| Index: include/core/SkImage.h
|
| diff --git a/include/core/SkImage.h b/include/core/SkImage.h
|
| index e6ac68287672d1582ffde1adc1fc74fc8c8176dc..9b7dfd13b72241fe0abfeb1959c6e461f14c883f 100644
|
| --- a/include/core/SkImage.h
|
| +++ b/include/core/SkImage.h
|
| @@ -21,8 +21,6 @@ class GrTexture;
|
| // need for TileMode
|
| #include "SkShader.h"
|
|
|
| -////// EXPERIMENTAL
|
| -
|
| /**
|
| * SkImage is an abstraction for drawing a rectagle of pixels, though the
|
| * particular type of image could be actually storing its data on the GPU, or
|
| @@ -84,6 +82,24 @@ public:
|
|
|
| void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*);
|
|
|
| + enum EncodeType {
|
| + kBMP_EncodeType,
|
| + kGIF_EncodeType,
|
| + kICO_EncodeType,
|
| + kJPEG_EncodeType,
|
| + kPNG_EncodeType,
|
| + kWBMP_EncodeType,
|
| + kWEBP_EncodeType,
|
| + };
|
| + /**
|
| + * Encode the image's pixels and return the result as a new SkData, which
|
| + * the caller must manage (i.e. call unref() when they are done).
|
| + *
|
| + * If the image type cannot be encoded, or the requested encoder type is
|
| + * not supported, this will return NULL.
|
| + */
|
| + SkData* encode(EncodeType t = kPNG_EncodeType, int quality = 80) const;
|
| +
|
| protected:
|
| SkImage(int width, int height) :
|
| fWidth(width),
|
|
|