial_bounds_in_parent.x();
|
| + float touch_distance = details.initial_location_in_parent.x();
|
| + *delta_x = static_cast<int>(
|
| + floor(*delta_x * window_distance / touch_distance));
|
| + }
|
| + }
|
| + if (details.size_change_direction & kBoundsChangeDirection_Vertical) {
|
| + if (IsBottomEdge(details.window_component) && *delta_y > 0) {
|
| + int display_height = Shell::GetScreen()->GetDisplayNearestWindow(
|
| + details.window).bounds().height();
|
| + int bottom = details.initial_bounds_in_parent.bottom();
|
| + float window_distance = display_height - bottom;
|
| + float touch_distance = display_height -
|
| + details.initial_location_in_parent.y();
|
| + *delta_y = static_cast<int>(
|
| + ceil(*delta_y * window_distance / touch_distance));
|
| + } else if (!IsBottomEdge(details.window_component) && *delta_y < 0) {
|
| + float window_distance = details.initial_bounds_in_parent.y();
|
| + float touch_distance = details.initial_location_in_parent.y();
|
| + *delta_y = static_cast<int>(
|
| + floor(*delta_y * window_distance / touch_distance));
|
| + }
|
| + }
|
| +}
|
| +
|
| +// static
|
| bool WindowResizer::IsBottomEdge(int window_component) {
|
| return window_component == HTBOTTOMLEFT ||
|
| window_component == HTBOTTOM ||
|
|
|