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Side by Side Diff: src/gpu/glsl/GrGLSLCaps.cpp

Issue 1500393002: Always use high precision on NDS transform (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLSLCaps.h" 9 #include "GrGLSLCaps.h"
10 10
11 #include "GrContextOptions.h" 11 #include "GrContextOptions.h"
12 12
13 //////////////////////////////////////////////////////////////////////////////// //////////// 13 //////////////////////////////////////////////////////////////////////////////// ////////////
14 14
15 GrGLSLCaps::GrGLSLCaps(const GrContextOptions& options) { 15 GrGLSLCaps::GrGLSLCaps(const GrContextOptions& options) {
16 fGLSLGeneration = k330_GrGLSLGeneration; 16 fGLSLGeneration = k330_GrGLSLGeneration;
17 17
18 fDropsTileOnZeroDivide = false; 18 fDropsTileOnZeroDivide = false;
19 fFBFetchSupport = false; 19 fFBFetchSupport = false;
20 fFBFetchNeedsCustomOutput = false; 20 fFBFetchNeedsCustomOutput = false;
21 fBindlessTextureSupport = false; 21 fBindlessTextureSupport = false;
22 fUsesPrecisionModifiers = false; 22 fUsesPrecisionModifiers = false;
23 fCanUseAnyFunctionInShader = true; 23 fCanUseAnyFunctionInShader = true;
24 fForceHighPrecisionNDSTransform = false;
25 fCanUseMinAndAbsTogether = true; 24 fCanUseMinAndAbsTogether = true;
26 fMustForceNegatedAtanParamToFloat = false; 25 fMustForceNegatedAtanParamToFloat = false;
27 fVersionDeclString = nullptr; 26 fVersionDeclString = nullptr;
28 fShaderDerivativeExtensionString = nullptr; 27 fShaderDerivativeExtensionString = nullptr;
29 fFragCoordConventionsExtensionString = nullptr; 28 fFragCoordConventionsExtensionString = nullptr;
30 fSecondaryOutputExtensionString = nullptr; 29 fSecondaryOutputExtensionString = nullptr;
31 fExternalTextureExtensionString = nullptr; 30 fExternalTextureExtensionString = nullptr;
32 fFBFetchColorName = nullptr; 31 fFBFetchColorName = nullptr;
33 fFBFetchExtensionString = nullptr; 32 fFBFetchExtensionString = nullptr;
34 fAdvBlendEqInteraction = kNotSupported_AdvBlendEqInteraction; 33 fAdvBlendEqInteraction = kNotSupported_AdvBlendEqInteraction;
(...skipping 17 matching lines...) Expand all
52 GR_STATIC_ASSERT(3 == kSpecificEnables_AdvBlendEqInteraction); 51 GR_STATIC_ASSERT(3 == kSpecificEnables_AdvBlendEqInteraction);
53 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kAdvBlendEqInteractionStr) == kLast_AdvBlend EqInteraction + 1); 52 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kAdvBlendEqInteractionStr) == kLast_AdvBlend EqInteraction + 1);
54 53
55 r.appendf("--- GLSL-Specific ---\n"); 54 r.appendf("--- GLSL-Specific ---\n");
56 55
57 r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO")); 56 r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO"));
58 r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO")); 57 r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO"));
59 r.appendf("Bindless texture support: %s\n", (fBindlessTextureSupport ? "YES" : "NO")); 58 r.appendf("Bindless texture support: %s\n", (fBindlessTextureSupport ? "YES" : "NO"));
60 r.appendf("Uses precision modifiers: %s\n", (fUsesPrecisionModifiers ? "YES" : "NO")); 59 r.appendf("Uses precision modifiers: %s\n", (fUsesPrecisionModifiers ? "YES" : "NO"));
61 r.appendf("Can use any() function: %s\n", (fCanUseAnyFunctionInShader ? "YES " : "NO")); 60 r.appendf("Can use any() function: %s\n", (fCanUseAnyFunctionInShader ? "YES " : "NO"));
62 r.appendf("Force high precision on NDS transform: %s\n", (fForceHighPrecisio nNDSTransform ?
63 "YES" : "NO"));
64 r.appendf("Can use min() and abs() together: %s\n", (fCanUseMinAndAbsTogethe r ? "YES" : "NO")); 61 r.appendf("Can use min() and abs() together: %s\n", (fCanUseMinAndAbsTogethe r ? "YES" : "NO"));
65 r.appendf("Must force negated atan param to float: %s\n", (fMustForceNegated AtanParamToFloat ? 62 r.appendf("Must force negated atan param to float: %s\n", (fMustForceNegated AtanParamToFloat ?
66 "YES" : "NO")); 63 "YES" : "NO"));
67 r.appendf("Advanced blend equation interaction: %s\n", 64 r.appendf("Advanced blend equation interaction: %s\n",
68 kAdvBlendEqInteractionStr[fAdvBlendEqInteraction]); 65 kAdvBlendEqInteractionStr[fAdvBlendEqInteraction]);
69 return r; 66 return r;
70 } 67 }
71 68
72 void GrGLSLCaps::onApplyOptionsOverrides(const GrContextOptions& options) { 69 void GrGLSLCaps::onApplyOptionsOverrides(const GrContextOptions& options) {
73 if (options.fUseShaderSwizzling) { 70 if (options.fUseShaderSwizzling) {
74 fMustSwizzleInShader = true; 71 fMustSwizzleInShader = true;
75 } 72 }
76 } 73 }
77 74
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