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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_WORKSPACE_WINDOW_RESIZER_H_ | 5 #ifndef ASH_WM_WORKSPACE_WINDOW_RESIZER_H_ |
6 #define ASH_WM_WORKSPACE_WINDOW_RESIZER_H_ | 6 #define ASH_WM_WORKSPACE_WINDOW_RESIZER_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "ash/wm/window_resizer.h" | 10 #include "ash/wm/window_resizer.h" |
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30 public: | 30 public: |
31 // When dragging an attached window this is the min size we'll make sure is | 31 // When dragging an attached window this is the min size we'll make sure is |
32 // visible. In the vertical direction we take the max of this and that from | 32 // visible. In the vertical direction we take the max of this and that from |
33 // the delegate. | 33 // the delegate. |
34 static const int kMinOnscreenSize; | 34 static const int kMinOnscreenSize; |
35 | 35 |
36 // Min height we'll force on screen when dragging the caption. | 36 // Min height we'll force on screen when dragging the caption. |
37 // TODO: this should come from a property on the window. | 37 // TODO: this should come from a property on the window. |
38 static const int kMinOnscreenHeight; | 38 static const int kMinOnscreenHeight; |
39 | 39 |
40 // Snap region when dragging close to the edges. That is, as the window gets | 40 // Snap region when dragging close to the edges using mouse. That is, as the |
41 // this close to an edge of the screen it snaps to the edge. | 41 // window gets this close to an edge of the screen it snaps to the edge. |
sadrul
2013/05/08 17:10:56
'... as the window gets close the an edge ...'
mohsen
2013/05/28 23:27:39
This is the original wording and I haven't changed
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42 static const int kScreenEdgeInset; | 42 static const int kScreenEdgeInset; |
43 | 43 |
44 // Snap region when dragging close to the edges using touchscreen. That is, as | |
45 // the window gets this close to an edge of the screen it snaps to the edge. | |
sadrul
2013/05/08 17:10:56
This can just be a local const in workspace_window
mohsen
2013/05/28 23:27:39
Done.
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46 static const int kScreenEdgeInsetForTouchResize; | |
47 | |
44 virtual ~WorkspaceWindowResizer(); | 48 virtual ~WorkspaceWindowResizer(); |
45 | 49 |
46 static WorkspaceWindowResizer* Create( | 50 static WorkspaceWindowResizer* Create( |
47 aura::Window* window, | 51 aura::Window* window, |
48 const gfx::Point& location_in_parent, | 52 const gfx::Point& location_in_parent, |
49 int window_component, | 53 int window_component, |
50 const std::vector<aura::Window*>& attached_windows); | 54 const std::vector<aura::Window*>& attached_windows); |
51 | 55 |
52 // Overridden from WindowResizer: | 56 // Overridden from WindowResizer: |
53 virtual void Drag(const gfx::Point& location_in_parent, | 57 virtual void Drag(const gfx::Point& location_in_parent, |
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208 // should attach. | 212 // should attach. |
209 MatchedEdge magnetism_edge_; | 213 MatchedEdge magnetism_edge_; |
210 | 214 |
211 DISALLOW_COPY_AND_ASSIGN(WorkspaceWindowResizer); | 215 DISALLOW_COPY_AND_ASSIGN(WorkspaceWindowResizer); |
212 }; | 216 }; |
213 | 217 |
214 } // namespace internal | 218 } // namespace internal |
215 } // namespace ash | 219 } // namespace ash |
216 | 220 |
217 #endif // ASH_WM_WORKSPACE_WINDOW_RESIZER_H_ | 221 #endif // ASH_WM_WORKSPACE_WINDOW_RESIZER_H_ |
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